Welcome to Librarium Online!
Okay everyone. I got Deathwatch a while back. It is awesome. However, not everyone in my group is content being space marines and would to play as other races and make teams of xenos, like Eldar/Tau/CSM and so forth. While I like playing as Deathwatch, and the amazing customisation available for each, I thought that it wasn't actually a bad idea and that it seemed feasible.
So. Kill Team, the name of my proposed unofficial expansion to Deathwatch that includes xenos and heretics as playable characters. The most obvious problem is that there are not any rules for these as PCs, and it would require considerable testing and inventing of suitable classes and skills for them to fit in. The other problem is: what if not everyone wants to play as the same faction - can there be a kill team of different races?
My proposed solution to the latter problem is simple. RP as a mercenary or raider band.
What are your thoughts on the matter of introducing new races to Deathwatch? Is it possible?
Here is my little write-up introduction to Kill Team RPG.
Welcome to an age of war. Across the untold millions of world that form the Imperium, thousands die daily. Much of the galaxy is a brutal and lawless place, where Imperial rule is just a theory, a name and has no power. Throughout the vast expanses, around the Halo Stars, in the webway and on Holy Terra itself all are aware that the Imperium stands on the brink of cataclysm. Ten millennia of war have worn down defences, seen shrines cast down and entire craftworlds destroyed. Each day sees further suffering, ruthless intrigues and violent raiders making their riches from the law abiding citizens of Imperial worlds.
You and your followers are at the very heart of this; Jericho Reach. Eldar and Chaos spew forth from the Well of Night, an ancient Warp Gate; to the east Hive Fleet Dagon advances of the worlds of man. To the south Mal’caor Shi Tau Fleet advances on the Greyhell Front and the feral worlds of Barbaran and the frontier world of Pellor. From the Black Reef and Iron Collar, ork hords amass, forming a Waagh!, that could tear Jericho Reach apart. And amongst it all are the solid and resolute watch stations of the Deathwatch, the Imperium’s finest xenos-killing force.
The question now is: will you stand and fight for the Imperium, or will you push for its inevitable fall? With your kill team the balance of power in Jericho Reach, and greater Imperium is at your fingertips.
Dark Eldar; Eldar; CSM; Deathwatch; Orks; Tau; Imperial Guard; Rogue Trader (easy to convert from the actual Rogue Trader book, I should think).
Has anyone thought about adding other races? Or has anyone made another RPG that has the option to play as different races?
You would need some hefty characters to stand alongside marines though, they start at something like 14000 on the xp chart relative to starting dark heresy humans (can't remember exactly). Rogue trader humans start at 5000.
Thats true. Space Marines also get lots of starting buffs from their organs. Maybe it would be better to add in additional playable races for Rogue Trader, and just forget about space marines all together. Then the playing field would be more even.
For a short game it would be ok, for anything where the marine player is expecting to go up a rank or two the humans will begin run out of advancement chart - though DH characters can jump over to a RT career chart to finish out their character, buys a bit of time.
Also don't forget that Deathwatch kill aliens, they don't recruit them. Ever.
Sound like you'd be better off with playing Rogue Trader, which does allow aliens. In fact aside from the Rogue Trader himself, they entire party could be xenos!
Very good point. I shall have to look into rogue trader.
Shame I didn't declare the digi-weapons ahead of time, waste of a good roll. Though in retrospect I should have been trying for ship weaponry from the start. If we don't get another gun i'm going to have to send the lot of you off on teleport-boarding actions...
Yeah you really do need to declare your rolls first - otherwise how does anyone know what you're aiming for? And don't worry about Chris having crap plot, we've got a freaking spaceship so it's either let us do what we like or try to kill us