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[ANNOUNCEMENT: IT'S OFFICIAL! THEY'RE HERE! THEY'RE HERE! THE COMPANION GUIDE AND SKILLS GUIDE TO SACRAMENT OF BLOOD ARE OFFICIALLY UP ON MY STORAGE SPACE. EQUIPMENT GUIDE TO FOLLOW. NOTE THAT YOU WILL STILL NEED TO READ A BIT OF THE MORDHEIM RULEBOOK. YOU CAN FIND THE COMPANION GUIDE AND SKILLS GUIDE HERE: http://www.angelfire.com/games6/crazyeben/main.html AND YOU CAN FIND THE NECESSARY STUFF FROM MORDHEIM HERE: http://www.specialist-games.com/mord.../2Warbands.pdf PLEASE MESSAGE ME IF ANY OF THE LINKS DON'T WORK SO THAT I CAN FIX THEM AS QUICKLY AS POSSIBLE]
Okay, the title of this was a bit misleading. This RPG is not set in Mordheim but is, in fact, set in an unspecified place at an unspecified time. You will see many startling parallels to the Warhammer World and may, in fact, visit it a few times through means that I will not disclose at the moment. The RP will, however, use the same rules as Mordheim and the enemies you fight will be of the same variety as those in the Warhammer World. Every participant is the member of a small troupe of adventurers called the Black Rabbit's Blades who do mercenary work from time to time, suppressing a border skirmish here, hunting down an escaped prisoner there, retrieving a priceless work of art elsewhere. This is their story, their adventure.
This is, by default, the story but it can be changed from the outset by you, the players. All who sign up for this RPG must read or already know the basic rules for Mordheim as they will be used. They can be found here: http://www.specialist-games.com/ (From here, confirm your country and then you should be able to get to the Mordheim Rules from there). You will only have to read the first two or three of them. Note that the rules are mostly similar to Warhammer, so all of you who have played it (heh...where do I think I am?) will be able to gloss over most of the stuff as it will be pretty familiar to you anyway.
Alright, here are the rules:
- Each person may select a Henchman character from any one of the army lists except Undead. Don't worry about the fact that there are Skaven and Chaos servants there. The story will bend accordingly.
- You have 80 Gold Crowns with which to purchase your character and any appropriate skills/equipment
- Because you are going to be exceptionally powerful mercenaries by journey's end, you may choose a skill from any one of the skill tables.
Give your characters a background like any other character and you might want to include how you ended up joining the Black Rabbit's Blades (you don't have to, but I want to see what kind of things people come up with).
Combat will be done in a different way from what is mentioned in the Mordheim rules. Basically what will happen is the combat map will be in the style of a "grid". Your character may move a number of squares on this grid equal to their Movement value unless otherwise stated. You may then attack any enemy that is adjacent to you in close combat (so it is possible to be attacked by four or more enemies in close combat, depending on what kind of weapons they have and how many there are). If you have a ranged weapon, you can move and then shoot a number of squares equal to the weapon's range. However, you will suffer a -1 penalty to hit for moving and shooting. Magic will be discussed at a later date, as will levelling up and such.
It will be possible to get certain bonuses for doing specific things during the roleplaying segments of the storyline. If this is the case, I will send you a PM detailing the special ability, which will only be revealed to the other players if and when you choose to use it.
So, without further ado - hear ye, hear ye! The Black Rabbit's Blades are recruiting at the sign of the Howling Jackal!
Last edited by NiteRabbit; November 21st, 2005 at 01:03.
im a bit confused. Are the charactors that we play the henchmen, or are they heroes that are accompanied by a henchman?
the reason i ask is because the henchmen don't seem to be RPing charactors but heroes do.
I'm still re-writing the Mordheim rules to fit the RP that I'm going to be doing, but the gist of it is that you will be playing as Henchmen but, given enough experience, you will eventually be upgraded to heroes. Plus, you get to take all the stat upgrades and stuff. On the flipside, the strength of the enemies you face will be determined by your Warband Rating as a party, so if everyone decides to upgrade to Eshin Sorcerors when the opportunity arises, you're going to have a much harder time. I should be done in the next two or three days. Watch this space!
Oh my god... has it been 11 days already? Heh sorry I've been doing loads of stuff. I've run into problems in RL with work and such. I hope to be done with the rules and stuff in the next week or so. Don't give up hope!
ill be here waiting
I hate to do this, I really do. However, this RPG is considered Perdita until further notice. This is mainly due to the fact that I planned it very poorly - I had originally intended to have the final part of the rules finished so that we could start at the beginning of my Christmas holiday, but that obviously hasn't happened and now my parents are coming to visit me for a few days so I need to finish my holiday work as well as get my army ready for the tournament I've been raving on about. So between those three projects, I simply won't have the time; maybe I'll start it again when all of my projects are completed, though it is highly doubtful that I will ever get the chance. I'm sorry to all of you who have been waiting so patiently for this thing to get off the ground, but I felt that it was better this way rather than stringing you guys along endlessly until I finally managed to get it done .
Happy holidays and happy RPing