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I like the idea, but the exact rules need work
Here's an idea I had that I thought others might like. Would it be a good idea to allow things like mortars and basilisks to fire smoke rounds instead of the usual rounds to put up a smoke screen to cover advancing troops?
Here is how I would work it:
-These rounds would have to be fired before any other shooting takes place (I will explain why later)
-Instead of having to target a unit, you can try to place these anywhere that you want a smoke screen, just put down the same sized blast template that the weapon normally uses and scatter as normal.
-Once the template is down it is left where it landed and counts as area terrain that cannot be shot through and remains until the start of your next shooting phase.
-The reason I say these would have to be fired first is so that they cannot be exploited in an "i can shoot you but you cant shoot me" sort of way.
These could be usefull in 2 ways: 1 would be any sort of assault style list(probably mechanised) that wants to be protected until it is in range or 2 if the enemy has something that is particularly good at shooting, like broadsides or a dakkafex, you could render them useless by constantly dropping smoke in front of them.
So who likes my idea?
what do you call a lasgun with a laser sight?
That is a rad idea. How cool would it be to have 50 conscripts charging up behind some smoke screen as cover to get in rapid fire range and unleash 100 rounds from their ill-fated lasgun, not even Marines can save that!
Problem is in games like apocalypse people will just get say 5 bassies then unleash a massive line of smoke every game, it will become very annoying and thus probably not a lot of fun, restrictions would have to be in place, but yes that would be cool if they could get something up and runnning.
if the enemy was an assulty army then this would give your oppenant the advantage of more cover to hide behind.
Proud commander of the Calamarian 81st'Hmmm..., I don't seem to have enough guns'
I like the idea but think a small blast marker would be quite insignificant (and seeing as mortars are where most smoke rounds are fired in real life this seems odd). I think that only mortars should be able to fire it (who would fire smoke from a bassie when you could just blow away the unit your blocking?) with a large blast marker, fire as normal. At the end of each players turn (not at the end of the turn it was fired) it scatters d6 in a random direction, if a hit is rolled the smoke dissipates.
If a model is inside the smoke who ever it shoots at has a 5+ save and it also gets a 5+ save. Vehicles can only be glanced if in the smoke.
Each mortar is limited to 1 smoke round a game (to stop spamming of smoke that stays there, I have seen something like this achieved in a mega battle where 12 whirlwinds covered half the board in mines) and must pay 5 points to be able to use the rounds.
tiapan, yes i could see putting some restrictions on it.
jakey, well ya, it could hurt you sometimes, thats why it would probably be a cheep upgrade and you wouldn't always use it.
kroxigor, i see your point about the small templates being insignificant, but why deny the option to artillery? I actually got this idea while playing call of duty2, on a level where you have to hold hill 400 and start getting shelled with arty before each wave of attackers. Every arty barrage was finished with smoke rounds landing in front of me so that I couldnt see the germans as they ran up the hill in the open. As I watched this happen a few times I thought "hey, i wish i could do this in 40k".
There are a lot more things you can do with arty than just fire the standard H.E. rounds, it would be cool to see some of them included in 40k, but then that would interfere with the whole keep it simple thing that GW is going for now.
what do you call a lasgun with a laser sight?
Hmm...yes artillery should be able to get them but how do you make it that artillery have a larger smoke screen without making the motars have to little or the arty to much? The only difference between the smokes from a mortar and arty in real life is that one is longer ranged, this advantage is useless in most games of 40k where the boards are less the 48" long.
A way you could make the smoke system simple (but boring) would be to just fire them at a unit (and auto hit). That unit then becomes obscured (can't be shot or shoot, or mabye they have to roll a night vision test?). Another way would be to make it not scatter at the end of the turn but just dissappear, but this makes their usage very short lived (and also quite unrealistic). I will stick to my system and see if people round where I am will play me with it.
I think it's silly that you would get a cover save, it should just make anything inside only get hit by shooting on a 6, and Forge World already made smoke shell rules.
I'm sure you'll have more luck in the Rules Development section.
WM already has the same,
and it happens in the shooting phase.... a number of models can drop 3" smoke templates to cover their advance in place of shooting...
in all seriousness, it doesn't really affect alot in the game, but mostly because the assaulty armies get across the table in the first turn or two...
in the slower (IMO) 40k armies, you might say that smoke can only be used once each game, and that smoke clouds themselves count as targetable models for enemy template attacks (use the center as the target and scatter...)
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