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As previously discussed in the 'Ideas for a New RP' in the Online RPG's section, this is an RP based in the Warhammer Fantsasy World. It will include 2 groups: A Chaos waband, and a group of Empire Villagers who survived a raid on their vilage, and are now in pursuit of the warband responsible (hereafter known as the survivors).
"The survivors lived in a small village called Bronheim, located directly west of Carroburg in the Empire.
Everything was normal in the village until the day the despoilers came. A warband of marauding chaos followers, they burned Bronheim to the ground, destroying the families and possesions of all who lived there,
A group of men (and some women) gathered together, armed themselves and sought to drive the warband out from the remians of their vilage, a task in which they succeded.
What remained of the warband after the bloody battle fled to the east, presumably to escape the empire, and head back to the northern wastes from whence they came.
Their journey would not be without it's perils though, for the survivors gave chase, seeking to run the warband into the ground for what they had done to them."
The system will be free-form and rolepaying oriented, basically meaning there will be no stats as such, roleplaying is integral and if combat should occur, I will decide what happens in a suitably cinematic manner, with some dice-rolling (on my part) being possible.
This is set in the Empire, some time after 'The Great war against Chaos', but well before 'The Storm of Chaos'.
The two groups will require the following:
Chaos Warband: A champion and a lieutenant, as well as troops to fill the gap. Berny Mac has already been chosen as the champion.
Your objectives: Will be explained in the action thread, as it's more than just 'run'.
Survivors: A mob of angry villagers, intent on getting revenge. A leader or the mob will be required, for someone to guide them. There could be a second in charge if you wish, but due to the haphazzard strucure of an angry mob, it's more of an honourary title .
Your objectives: Are quite obvious Seek out and destroy the warband responsible for the destruction of your villlage and the slaughter of your familes.
The character creation process follows this method:
Faction: (Either Survivors or Warband)
Occupation: (For the Survivors, this is what you did before your village is destroyed, for the Warband, this is what you do in the warband: eg. Lieutenant, Marauder, Warrior etc.)
Equipment: (Anything suitable to your character, excluding: Magic items/weapons/armour, no chaos armour, full plate or heavy armour as such)
Okay guys, when I get enough people, I'll start the Action thread, so post away!
-There is some faction-specific backstory/info I can't post here because it has to be known only to the respective factions, I'll tell you what it is in each of the action threads.
EDIT: Added some extra info.
for the warband do we follow one chaos god or all of them.
Description: tall, long black hair and pale and and long scar over his left eye
Equipment:chain mail, long sword, and a cloak and leather glove with the symbol of Slaanesh of them and a dark steed
Backstory: as a young ophian she was found by a high preistess of Slaanesh and inducted in to her cult when a raid on the cult HQ happend he fought back a slaid many of the lawmen. He was honured for his devotion by Slaanesh by being allowed to become a knight to the dark prince. upon finishing he traing he took great pleasure in giving him self a scar and giving the pain to Slaanesh.
Last edited by Brother Ares; February 14th, 2006 at 20:37.
Â«Ares is the only way to be happy.Â»
Know Arise a Knight, and go forth and take your vengence
Hello Dr Nick....
Seriously.... i have rolled my Choas champion, using a Tzeentch as my mark.
Name- Luthor Vestroth
Occupation- Chaos Champion
Description- Hidiusly mutated by the long years in the Lord of Changes Service Luthor is no longer recognisable as human, He has two heads both goats, they have no skin or fur on them however and the muscle is therefore easily visible.
He is also constantly surrounded by a swarm of Bright Blue Moths
Finally he has undergone a Reckoning of Tzeentch that has increased some of his abilities and sapped others. It has also led to a Blue mark of Tzeentch being visible on his chest, this mark swims and shifts around his body randomly even going as far up as his heads
The result is that I cause fear.
Inaddition my two heads are to all intents and purposes of one mind therefore one will often begin the conversation or sentance and the other will finish it. I can survive losing one of the heads.
In addition I have begun to attract a retinue of creatures to me (I rolled 9 beatmen and 6 chaos dwarfs obviouslt Dr Nicks discretion as to whether I get to keep these)
Equpment- Heavy Plate and Chain Armour Marked with Runes Tzeentch (but not actual Chaos Armour incurring no additional bonus).
A Chaos Sword Granted to me by Tzeentch. Dedicated to Tzeentch with symbols etc but not magic.
A chaos Steed a Big Black Horse however strange Swirling Pink Blue And Yellow patterns play over the horses surface, other than that it is an ordinary Warhorse. It wears barding.
Very Heavy Robes used for ceromonies and at a pinch as a disguise (yeah right!)
All this I actually rolled including mutationsa and followers- stats wise my personality stats (Cl Ld etc are quite low or average for a Chaos Champion around 30-40% my Int is above average while my Martial skills are quite high as well)
Backstory- Used to be a Servant Boy in the local Lords manor of the same village I raided, that was 60 years ago though. Ill treatment and abuse led me to seek a change in my fortune by any means necessary, the Lord of Change amused by my pleas to the Dark Gods to go from Nothing to a powerful Lord granted me with the gift of a beast head and the Strange Blue Moths that fly around me.
I fled into the forests where I somehow survived amongst a small group of bandit mutants that lived there. Again I sought to enhance my position and killed the leader of the mutants by turning the others against him, again Tzeentch saw my determination for change and intrigue and granted me a second head. Seen as blesssed by the dark Gods more mutants and even some beastmen gathered about me, I travelled North, always fostering mistrust and betrayal amongst what ever groups I met including my own, never allowing one member of my warband to become more powerful than the rest for too long. Tzeentch was well pleased with my subtle and unpredictable leadership and revealed my "inner self" by taking away the skin off my faces.
I reached the edge of the chaos wastes and here I discovered a suit of Armour dedicated to Tzeentch and a Magic Sword. Seeing these as a sign of favour i travelled further into the Wastes. For many years I fought other warbands. After a Time Tzeentch gazed on me again to see whether I was found worthy to ascend to deamon-hood or be cast down as spawn. I was found wanting, but Tzeentch In his infinite wisdom was not wholly unpleased with my progress.
I gained in Martial Prowess though my Confidence and leadership abilities were drained somewhat (A sign that Tzeentch wanted another to assume control of the warband prehaps?). Via some blasphemous and unholy portent I realised that to gain the favour of Tzeentch once more I must change the fortune of my former masters and tormentors the vIllage I had left all those years ago... After the raid I realised more had to be done to wreak havoc in the name of the Changer of Ways throughout the Empire of Man......
Last edited by Visitor Q; February 13th, 2006 at 10:17.
To Dr Nick these are the basic (starter) careers in the WFRP
Obviously its up to you to decide which careers are allowed (note: that there is another set of advanced careers) but I would segusst a bit of variet and realisim (all bounty hunters might be a bit unrealisitc all coming from the same village).
You can also find dozens of aditional careers on the internet (such as farmer) but these are purely optional as they are made up by players and aren't necesarily playtested. I can tell you what skills each career gets if you want (though that would take some time)
Okay, sorry I forgot to mention it is a Chaos undivided warband, so you can worshp whichever god you wish!:w00t:
Berny Mac, your character is fine, except for the chaos sword, and you can only have the beastmen, not the chaos dwarves.
Brother Ares, you may worship Slannesh, and I'd condsider a little bit more equipment, such as a mount or come more weapons or whatever, but otherwise good.
As for equipment, no chaos armour and no magic weapons.
And for the professions, go whatever you wish, as long as you have a good reason. Those ones are there to give you an idea of some of the things you can be.
So far there doesn't seem to be many people joining the survivors, so just let me tell you there are far more surviviors than chaos warband, hence why they are running, so don't think you're at a disadvantage by joining the surviviors (we need some).
The storyline gets alot more interesting once the action threads start, it's just I can't post the chaos storyline where the survivors can see it, and the opposite is true for the surviviors.
Can I prehaps suggest that apart from the Luitenant and the champion the (and anyone else who has joined up to THIS point) rest of the Warband be NPC's. Oh and I am not having any scummy Nurgle boys in my group. (Tzeentch hates nurgle remember)
Yeah, that might work. Besides, you already have 9 beastmen with you...But they won't last longOriginally Posted by Berny Mac
EDIT: Changed my mind, so far, we have 2 prospective Survivors (Agate and GinjerNinja) they just haven't posted here yet.And 2 chaos warband members. Positions in both fatcions are now open, as long as we have enough people on each side (there will be NPC's on both sides to fill the gap).
Existing thread subscribers may wan't to go back over my posts, as I have edited them quite extensively to add extra info and change things.
I encourage all RP'ers in the forum to join up if it intrests them, I promise it will be a fun game.
Can some of the PC warband members be something other than humans, or at least have some random mutations (I am not being the only freak ).
Name: Gerheart Flamebond (Just known as Gerheart in the village)
Occupation: Low level Fire Mage (Lv2). He works on wealthier mens houses creating protective spells for their treasures.
Description: Gerheart is a 6'2" tall man of regular build. He has flame red hair and a mid length red beard. His eyes are green and blue, and he is relatively pale.
Equipment: Basic longsword, decent clothes, Nice Flame Robe and a staff of knotted wood with a crystal in the end.
Backstory: Gerheart's story begins around 25 years ago, just before the great chaos war. He was born blind, and his parents, wealthy as they were at the time , scoured the world for a cure. In the end they travelled to Ulthlan, in the vain attempt that the elves may rid him of this affliction.
A powerful elven mage managed to remove the curse blocking Gerheart's sight, but it also unlocked his mind to the powers of magic. At the age of 18, after years of education and fencing training, he travelled to the Colleges of Magic to begin his 'real' education, and was chosen by the Fire college.
Here he studied for 7 years, and although his rise was not the quickest of all time, he seemed to master spells relatively quickly. He was soon inducted into the secret society of the fire temple, but this is where it all went wrong for him, for all members must have no attachments to this world, and unknown to the order Gerheart had taken a wife in a village nearby.
2 Years later this was discovered, and Gerheart was removed from the fire temple and cast out of the order. Some of the more enlightened bretherin, as Gerheart describes them maintained contact, and sent Gerheart tombs to feed his knowledge, so that in the future he may return.
So this is how he came to be in this place, eaking out a living protecting trinkets for lords with more money than sense. This is how he was not there to protect his village, his wife and his 2 children. This is why he now seeks revenge...
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