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The Empire of Humanity, hindered as it is by the widespread superstition and even fear surrounding technology, is slow to make new advances. The Tau, on the other hand, have been making great leaps forward in their brief history. Realizing the enormity of the Tyranid threat to their small Empire, they have sought to find answers through science; the Tau, unlike the Emperor, cannot send in waves of bodies to stem the Tyranid tide. One avenue that is appearing to bear fruit is a bio-engineered derivative of a Tyranid lifeform. Tyranid reclamation pools are a hellish mix of corrosive enzymes and acids that can dissolve nearly anything. Only one Tyranid type can survive this deadly brew, a massive amoeba-like creature.
(Read about the creature here: http://uk.games-workshop.com/tyranid...ming-worlds/2/)
At great cost, a Tau team was able to capture a specimen and transport it to a specially-constructed science station on a barren moon. Their experts have had some success where humans have failed. They have managed to alter samples of the organism to take away its ability to move and change its structure. The first experimental application of this is as a coating for armor. Tau Amoeba Armor is covered in a thin layer of the new organism. It requires storage in a nutrient bath when not in use, and has a short lifespan at present. It has the great advantage of protecting the armor beneath from all Tyranid toxins, such as corrosive spores and venom. It has the disadvantage of occasionally becoming unstable when away from its nutrient supply and dissolving the wearer. The Tau are conducting the first field tests of this new technology, seeking out Tyranid splinter fleets near the Tau Spheres.
Rules: Not sure. It should probably be on a Battlesuit. The regular defensive value against ballistic attacks or whatever should be unchanged. Battlefield conditions are much more likely to agitate the organism. At the beginning of each turn, a model with Amoeba Armor should roll 2D6, with a double-six indicating the amoeba goes unstable and instantly kills the wearer. Or maybe three sixes on three dice. Anyone want to figure out the odds?
Last edited by Rev. Engineer; November 10th, 2007 at 23:35. Reason: Hive Mind was trying to stop me.
but you listed absolutely no benefits of the armor whatsover... who wants armor w/ no protection, but a slight chance out eating you.... asking someone to wear something that could eat them and wont benefit them is like trying to hug with a rancor... it ends badly.
That is not dead which may eternal lie,
for in strange aeons even death may die.
Being immune to a Venom Cannon isn't a benefit? That was the point. No Tyranid spore or toxin can harm the wearer.
Last edited by Rev. Engineer; November 10th, 2007 at 23:42.
The problem with a Venom Cannon is that it isn't just corrosive fragments, but corrosive fragments which 1) impact with extremely high speed and 2) have an electric charge which strikes the target as the crystal shatters.
Unless you can stop the crystal from shattering and cushion the blow, you're only dealing with one aspect of the lethality of VCannons.
What the Amoeba Armour could provide immunity against:
Other ranged bioweapons work on the principle of directly piercing protective armour, either via high-impact piercing munitions, entangling and crushing growth or a living burrowing creature with sharp teeth. Close combat weapons won't be protected against as they pierce/slash/crush physically.
"The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. The inferior flesh will be entirely destroyed, all biomatter consumed. Ourselves will fight to the last, all weak flesh must be devoured."
Right about the Venom Cannon; maybe an improved armor save would be more appropriate for that. Purely physical force attacks should be unhindered, though.