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How this ZODEX works; well unlike other armies, an army of zombies doesn’t have many choices like tanks and has no organization whatsoever. Instead, buy a # of zombies equal to the games points limit. (IE, if you are playing 1500pts, gets 100 zombies.) These do not form units in the traditional sense. Instead, deploy your zombies in your deployment zone any way you want. Any zombie within 2” of another zombie will form a unit with that other zombie. Units will always go towards the nearest enemy closest to any given member of that unit. Zombies with different movement modes do not form units. Do notice, that the only zombie possible to purchase is the regular Joe zombie, all other zombie types must be mutated into via we’ll be back.
Human Zombie: 15pts each.
Ws1, Bs-, S4, T4, W1, A2, I1, Ld-, Sv4+
Feel no pain, slow and purposeful, infectious bite, we’ll be back, mindless, rending.
Zombies are shambling dead that have risen from the grave to feast on the flesh of the living. The cause of a zombie epidemic is often mysterious, although the sources could range from interstellar radiation to biochemical warfare. Although slow and easily avoidable, zombies have super human strength and can easily pin down a human to grab a bite. Sometimes they can even get too excited and rip their foe to shreds. By the way, did I mention they are always infectious? If bitten by a zombie, the person bitten will slowly succumb to death by the deadly virus and then experience reanimation. A zombie is very resilient and almost impossible to put down without destroying the brain or severing the head (hence why they get feel no pain AND we’ll be back.) Note, if a zombie comes back via we’ll be back, replace it with a mutated zombie.
Infectious bite: if an enemy is wounded by a zombie and fails its save, it will slowly begin to die. Each turn the bitten enemy will suffer one wound with no save of any kind allowed. Once the enemy becomes a casualty, do not remove the model from play. Instead place it on its side and roll a die each following turn. On a 4+ it comes back, treat it as the same model but a zombie version of itself. It has the following stat adjustments:
Ws1, Bs1, S+1, T +1, W: same, A2, I1, and Ld-, Sv +1. And gain all special rules for zombies.
Mindless: zombies have limited brain functions. Basically their brain allows them to retain basic bodily functions and instinctive behavior. They move towards their prey with out thought. Therefore, in game terms, they must always advance towards the nearest living entity on the board (so exclude things like necrons) and must charge if possible. Zombies never have to take any sort of leadership-based test ever and are immune to any leadership based attacks (like the neural disrupter of a calidus assassin.)
is that a bullet or a dinner invitation?
That is not dead which may eternal lie,
for in strange aeons even death may die.
Looks good but why a save of 4+? Seems a little to good. Maybe 6+ or 5+
Also with all these special rules like fnp, rending, wbb, and infectious bite the zombies will probably cost a lot of points so it'll be hard to get a hoard of them. How many points do you think they should be?
Just an idea for the infectious bite ability, why not keep the model's stats that died (example if a space marine died just use the other player's space marine model with its stats) but you can also add feel no pain and initiative 1 plus any other stat ajustments you want. This will also keep from forgetting which zombie models have come back from the enemy and which ones you started with because you can use the enemies models.
I really like the idea and I wish lost and the damned would come back so I need reasons like this to start.;Y
i like it, and i think it represents zombies well, but i also think it is too complex and all the layers of abilities cause them to be more powerful than is realistic.
I would drop rending and we'll be back, leaving infectious bite for attack and feel no pain for defense. The armor save should not be 4+, i would personally go with 6+
rending isn't realistic because no matter how strong he is, a weapon made of human flesh and bone cannot tear through ceramite armor and 6 inch thick tank plating. If his muscles have that kind of power, he'll just snap his own bones and wipe off his own flesh before he accomplishes feats like that- and thats assuming the zombie has that kind of strength in the first place.
we'll be back represents regeneration, which doesn't work for zombies. Zombies bodily functions have stopped, their organs are dead. Thats why they're so tough in the first place. And it's also why it makes no sense for them to self-heal; their cells don't divide anymore. It's also just another feel no pain, except that it happens at that start of your turn instead of when the wound is taken.
the armor save is the last thing. At best, zombies should have the armor they were wearing when they died, but of course, that makes them significantly more complicated, doesn't account for zombies that started on the table, and makes the infectious bite ability unbalanced in that it has a drastically different level of effectiveness against, say, kroot as opposed to say, terminators. I think they should have 6+ armor, even those converted from infectious bite (to represent the horde of zombies tearing it off to reach the flesh inside).
keep in mind with armor that it represents protection other than the flesh of the body. It doesn't represent physical toughness.
and because my suggestions were all nerfs, if you go along with them, i would say that their points cost should be amended to 7 or 8 per model.
fear the smurfs
I like your idea so far even tho its basically just lost and the damned can do that same thing. Anyways you need rules for a zombie commander just enhanced stats to normal zombie and perhaps fast zombies like from the latest dawn of the dead with charge or 12? and How about land of the dead zombies that are smarter? since according to the movie they regain there memories and ablities to use weapons and such?.
wow, i just noticed half the rules got cut out... I originally had a black templar esque rule that if you shot the zombies they would come closer, and also, i had a rule were if you killed a zombie and it came back via well be back it would be faster and stronger(like crimson heads in resident evil)
That is not dead which may eternal lie,
for in strange aeons even death may die.
I love zombies but what do you think would happen if you put a terminator in Dawn of the dead? I think you need to make some consideration for evolution or something because with a list that simple it needs to be more durable than it is.
Terminators + Zombies:
Terminator Sergeant with his Brothers walk into a zombie horde. It turns out that the brave Sergeant wears no helmet. They fight and kill dozens of zombies, but a few manage to bite the Sergeant. As the battle wears on, the Sergeant eventually succumbs to the zombification, or he is immune due to the additional organs that fight intrusive chemicals. Should he become a zombie, more than likely he would destroy his battle brothers, and possibly turn one into a zombie as well. If he survives the bite, then the few space marines gun and cut down all the zombies because their armor is too strong for fingers to breach.
Zombie Horde: 15-30 Models per Group, 6+ Groups per Horde
Points: 100+Models; 7pts Per Zombie
Rules: Endless Swarm, Feel no Pain, Infectious Bite.
WS:3 BS:1 S:3 T:3 W:2 I:1 A:2 Ld:- Sv:6+
Weapons: Most zombies use their bare hands, but some evolve using anything they pick up, or already had in their hands. For in game, they are counted as using a Close Combat Weapon during assaults. Zombies also have a mixed array of weapons that are picked up, or they died with as well. The models are armed with either a lasgun, shotgun, or a grenade launcher for free, but only one model may have a grenade launcher per group.
Infectious Bite: (I hope it's okay to rework this one, it gave me a good idea actually) When an enemy model takes a wound but makes a save, roll 1d6. On a 1, the model is killed outright by zombification poisons. On a 6, the model becomes a zombie and attacks its own squad, causing d3 wounds with its normal profile. After the attack, the victim is killed by zombification. If the model is an Independent character, then treat it as rolling a 1 instead.
(I added endless swarm because the tide of zombies is large at times, and only escalates especially in large hive cities of the Imperium, so much that even hundreds of thousands of bullets are not enough to stem the flow of zombies. Not every shot is a head shot.)
I hope you don't mind this idea. I just really love zombies.
Given that space marines don't realy have "my bad" moments. I think they would all wear helms, and Failing that a Tank lets say a land raider would be invisable, who's see land of the dead ? Dead reckoning was invinsible zombies got nothing ap. Plus who would go though the time and money to convert and paint an army like this I think you guys should look to vampire counts for inspiration, because zombies alone wont touch most things. Not to mention things like nercrons where zombies would shatter their teeth before doing anything bad nevermind a monolith.
Space Marines may not have "my bad" moments (except my marines with plasma guns), but their creators do. Look at the Poof Patrol. Well, they won't admit to having "My bad" moments any way because it would shame the chapter's existence. I agree that Zombies would be a waste of money and time and effort, but it's one of those silly things where you got to say "Hey, check this out."
Edit: Also, I have seen Land of the Dead, which is part of George Romero's sagas of Zombies. Ever seen Day of the Dead? Yeah, those zombies took down a chain link fence after four days of banging. Watch out Land Raiders, if you stay still for a few years, the Zombies will penetrate your ultimate armor!
However in light of Zombies, I wouldn't mind seeing rules for Dead Reckoning in WH40k.
Last edited by shonathan_perrius; November 14th, 2007 at 04:51. Reason: meep
Oh if you just want a cool zombie army have at it, If you want a semi legitimate set of rules to go with it and at least some logic behind them though things get tricky. I mean zombies are just about phyiscaly incapable of touching a marine if he were to run at 1,000,000 of them and sit down in the middle. Ceramite is tougher than fingers you would need mabey biological mutations or "bub" zombies that can learn and pick up a power sword or something of the kind.