Mine would have to be Post Apocolyptic. Ever since I read an old Gamma World rulebook as a child I've been in love with the setting. As a GM I've found it allows me to create a world that is instantly familiar to the players, while still giving me plenty of creative elbow room to have fun with.
As a player I've really enjoyed the survival aspects, the twisted takes on contemporary culture in an apocolyptic aftermath, and the over-all freshness of the setting in a genre dominated by Elves 'n Spells.


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