Welcome to Librarium Online!
Hello. This is a new form of roleplay for online. This allows a more detailed RP to take place online. I call it a Point Cast Roleplay. What this meens is you get points and use these points to buy weapons and armor. 2 people are set in a battle 1v1 and they must try to kill the other.
This works almost like warhammer 40k with a few changes that you can see in the Rules section. Also there are ways of cheating. To prevent cheating I will roll the dice and post who hits what etc... In order to roleplay and place warhammer 40k there are some notes you must follow.
-Who ever goes first describes what the arena looks like however I will post where the terrain is and what size and what it is. You simple say if its a pillar, hill etc...
-The person below than writes what he does in a roleplay sence he would also write how he was shot etc...
-Below the action part the person will than post what he does in common sence like, I move 6 inchs and fire. This alows me to veiw what your doing more easily.
-The winning person also writes the ending on the battle.
-Between each battle everyone will have a chance to write.
Thats the basic stuff I want wanted to get out of the way. Lets get to the good stuff shall we...
You are captured Imperial Guardsmen and have been put inside an arena. Your captures are Dark Elders and want blood! To your luck tho you have been given money or points to buy equipment with. The equipment varies from bolt guns to orc armor. These were all from those who had already fell.
-You start with 10 points
-Everyone starts with same stats.
-You always start 24 inchs away from eachother.
-You must follow restrictions on weapons.
-You may not have more than 1 of one weapon.
-You may have 1 two hand weapon and 1 one close combat weapon or 2 close combat weapons.
-You may not use orange high lighted close combat weapon if you are useing a 2 hand weapon and you may not have 2 orange highlighted weapons.
-2 close combat weapons gives you 1 extra attack.
-If you move your shooting range is reduced to half.
-You may not post if you are not in the currect battle.
-Everyone has 1 wound and if you loose 2 duels you are out for good.
-If you move your shooting range is reduced to half.
-You may charge your oppenent if you are within 6, this gives you 1 extra attack.
-If you plan to charge you may not shoot.
-Even if you do not have a close combat weapon you still use your fists.
-You may only have 1 armor peice (not including flak helmet.)
-If you buy 2 weapons and than later you buy an additonal weapon you must throw away 1 weapon.
-If a weapon is a rapid fire weapon you may fire the weapon twice but only half its distance or once at full range. The rule still applys tho if you move you may only fire once at half distance.
-If both initives are the same you attack at same time but if someone has a higher initive he attacks first.
-When one person wins you tell how many points you receive half the amount of points that the other person has spent in his equipment. If it is an odd number you add an extra point.
-Weapons that increase a stat are only applyed when been used. (say if you have a bolt pistol and a lightning claw you still get 2 attacks but only hit once with the lightning claw and get 1 normal attack with your normal stats.)
-Cover saves: These are used when behind terrain and you are been shot at with a gun that ignors armor saves (if you were behind a pillar and were been fired at by a sniper you would use cover save.) You can also use your cover save instead of your normal armor save.
-At the begging of the round I will state where terrain is and what cover it gives and if it blocks line of sight, you simply say what it is like a pilar, giant boulder etc...
-When behind terrain, depending on what type of terrain you are protected by will give you a cover save. You may choose to use this as your armor save or is your armor save if a weapon ignors armor saves.
-I make all terrain and decide when the terrain is (this is so everything is even.)
Movement - 6
Attacks - 1
Initive - 5
Weapon Skill - 3
Balistic Skill - 3
Strength - 2
Toughness - 2
No armor save
Comat Knife - 3 points - close combat weapon - increases weapon skill by 1.
Ork'eh Clubba - 4 points - close combat weapon - increases strength by 2 - reduces initive by 2.
Power Sword - 6 points - close combat weapon - increases strength and weapon skill by 1.
Tyranid Claw - 8 points - close combat weapon - increases weapon skill by 1 - no armor save.
Power Fist - 10 points - close combat weapon - increases strength by 2 and weapon skill by 1.
Dark Elder Torchering Device - this is a very special device. It is a combination of a power weapon and a cats of nice tails but is very heavy - 10 points - Increases strength by 2 and weapon skill by 2- ignors armor saves - always attacks last - it is your only weapon aloud.
Lightning Fist - 14 points - close combat - increases strength by 2 - increases weapon skill by 1 - ignors armor saves.
Las pistol - 4 points - close combat weapon - shoots up to 14 inchs - increases balistic skill by 1.
Bolt Pistol - 7 points - close combat weapon - shoots up to 14 inchs - increases balistic skill and strength by 1
Plasma Pistol - 10 points - close combat weapon - shoots up to 12 inchs - increases balistic skill by 1 - ignors armor save.
Ork'eh shoota - 6 points - two hand weapon - rapid fire - Shoots up to 24 inchs.
Las Gun - 8 points - two hand weapon - rapid fire - shoots up to 24 inchs - increases balistic skill by 1.
Bolt gun - 10 points - two hand weapon - rapid fire - shoots up to 24 inchs - increases both balistic skill and strength by 1.
Flamer - 12 points - two hand weapon - shoots up to 14 inchs - increases balistic skill by 2 - ignors armor saves you may move with flamer and not have your range reducted but like normal if you charge you may not shoot.
Sniper Rifle - 14 points - two hand weapon - shoots up to 25 inchs - increases balistic skill by 2 and strength by 1 - ignors armor saves - may only fire once every 2 turns.
Leather Armor - 2 points - increases toughness by 1
Flak helmet - 4 points - instead of useing a normal armor save you may roll a dice and on a 6 you block an attack. This only works against shots fired at you and not in close combat (this counts as a cover save.)
Flak Armor - 4 points - increases toughness by 1 and allows a 6+ armor save
Reanforced Flak Armor - 6 points - increases toughness by 1 - gives 5 + armor save.
Ork'eh scrap armor - 12 points - increases toughness by 2 - reduces initive by 2 - gives 3 + armor save
Charged Las battery - 3 points - Las weapons get + 1 strength.
Scope - 4 points - allows you to reroll 1 missed shot a turn.
Combat Skills - 5 points - You are a master at close combat and in close combat if you have 2 close combat weapons your weapon skill and strength is increased by 1
True Shot - 4 points - Increases your balistic skill by 1
Quick Feet - 6 points - allows you to assault 12 inchs away
Tortured Madness - due to the extreme tortures you have been put through you suffer rage that boils your skin and you always charge your enemy and will kill him on what ever cost - 8 points - Increases your strength, and toughness by 1 - You always attack first - You must roll a dice each turn on a 6 you die because of loss of blood and extreme rage (youve been tortured almost to death) - your weapon skill is reduced by 1 (you just flail your arms in anger) - none of your weapons may have any range attacks - you must move always in the direction of your enemy (this does not mean tho that you have to move your full 6 inchs) - you count as having Quick Feet
Please post your charactor the same way I post my charactor and use your profile post as your main profile so when you want change your equipment you will edit your first post. (It dosn't have to be in red, that just my thing.)
Description: Short dirty blonde hair with hazel eyes. 5.11" and 230 pounds.
Sounds fun, ill join
Description: A tall bald man, he weight around 150 pounds (heâ€™s very thin) and his eye colour is: blue
Equipment: tyranid claw, leather armour
so i'll be
jet black hair and scar on left cheek, 210 pounds, browm eyes
las pistol,leather armour
we're not running, we're attacking in another direction!
-Call Of Duty 2
looks like fun.
35 years old
Pharaxus was a Space marine hopeful in his earlier years but he failed the initiation when his squad was wiped out due to a bad plan on his part
He has shaggy black hair and is very muscular, 6 feet tall.
Power Sword, Flak Armor
Hope Is The First Step On The Road To Dissapointment.