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Well, I know that this one goes either for flame wars or lock, so I'll just calm you down and say that I couldn't find anything similar and unlocked so I made this one.
Well, from the previous threads I've seen that many peopl prefer 3,5 edition over 2nd. I am not one of them. I've played 2nd edition with the good ol' ThAC0 system for over 14 years and although it made it a little hard in the begining to understand the whole idea I enjoyed it over the time.
Many people ask the reasons about I still play 2nd edition Ad&d. Well here are some of them:
First of all I know the system. I've run through it a million times. I know it like the back of my hand and I even know the miss-spellings in the book. I love it.
Second I don't want to spend more money in a hobby that I've spended already at least 2000 E (with today's curency). I have a lot of Campaign Settings, I know the storyline of the remaining so why bother? And it's not that I don't want to spend money on a hobby that I love. Since Hasbro took over averything seems crappy IMO.
Last, but not least, I love the way the rules and numbers flow. I know them. We, my party and I made homerules for things that seem too much cheesy or unbalanced. So why would I change my rules/settings/fun, buy new books, learn new rules and start to play all over again? I have a lot of accessories, books, campaigns. I can manage things up. I can make my own storylines. My players like the way I play. I have what I want right here.
I am not your rolling wheels, I am the highway, I am not your carpet ride, I am the sky, I am not your blowing wind, I am the lightning, I am not your autumn moon, I am the night...
Meh, if you want to play AD&D, thats fine with me. I came into D&D at 3.5, so I don't know and don't care about how AD&D works. All I know that if it they thought it was that good, they wouldn't have had to release two new editions after it. Just don't expect to have any new material released for it.
Yeah I understand that.
In that sense then, there is no real AD&D vs. D&D since your reasons make alot of sense.
Mine are quite similar, I started playing v. 3.0 and played a few 2nd edition games. Being a beginner I found the 3.0 system alot easier to understand so I stuck with that one.
I don't have anything against AD&D except I tend to see more AD&D eliteists around.
With no offense meant towards you, it seems that most of the AD&D'ers around constantly flame on both 3rd and now the 3.5 D&D system. Comments on that it is too simple and such just raise an eybrow on my side where the counter question is why things need to be complicated to be good...the usual response is that D&D 3.5 is childish...and I don't really get their point. It is simple...easy to learn and flows (NOTE: With the right DM...the wrong DM will make D&D 3.5 into a horrific experience of dwarves with boots of jumping and dagger of dragon slaying...*JUMP*...*STAB*...The dragon is dead...)
But then again...does a bad DM do nothing for AD&D?
Yeah...I get why you'd prefer AD&D and if I had started in AD&D I'd most likely feel the same. Also, there is no real point in switching from AD&D to D&D 3.5. If you already know the AD&D system just stick with it
Excluding eliteism...is there any AD&D vs. D&D?
It's two different systems...might as well have a Shadowrun vs. GURPS or WOD vs. D&D...if you like one then you should be able to understand someone liking the other.
Your fluffraping hurts my eyes. - TehDarkPredator
to me, D&D is D&D. plain and simple, it doesnt matter what version you play, as longas its fun. i personally play 3.5, but thats only because i started with it, and have gotten it down pat. i also like having new sourcebooks to look forward to. but i have no qualms with 2nd edition, ithe times i have played it, ive enjoyed myself just as much as with 3.5 .
I'm with black roses on this one. The new D20 stuff is just terrible, and its an aesthetic reason to me. It doesn't FEEL like D&D. That and the new D20 rulebooks is just goofy. I mean, they really, truely are just flat out retarded. I can't put it any better than that. A good analogy, if anyone reading this has ever played Magic, its like old Magic cards vs new ones. Its just goofy, retarded, and wrong. THAC0 is where its at.
Welcome to Bucketheadland
I've played sence AD&D... and now I play 3.5.
AD&D Pros- I realy like how customizable your character were in AD&D, I mean I had a Greyhawk Rhene' Amazon. When the group split up she was at level 8. I love core rules, all the books and character sheets in one CD. Very nice to have on a lap top if your the DM, for quick refrencing.
AD&D Cons- I hate how every moduel is set exp, you can have level 8's go threw a moduel and get exp for killing level 1 stuff, thats just stupid. I don't like the Duel classing in AD&D, if you ever wanted to stop one of your classes for some reason you couldn't. The prestige classes were starter classes, so you weren't realy earning them.
D&D 3.5 pros- I like how mages can cast in armor now, you just have to make a spell failure check. Druids arn't restricted to only leather and wood armor, and can use more then the normal druid weapons now. I realy like having to train up to a prestige class, makes it more RP'ish. The new exp modifiers rock, if your 4 levels or higher past a creature you dont get exp. All the new D&D games are using 3.0-3.5, so its easy to get the basic rules down, just play threw the game once. I like being able to decide weather I want to duel class after I met my party and what they're are going to do.
D&D 3.5 cons- DC checks are kinda confusing, I don't like the the DM can just make up any DC check he wants; makes me miss the presentages... Bend bars/lift gates etc. I don't like that they made 3.5 not too long after 3.0 came out, I got the 3.0 then not too long after 3.5 came out.
I like them both, but I play 3.5 cause it's easyer to obtain books and the like.
Tomb Kings, Marines, Eldar
Originally Posted by Zora Blade
Ahhh the magic of eBay.
1. AD&D books are cheaper. Plus there's 85679485673476346563553434 to buy.
2. I can find all of it on eBay. So much for being stuck with D&D3 and SR4, and every other lame new game or rendition of an old game.
3. If not there, most game stores have a bin of oop books. That bin is my home.
Welcome to Bucketheadland
First off - I have been playing dungeons and dragons since the box sets in the late 70's early 80's.
That said - I really like the new 3.5 rules the most. The original rules were fine and a lot of fun was had but they were simplistic and could get cumbersome easily.
2nd edition was fine for awhile. I have had a lot of fun playing it - but it was around too long and became incredibly bloated. As they created add on books, race books, class books, etc. the rules started to become more and more unbalanced.
The one thing I like most about 3.5 is that they have taken a lot of effort into building a modular system at its core that is easily expanded upon and yet maintains a good balance. My favorite aspect is the ability to easily modify normal monsters to up their challenge. Orcs aren't necessarily orcs anymore. You can add class levels and templates to beef them up.
No system is truly perfect - but I must say that ease of play and balance makes 3.5 one of the better systems. As with anything - once 3.5 becomes bloated with too many inconsistancies you will see a 4th edition come out.
I also agree that a DM makes or breaks a game. A bad DM will kill any game. A good DM will make a clunky system fun to play.
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I've been playing D & D since the box set in the 70's also and I can tell you all one rule that hasn't ever changed no matter what system you use....
The books are only a guidline!
That's really the only relevant 'rule'. I don't care what system you rolled your character from, I use adaptive referencing anyway. All good DM's do.
If any character's owner ever tried to tell me I was wrong because that wasn't in the rulebook it would be the last game he/she played until I got an apology.
My adventures are fun and follow closely to the guidelines but if I want to throw away or change a 'rule' that I think is hindering the adventure than it is as good as changed or it's gone.
I roll my dice behind a screen and most times I go by what the result is, but not always. Sometimes my monsters and npc's need to hit or to miss during combat to keep the flow going and so that's what will happen. DM's don't really need dice except to distract the players.
Point being, don't get too uptight about the 'rules' or the game system that's not what the game is about anyway. I'm heavily steeped in the older system, but it all works together because it's meant to be imaginative. Lack of DM creativity kills any game.
just my 2 cents.
Last edited by Joker; December 20th, 2005 at 21:43.
Originally Posted by Joker
amen to that! who cares what system it is as long as its D&D!