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As the 4th edition Tyranid Codex will probably be released not too long after the rulebook later this year I was wondering what you would like to see in it and what are the major problems with it?
Remember it must remain balanced with the rest of the list so nothing too extreme, if I get enough replies i'll make a 'trial codex' for people to test and maybe even send suggestions off to GW.
Here is a list of things that have been mentioned that are good ideas, i'll update it everytime there is a good idea
Warp field should give a 5+ invulnerable instead of a 2+ armour save.
Genestealers need some sort of cover save in the open like lictors.
Mutable genus options are not mutable enough.
If a squad of gaunts are in front of Genestealers, then make a 5+ cover save. If they fail it, a genestealer dies. If they pass it, then a gaunt dies.
Shoot the big ones should actually be Shoot the BIG ONES.
For the mutable genus system maybe have different options for different parts of the body.
A transport for creatures without fleet of ......., maybe a flying monster (but not forgeworld size)
Monstrous creatures have an acid missile, probably S8 (or as creature) AP4 Assault X but can penetrate.
This is referring to the models -
Gargoyles need to be plastic.
Hormagaunts and Termagants should come in seperate boxes.
Post any ideas you have.
What about somekind of rule for the spore mine bombardment. Perhaps for 200 points you get D6 random mines 'Deep Striking' the enermy at the beggining of each turn. A little bit like the DH orbital Strike but less powerfull with alot more mines. Of course this would require quite a few spore mine modals but would make for an interesting game, to say the least.
I like it, the spore mine preliminary bombardment nids have now is ****.
I think at the beginning of every turn would be excessive though.
How about for 100 - 150 points you get D6+2 mines dropped at the beginning of one turn, nominate any point on the table, they scatter 2D6 from that point, If a hit is rolled they scetter 1D6, for +50 points the mines can be poison and for +75 points the mines can be Bio-acid.
I would like it to stay the same, except:
Hive tyrants get some sort of Invulnerable save (probably what you suggested =][= Lord Anderson)
Any suggestions for how mutable genus should work, I don't think it is flexible enough at the moment, also hive node is far too cheap, If people did not take as many hive nodes (becasue they are expensive) then it would help to stop the 2 flying HT + crap loads of spine gaunt armies (the spine gaunts would be out of control more often.
Maybe it should be Ld 8 for 15-20 points, Synapse is a very characterful rule but is almost completely stopped by hive nodes.
What about a mutatable genus that can customise each part. Like:
Hive Tyrant Options
2 Legs - No Additional Rules - +0pts
4 Legs - May move as Cavalry - +20pts
6 Legs - Treats difficult ground as open ground - +25pts
Normal - 0pts
Armoured - 2+ Save - 30pts
Spined - May make an additional attack (Saves Allowed) in combat with no weapon bonuses +30 points
Envonomed - May sacrifice an attack to make another attack at streath 3, that Instant kills opponants +20pts
Spined - +1 Attack - +25pts
Extra Tail - Can grapple an opponant causing them to lose an attack - 10pts
Horned - Receives an EXTRA attack when charging - 20pts
Extra Jaw (like on alian) - Sacrifice an attack to make a special attack that counts as haveing a powerfist
Wings - May move 12'' - 30pts
Leaping - May charge 12'' -20pts
Enhanced Sencery Organs - +1 I - 10pts
Bulging Biceps - +1 S
These could make for an incredably powerful (But expensive) Tyrant!
when charging and with 2 sets of talons that could end up with 8 S7 attacks as Weapon skill 6, that would kill a greater Daemon without too much difficulty.
Remember the lists need to be balanced, although the customisable body parts would be good.
Well this was just a rough idea of what the sort of thing should be like. Perhaps not so many +1 Attack things and more extras like the vemon and stuff
Id like the shoot the big ones rule to be modified some how, not abolished because nids would just be too awesome and people would refer to tactics that the GW was tyring to get rid of by introducing the rule in the first place.
Id like to see a legal transport or atleast give genestealers fleet of claw or a cover save like lictors (as mentioned earlier) an inv. save for giving something warp field and a secondary fire on the venom cannon, using a flamer template with increased AP (just an idea).
<img src='http://muchos.co.uk/members/slicer/sig_slicer2.jpg' border='0' alt='user posted image' />
Shoot the big ones does need to be modified, maybe it should be actually Shoot the big ones, like just Hive tyrant and carnifex, When warriors are advancing they would not be easily picked out because they crouch down when they advance.
Altough something would have to be done about Genestealers advancing behind spinegaunts using them as shields.