Inquisitor Play-by-Post [Recruitment thread] - Warhammer 40K Fantasy
 

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  1. #1
    Son of LO darkreever's Avatar
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    Inquisitor Play-by-Post [Recruitment thread]

    Play-by-Post, three words running a similar course to online roleplaying. Though in many cases it is like playing the given game of choice over the internet. (Well that is what this topic is about anyway... :cool: )

    Game: obviously inquisitor
    Mission: "Its a Deal"- an inquisitor has learned that a rogue trader is going to be dealing with a xenos pirate in a massive black maerket deal and is planning to stop the deal any way he can. The rogue tyrader, however, believes he has every legal right to perform the deal and will not have his affairs messed up. No matter who is trying to stop him/her.
    Requirements:
    -Reading through the inquisitor rulebook either by having the real one or dowloading it from the specialist games website. (I won't post a link cause that may be considered advertising. Any staff glancing through this please either confirm this or tell me I am wrong.)
    -One player must be an inquisitor and one player must be a rogue trader. The rogue trader may have an eldar pirate in his/her team when we get to that.
    -The map we will be using is small, so I will only be allowing a maximum of twelve players.

    Suggestions: when I get to explaining about how teams will be worked out (along with restrictions) i advise teams to have a way of fast communication with each other since planning and plotting should be used during the game.

    In my next post I will detail how to select gear, how we will be going about certain things about character profiles, and what gear cannot be used. For now, no one is to make a character though the first two people to join will be the lead characters. First two members to join, talk over who will be which character and tell me here.


    Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.

    "The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
    Member of the Fluff Masters Clan

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  3. #2
    LO Zealot Ezekiel1990's Avatar
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    Although I'm the first to reply to this, I don't want to be an Inquisitor, unless no one else wants to do it.

    In my next post I will detail how to select gear, how we will be going about certain things about character profiles, and what gear cannot be used.
    Yeah, please do that.

  4. #3
    Son of LO darkreever's Avatar
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    Gear:
    Inquisitor has a varrying amount of wargear available to its players. Obviously it is easily possible to make a character who cannot be defeated. Obviously the point is to shy away from a character like this in order to have more fun, but if there was a way to make this easier then all the better. As such I took the liberty of assigning different gear and weapons a point value. Each player is allowed to use a certain amount of gear, the amount varying on character to character depending on certain stats.

    Here is the list:

    -CLOSE COMBAT WEAPONS-
    knuckledusters
    irongauntlets
    improvised weapons (free)

    knife
    short sword
    axe
    flail
    buckler (1 point each)

    sword
    spear
    staff
    halberd
    hammer
    detox (2points)

    flachion
    great axe
    great hammer
    bastard sword (3points)

    chainsword
    chainaxe (4points)

    eviscrator
    power knife
    shock maul (5points)

    power sword
    power axe
    neural whip
    electro flail (7points)

    powerfist
    chainfist
    power hammer
    frost blade
    power halberd (10points)

    daemonweapons- 10 points per ability plus cost of weapon the daemonblade takes the form of.

    agoniser
    venom talon
    lacerator (13points)

    rune axe
    force hammer
    force rod
    force axe
    force sword (15points)

    force staff
    force halberd
    nemesis force halberd
    rune staff (20points)

    -Guns-

    a guns point value is its wieght cut in half. (rounding up.) This also applies to grenades.
    reloads:
    clip reloads cost 1/10 the wight of the gun (rounding up)
    shotgun shells and individual bullets cost 1 point for every number of bullets needed to reload the gun. (so a double barrel shotgun spends 1 point for every two extra shells)
    special ammo is 2pts per bullet/shell (4 in the case of bolter ammo)

    -ARMOUR-
    The point values are for each location
    heavy robes (free)
    flak armour (1point)
    mesh armour (2points)
    carapace armour (3points)
    power armour (5points)
    open helmet (5points)
    closed helmet (7points)

    -BIONICS-
    to find out the price for bionics, add your characters nerve and toughness and divide by 20. That value is the cost for crude bionics.
    average bionics cost an additional 5 points to the value.
    advanced bionics cost 10 points more than the crude value.
    highly advanced bionics cost 20 points more than the crude value.
    autosenses (10points)

    psi booster
    MIU
    mechadentrites (15points)

    implant weapon: cost of weapon

    -TALENTS AND POWERS-
    each talent costs 10 points regardless of what the ability does. Abilities characters automaticaly have cost zero points.
    psychic powers value depend on their difficulty:
    powers with difficulty 20 or lower cost 1/10 the characters willpower
    powers with difficulty above 20 cost 1/5 the characters willpower
    characters with the wyrd ability halve the point values for the wyrd power(s)
    exotic abilities cost 20 points per ability

    now anyone reading this must be wondering: how the hell do I know what a characters point limit is? Simple, a characters point value is their initiative and leadership combined and then divided in half. (rounding up)

    Character profiles:

    make a character like you would in normal inquisitor. (ask privately for more info.) The only thing about your profile you will have no say over is the name. its very simple, instead of going all out and thinking up some random name your gonna be using your own member name. Obviously there is no problem in using a shortened version of your name, for instance inquisitor dark instead of inquisitor darkreever.

    Gear restrictions:
    Some things make the game to easy for you and to hard for the enemy. You should have to earn that privalage. As such certain wargear will not be allowed in this game.

    no power armour
    no special armour types
    no servo skulls/cyber creatures
    no plasma weapons at all

    now there are other restrictions, team restrictions. Depending on what the team leader wants will determine the overall background of his/her band of killers.

    inquisitor team restrictions:
    0-1 space marines/grey knights/sisters of battle
    0-2 daemonhosts/daemons
    0-4 xenos
    0-2 archo flaggelegents
    no bounty hunters
    () No daemons/daemonhosts or xenos can be used with space marines/grey knights/sisters and vica versa.

    roguetrader team restrictions:
    0-1 eldar pirate
    no grey knights, archo flaggelegents, eclesiarchy, tau, or daemons/daemonhosts
    0-1 dishonoured/renegade space marine/sister of battle/*chaos marine
    no ork beyond nob.


    Taking a look at the restrictions shows the purity of the given lead character... :cool:

    Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.

    "The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
    Member of the Fluff Masters Clan

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