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Imagine you weren’t restricted by what game systems you were familiar with, game licences and the limits of local players. What would you want in your ideal roleplay game and why?
You can explain using an existing system, but you can't say "I'd play DnD for example" well you can but you won't be answering the question.
Personally I'm developing my own game- it's a non- high fantasy RPG where the characters are spell casters on the run. A combat system that supports sneak attacks, powerful yet potentially uncontrollable magic and very powerful enemies.
Last edited by Dark Lioness HLTB; June 1st, 2006 at 03:16.
I think you've got the right idea, myself. :-)
You have an idea in mind for a particular setting in which you want particular things to be emphasised, and you're constructing a rules-set to support and encourage these.
If you need further ideas on how this might work, look at any of the setting-specific RPGs out there, as opposed to the more 'generic' games like D&D or GURPS. Although the GURPS world-books often do a good job of suggesting rules adaptions to support particular bits in their worlds.
Good luck with your experiment!
I HATE the class system, or rather, the "multi-class" system. I much prefer "free-form" systems where everyone starts off at a base level and specializes as they see fit. Granted, there are dangers in this, but oh how I loathe the way class systems tend to work out.
I have played DnD for awhile now and I always make my own classes or adjust existing ones.
My DM's are very flexible and know I'm not trying to cheat or anything.
I played a game of Vampire and I found their system absolutely wonderful. I could specialize in what I wanted and I could spend experience to truly (and EASILY) reflect changes in my character. My vamp spent an entire night searching for his master, slaying those who stood in his way and I spent my next level on getting tier 1 Aura Sensing or whatever the heck it was. Point is, I was actively doing something and could easily reflect that in my characters actual sheet. As opposed to a class system where I can "train" for a bit and then pick up "fighter" levels even though the entire concept of "fighter" doesn't actually fit.
Yes, I'm sure you are all scoffing, and that's fine. I'm not describing my issue very well and I probably sound like a min/maxing whiner, but there are TONS of free-form systems out there and I have found most of them superior to the standard "pick-your-class" affair.
And a DM who truly knows his players, his setting, his vision for those players and that setting is SOO important to a good game. As well as knowing his player's visions for their characters and a willingness to make it happen.
As for a good RPG, having the players actually able to affect outcomes is critical. I was in a Starwars game where nothing the player characters did actually "meant" anything. Terrible. We got to fight, supposedly "important" enemies, but in the end the same results that were predicted before major events would still come to pass. Ugh.
Real (and recurring) NPC's do a lot to make an RPG "real." As opposed to "flat." While I want to be aware that there are 23509345 generic NPC in X town, I also want to return to Xtown and meet up with XXXX NPC and see how things are. Having these NPC's act, react, and affect occurances does WONDERS for everyone.
Rambling and I gotta go,
Sig by:Knape, The Celestial, and Marlinspike, thanks guys!
An RPg that allows non combat orientated characters to thrive and be as useful as powerful mages or fighters. It allows for better roleplaying I think. The best example I can think of this kind of system that presently exists is Call of Cuthulu, or possibly Noblis.
Berny, you're a fan of Nobilis?
I was beginning to think there weren't any others out there...
Originally Posted by andrewthotep
I bought the rule book about a week ago on the recomendation of a friend (who recommended it about a year ago!/ saw it and liked the cover.
I really like the whole background and rules system etc but I haven't had a chance to play it yet.
How long have you been playing it for?
Sounds cool. I tried developing my own gmae once, but it just turned out to be a parallel of D&D changed to d6 system. I gave up when I realised that. Damn d20 games have warped my imagination so I can't come up with anything original :tongue:Originally Posted by Dark Lioness
My favourite system would have to be the Call of Cthulu percentile type system.
But if I could play my own system, it would involve minimal dice rolling, maximum roleplaying, but still have a degree of characterisation (if that's even a word).
Just something that really lets you make an individual character, and not have to worry about stats so much, and doesn't have people going 'Well I hit you with a +11 greatsword and do d12 + 5 damage....:rolleyes:
No one ever has to make another game system again as far as I'm concerned.
Steve Jackson wrote the perfect game system when he wrote GURPS (Generic Universal Role Playing System) 20+ years ago. Any game, any world, any character you can imagine can be created with this incredibly versatile point-based system. There are no classes and if you want to add races to your world, then YOU create a racial template and decide the advantages and drawbacks to being that race and then charge that many points to build a character with that race.
I also play Werewolf, Vampire and Shadowrun, but only because those games have outstanding rules systems themselves (Though not quite as perfect as GURPS) and because their worlds are incredibly detailed and immersive.
And where can you get these rules? It would be awesome to create your own games!
Personally I think the perfect System is a myth, people want to strike their own balance between realism and playability. Some like a combat system that favours the hero being exactly that, heroic. Others encourage less violent options to problems.
D20â€™s an okay system but itâ€™s becoming the scourge of roleplay with there being a D20 version of pretty much everything.