Welcome to Librarium Online!
Hi it’s me again, I finally decided to try another RPG based on the simply wonderful Deus Ex series. The events of my game occur ten years after the original Deus Ex, after the Collapse but over a decade before Deus Ex 2.
As the title suggests, the action takes place in New York where your characters are part of an experiment to use Nano Technology to enhance human physical abilities.
The company that recruited you is a bio-chem company known as MetaTech that is in return owned by a larger private company firm called Omen.
Your characters have received free tuition at private academies courtesy of MetaTech and your families greatly compensated for your participation in the experiment. Unless anyone wants to roleplay otherwise your characters will meet for the first time at the MetaTech HQ in Uptown New York.
I’m going to use this RPG as an opportunity to test a new system for a game I’m writing – so feedback would be nice on this.
Skills- by default your character is untrained all but two of the skills listed bellow- you may pick two of them and note them on your character sheet. These represent things your character is particularly good at.
Low Tech (swords etc)
Persuade (how convincing your character is)
Street Smarts (informal interaction)
Protocol (formal interaction)
In a world where things are not always what they seem, loyalties are an ever-shifting aspect of your character’s persona. You have 5 “loyalty points” that may be towards a people, groups or even political ideas.
It’s very likely for your characters to start this game with a loyalty towards MetaTech or Omen. Loyalties need not directly relate to characters you know will be present in the game- for example you can have a loyalty your family. Loyalty can be more general “better humanity” or “serve the needs of my country” etc.
Loyalty ranges in strength from 1-5, someone with a loyalty of 1 towards a cause merely sees it as doing the least harm or the right idea at the time. Loyalty 5 to a cause is to the point of fanaticism.
Please note- this is not from the perspective of the Deus Ex games and is more focused on what your character could notice about the world they live in. Virtually nobody knows what caused the event known as the Collapse and like in the real world- if you start blaming Majestic 12 and the Illuminati for the world's problems then people will advise that you seek medical attention.
The State of the World-
The events of the original Deus Ex game resulted in the breakdown of global communication and while the world did recover it returned as a changed world. The divide between rich and poor is far greater, the rich now live in guarded areas called Enclaves while the poor are left largely to fend for themselves in the inner cities.
The Enclaves trade with each other via the World Trade Organisation (or WTO for short) a group similar to the modern day United Nations.
The main alternative to the WTO is the new age church known as the Order, while they are mostly peaceful and in pursuit of spiritual balance there are militant elements to the doctrine who are willing to resort to less peaceful methods.
Nano Technology remains the new frontier for much of the post collapse world, they are increasingly being used for complex surgeries and have even made their way into the commercial sector- some firearms use a “universal ammo” principle and certain foods can be kept fresh even in open air. Nano Augmentation of people is actually rather dangerous- with only a handful of the population even eligible for such advancement.
"Bio Mods" were common in Post Collapse society though they were largely of the cyborg nature.
Born and raised in Boston as the youngest child of a poor family, her inquisitive nature and choice of friends soon got her into trouble with local law enforcement. Despite these minor spots on her record (nothing worse than petty theft) she was offered a place in the MetaTech programme. The arrangement would benefit both her and her family- so she accepted and was enrolled at the academy.
Personality wise Amelia interacts with people like a police detective, even when there is nothing amiss. She has shown a keen interest in mysteries- particularly the true cause of the Collapse.
Group: MetaTech 2
Group: Family 2
Goal: Learn the truth about the Collapse 1
Last edited by Dark Lioness; March 14th, 2007 at 01:59.
yay! good to see you around lioness, that exalted thing you ran was my fav on this forum while it lasted, ill make a character after i look this over a bit, as im new to this rpg world.
so is that all there is to it lioness? just two skills and the loyalties and your character is made? or is that just all we need to worry about right now?
Ah, it's been a while since I played Deus Ex, I can't remember much about it, but I remember enough to know I enjoyed it thoroughly I'll make a character for sure.
Gordon lead a fairly quiet life growing up in Baltimore, Maryland. He joined the United States Army at 19 after dropping out of a law degree at college, and rose through the ranks quickly, to achieve the rank of Sergeant-Major by the age of 25. He saw combat on many occasions, and it became second nature to him. Gordon was prepared to leave the army for good several months ago, when something happened to him that he could simply not accept - he began to enjoy killing. He was on the verge of handing in his resignation when an opportunity arose that could take him away from the army, and give him a chance to redeem himself - A place in the MetaTech experiment.
Gordon is a fairly serious guy, as a result of the military philosophy, but he can be laid back and joking when the need arises. His respect goes only to those he deems worthy - generally fighting men and women - but he can also make friends fairly amiably. 2 kinds of people he cannot stand, however, are members of the Order Church, and the top Brass of the WTO; he is an advocate of the people, and despises the whole 'enclave' system.
Group: MetaTech 1
Group: Army men and women 2
Goal: Redeem himself for lives taken over the years, by doing something good for the world 2
-Is the character okay? Anything I need to change?
I'm going to join. I'm also going to wait however. EVERY time I make a character I think is unique he turns out to be identical to everyone else. So I'm going to be the last one to submit a guy this time and make him completely different.
Check out my Codex: Farmyard Animals here!
If anyone wants any kind of help writing fluff for any kind of GW army just ask.
Doctor Nick has the right idea, good use of the background btw.
LordLink- take what time you need, I won't start until there's a working group of characters.
Last edited by Dark Lioness; March 15th, 2007 at 21:43.
A 22 year old idealist fresh out of the academy, having never lived on the other side of the fence (so to speak) Christelle believes utterly in the Enclave system and regards the Order Church as a threat to the world’s economic recovery.
She recognises the importance of this experiment and believes it is a positive step towards the future.
Group: WTO 2
Group: MetaTech 2
Goal: Improve Mankind 1
A 20 year old Enclave brat, Jimmy was always discontented with his life.
His parents died young and he was left with their money, of which he quickly drained most of it. He turned to mischief, and became a local legend at petty thievery, though no-one ever discovered his identity. He has no aim in life, but when Metatech offered him a way out of debt, he took it, and hasn't looked back since. He had been known to get into much trouble, pickpocketing at the academy.
how is that, did i do it right or wrong?