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I thought I would give a different kind of RPG a go. Basically its called Faction RPG.
Every player controls a particular faction within the game world. This makes things a little easier as players only need to talk in generalities when describing their actions. On some occasions I will want to know about the detailed actions of major Faction characters but for the most part this isn’t really necessary.
Faction RPG is a bit different from other RPG’s as it is slightly more competitive
Every Faction will have their own goals. If I judge that a faction has sufficiently achieved their goals then I may announce a winner. Additionally there may be multiple winners.
Of course the real point of faction RPG is to spin a damn good yarn
The factions will be set in the WH40K universe but a faction won’t be for example the Imperium vs the Orks but more likely an Imperial Governor and his household, or an Inquisitor and his retinue.
Rules are fairly simple. I set a series of ‘goals’ for the factions some secret some public and the factions ally, fight and scrap it out to achieve these goals using any methods they can!
If dice rolls are needed I will make them and I will use the Easy Online RPG rules set I came up with a while ago. However for the most part I will judge which factions are in the stronger position when deciding an outcome.
Sometimes two individuals may come into contact with each other (violent or otherwise and in these cases some traditional RPGing will be required. Bonus points to players who make the most effort in these situations.
Because players don’t need to post massive descriptions or wait for other players (necessarily) the game should survive longer than most PbP RPG’s
1) Rate actions and send to Gm by PM
2) Send any relevant correspondence between players to GM
3) GM posts results of above
4) Faction Characters take any relevant actions
How the turn works is simple.
First the following information should be PMed to the Games Master (me). If put on the public message boards its no disaster but it does mean the other factions know what you are doing. I will assume this is in character and the other players can respond as if their characters had found this information out (through spies and the like)
The Player rates the following actions on a scale of 0-4 (obviously you can only allocate one number to each action so one action will be 4 another 3 another 2 and so on).
Fairly obvious really, any acts of explicit or implicit aggression
This covers obtaining new allies, increasing loyalty amongst friends and covering up any politically sensitive mistakes.
Raising money and resources.
Increasing the standing of ones own faction/creating fear about ones faction. Or propaganda about ones enemies’ factions.
Recruiting new troops, faction followers.
4 means the action is very important to you and will probably succeed.
0 Means it is very unimportant to you and is probably not attempted. Only the most minor of tasks will be completed).
Give a brief description to each of these actions explaining exactly what is going on.
Imperial Admiral Thaleos has given the order for the cobra class frigates to engage in an aggressive policy of raiding against the Rebel worlds in the Deros subsector.
These raiding vessels are fully supported and suppliedby star forts across the edge of the region and he has made sure the vessels are commanded by the most able captains
Recruitment-0 Being so far from Imperial space the admiral has decided a recruitment policy is impractical. However he is on the look out for any stragglers from the Thanos campaign.
2) RUMOURS (optional)
Give details of any rumours you want circulating amongst the factions. These may be true false a propaganda ploy or something else. I may use the rumours I may not.
Introduce any new NPC’s you propose to introduce. These specific supporters, useful contacts or something else entirely. A brief description is all that is required rather than a stat line. I have veto power over the introduction of these characters and either way they are NPC’s in the GM’s control unless otherwise notified.
Correspondence between PC’s that you want me to take into account.
In these kind of games secret alliances may take place but if the GM doesn’t know about them then your factions luitentants and subordinates don’t know about them either. The Imperial Governor and Eldar Farseer may have forged an Oath of friendship but if no else knows about it then both factions rank and file are going o be operating a shoot on sight policy.
Note that you only need to do this if it is important. If your secret alliance is merely both raid player X at the same time then you don’t need to tell me about it.
GM POSTS RESULTS
I will post the results of the Turn Sequence
i.e The imperial has rated 4 on raiding
The rebels have rated defence 0
I will probably post something like ‘meanwhile I nthe Delos system the imperial fleet launches a series of lightening raids destroying rebel defences and taking their forces by surprise leaving the entire region open to Imperial invasion’.
After I have posted what the factions are doing then the players post on the Public forum. This is what their Faction Characters (FC’s) are doing. You don’t need to post here and it can be descriptive or functional. Sometimes the FC’s are doing nothing of note sometimes all of them are involved in something important.
Players have control over all minor characters in their faction so they don’t need to worry about me role-playing some random servant or guardsman. In combat of course I will roleplay it in more detail (preferable by PM to make it quicker).
Finally you don’t need to wait for every player to post what their character is doing. I will normally give it a few days then announce a new Turn.
If a Faction goes AWOL I will play them for a period.
CREATING A FACTION
Post factions in this manner
AREA OF INFLUENCE:
Each of these is rated on a scale of 0-10. 0 being poor 10 being excellent.
Military Strength-Overall military prowess. Includes numbers, accsess to different troop types, infastructure and so forth. 0 means non existenent or in such small numbers as to be non existent. A single space marine would have a Military strength of 0.
Military Skill-The average skill of the basic troops in the faction, and also the ability of the commanders in an overall war. A single space marine would rate about 7.
Naval Strength and Skill as above but in space.
Resources- The resources directly available to the faction. An Inquisitor wouldn’t have high resource because he would have to commandeer any resources. An imperial Governor of a Hive world would score a 10.
Knowledge- Knowledge in all its forms and access to knowledge. An inquisitor would probably score about 6 or 7 at least.
Loyalty-How loyal are your supporters? A Space marine faction would probably be 9 a tyrannical Imperial Governor perhaps 4.
Allies and Contacts 0=Alone in no mans land or generally ignored/hated 10-many potential allies
Enemies- 10 indicates no enemies still living. 0 indicates many enemies or a few very powerful ones or possibly both including enemies you don’t know about
Each player gets 24 points to spend on these areas. These areas may increase over time (i.e consistently rating recruitment as 4 in the Turn phase,while stating you are concentrating on training will increase military skill and possibly strength).
Give details of one or two important or particularly interesting faction characters.
I will then give them a stat line will I will explain at a later date.
Any interest so far?
Last edited by Visitor Q; October 29th, 2008 at 15:14.
Huh. Is this still up-to-date?
"Do you want your heretic rare, medium or well done, Lord Inquisitor?"
Well no one expressed an interest but I'm still interested in running it.
Strange that no one else seems to be interested. I can only suspect it is because a lot of potential players don't know about it - I myself have only recently stumbled over this thread more or less accidentally. A lucky find, if you want to call it that way, as I have been looking for such a "different" game for quite a while (I have greatly enjoyed a campaign with the 'Fields of Blood' ruleset, many years ago).
I'm sure I can find a few more people for it, though. I'll ask around.
If I may suggest something, though - you might want to re-think the faction characteristics. A Space Marine's military skill should probably mark the upper range of what is possible. Also, in your examples, it seems as if a Marine faction would easily break your 24-point-limit. This section of your ruleset might require a bit of balancing.
Oh, and how long would a turn be? Meaning: how much time would a player have to work out a turn and sent it to you?
"Do you want your heretic rare, medium or well done, Lord Inquisitor?"