Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
ok, I am trying to come up with sort of a DND Skirmish game, because I have a lot of younger kids in my area that would liek to play, but need to learn how first. Rather than get them involved in a campaign at first, I figured I would set up a Skirmish day once a week, where anyone can come and play...that way they can come whenever they want...learn how to play so that later this fall they can participate in my Juniors Campaign..and play a full game in a period of 4-5 hours...all the while having fun, learning the rules, and developing a character that they can use later. What I need to know is this...has anyone had any success at this, and what did you do? Good idea or bad? Will it work, and would u play in it?
<img src="http://www.mutedfaith.com/images/spirit.jpg" border=0>
good idea but you might get annoyed because if you tell one set of kids a bunch of rules and then the next meeting another bunch could come in and then u would have to describe the ules all over again which might annoy you but if you dont mind it then you got a good thing planned :lol:
<img src='http://images.google.com/images?q=tbn:RZ0nVNPZClYJ:members.optushome.com.au/pengu/misc/kitty.jpg' border='0' alt='user posted image' />
***** fifth time this month I was busted for weed
don't have soda any where near the table...or the building...
tieing up the kids will keep then in place...
Don't call it a DnD skirmish as thats another game entirely (still by WoTC). But yes I've done something like this before, I find its easiest if you set up a 'games' like a DnD olympics, everyone gets a character (Give pregenerated ones to kids to start with) and they compete.
You can have events like:
Archery. With a target at steadily increasing distance. Using the rules for shooting and the winning character gets a bow and everyone gets some expereince say 200 for the winner 150 for second 100 for first and 50 for everyone else. Also allows them to build characters that can later be used in a campaign.
Gladiatorial combat. No spells no missile weapons, just close combat. Teaches them to use the movment rules and combat rules. Similar awards as for archery. Just run a knockout competition.
Take the Neckalce. A trapped statue in the middle of a trapped room, with guards. Teaches them the stealth and disarming rules. Quickest time (in rounds not minutes) wins.
Mage Duel! Cast spells at each other or on themselves, use charisma scores as well as howmuch the DC is modified by to chart Crowd Reaction 1d20 + Charisma modifier + Amount DC is beaten by, spells cast 1 for 1, he who gets the best reaction wins say best of 5 in each duel.
I think you get the picture . Make about 10-15 events and encourage the kids to enter 3 each, this teaches them to think about the strengths of their characters, also allow them to select their own equipm,ent for the games up to a set value, also will help them think about balancing a character..... if they spend it all on a bow they might win the archery, but will lose at least one other event.
Also put the kids in teams, 3-6 depending on how many there are so there can be a winning team at the end that gains say 100 exp each extra, based on points, with say 10 points for first, 5 for second and 2 for third.