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Hey, all. I'm creating a D&D Campaign to DM for a few buddies of mine (3-4 in total, one female who has never played, hopefully she wants to). Here's my basic ideas:
1) Have a "session" once ever week (every Tuesday, after school) at X person's house. Varying time limits, but usually around 3-4 hours.
2) For the first session, I just want to share the creation rules, the world history, where they are starting, etc.
3) Creation rules: 4D6, discard the lowest for stats; allowed ONE complete trash (re-roll ALL of the stats) but you have to keep those re-rolls, up to TWO re-rolls for a single stat, picking which of the two (first roll or re-roll) to keep. Skills/feats as normal. You can pick ANY race (even make up your own) and bonuses, etc. as long as you get them to me before the next session so I can approve them. I need 2 pages worth of character history, including why that character would be in X place (starting place) in order to start the campaign. The history may include reasons as to why your character has certain bonuses, i.e.: a curse that unleashes a blood frenzy (some bonuses, some counters), or bitten by a werewolf, or finding a sacred amulet for X order, etc. As long as it is balanced enough, it is most likely going to be approved.
However, a few problems arise:
1) What do most people do in the case of death? I want to keep it a serious factor, but I don't want to deny someone the chance to play just because they got their character killed.
2) What do you all do when it comes to actually roleplaying? How do you enforce it, in a way? I want it to be much more RP based than our normal run-of-the-mill hack and slash.
I'll probably come up with more questions later, but, any comments will be appreciated! ^_^
Well death can be dealt in 2 ways: Ressurection quest, or a second chance, but no more than 1, bacause players would tend to becaome wreckless if they get to comeback with a new caracter after each death.
You can give out bonus experience for role playing, (the group votes for the best roleplay of the last at the beggining of each new session)
Also, watch out for the loose races. This could upset the balance of a campaign, as some have level adjustments (powerful creatures) and will other simple races start at higher levels. I would also restrict some highly improbable races bases on the starting area, as Drow or Duergar aren't common sight in Calimshan for example.
We normally just create a new character, but that becouse we ain't get enough money to resurrect characters and buys goods.
I like the idea of giving extra XP for good roleplaying, I'll like that in my group, it would probably be myself and Farseer Sareld who got the most on that account, becouse we really try to make it a ROLEplaying game and not just a ROLLplaying game.
And be aware of the races and where they are common and so, I remember playing an Udunnir in a campain on The Sword Coast
I hope that you do a better job on creating your own world than my normal DM is.
What about Gods??? are you creating your own or use someone who already excist???
I'll probably go about making the entire world like this:Originally Posted by Arakiaz
1) Draw a map, the size of a single piece of normal paper.
2) Divide the map into at least 5 "zones" which can be later turned into Empires, Kingdoms, wastelands, etc.
3) Divide each zone into another few sections for different terrain, etc. For example, an Empire won't always be all plains - it might have a few deserts in there, etc.
4) For each Empire/Kingdom/Culture, come up with dominant religion(s), royalty/government, and types of creatures present.
5) On the map, come up with the "key" places, i.e. places the characters will be going - villages, caves, ruins, forests, etc.
6) Come up with a history of each part of the world (not too hard), and make your campaign using storylines for each part.
So, I'll probably be making up my own Gods just so I have complete and total control over the world, instead of having a pre-established world that can be argued about (most notably by the players).
Sounds good, perhaps you should also drawn induvidual maps for each kingdom.
And an idea I got a couple of weeks ago was to drawn some towns.... you know so you have a village, a town, a city, a capital you can throw into the faces of your players.
For the Gods, it is actually hard to make them yourself, but I belive that you'll be able to do so, if you are just half as good as you are to 40k
A thing I thought could be fun is to really use langues, you know, so all don't speak common. Use the different kingdoms and races langues, to make better roleplaying, this will also makes the int stat more useable for every character
The biggest problem with using the languages is, well, usually your gaming group is limited to only knowing one or two languages (for me, English). So, how can I have say, an Elven prince, start speaking in Elvish to my party? That's a big problem there, and it would get old if always just said "He says something you can't understand."
For my group (only three of them, plus me), we usually use some way to visualize where we're at (i.e. the layout of the place) ... it's easier for us, I suppose. We usually do this by using a white board with different coloured markers for certain things (red for enemies, blue for NPC's, black for terrain, etc.) and using tokens (some Euros I have laying around) to represent the characters.
I'm still trying to figure out a good way to get them roleplaying .. hrm. The experience thing is okay, but, we usually don't give experience on a per-battle basis, really. Generally, after the party has gone a certain way, or done specific things, that's when we just say "alright, time to level up" .. but I might try to do the actual exp-gaining way. Hm. Since, our DM usually wings it when we play for a while (we have been known to play all night, so..), and although he doesn't do a bad job at all, it's hard to keep track of everything.
Well in that case, with XP-thing, some spells and creations costs XP how did you dealt with that before.
For the langues I know it could be some kind of odd. In my group only me and Farseer Sareld are able to speak german, so we sometimes have cobversation on german. But most of the time we are just saying that the persons speaks a langues we don't uinderstand or only understand parts of if it is close to a langues we understand