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| I'm Back! ![]() Join Date: Jun 2006 Location: chaos wastes Age: 20
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Rep Power: 66 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Heres some i came up with; Chaos Datasheets: Veteran contingent: 75pts + cost of models 1 chaos lord 3 + units of chosen or possessed The whole contingent may infiltrate. As long as the chaos lord is still alive, the whole force benefits from the furious charge and fleet of foot special rules. Sorcerers Cabal: 3+ sorcerers For each sorcerer in the cabal, something special happens, dont know what yet Dreadnoughts berserk mob 50pts + cost of models 3+ dreadnoughts 1 dreadnought must be nominated as the forsaken one. Focused fury: the dreads have focused their fury under the influence of the forsaken one and are no longer unpredictable. At the beginning of each turn, decide whether they will fall under fire frenzy or blood rage. If they fall into fire frenzy, they must all fire at the closest enemy target instead of just the closest. In order to benefit from this rule they must remain within 12 of the forsaken one. Obliterator strike team: 50pts + cost of models 3+ units of obliterators The obliterators gain the tank hunters special rule. Chorus of decadence: Luscious the eternal (or chaos lord w/ the mark of slaanesh) 3+ units of noise marines If the noise marines stay within 12 of the lord or 18 of luscious they may forego any shooting in order to make a special attack. All enemy units within 24 of the chorus must make a pinning test with a -1 modifier for every noise marine unit beyond the third. Soulless horde Arhiman (or chaos lord w/ mark of tzeetch or chaos sorcerer) 3+ units of thousand sons If the rubric marines stay within 12 of the lord/sorcerer or 18 of Arhiman, they benefit from a 3+ invulnerable save instead of their regular invulnerable save. feel free to comment on them and make suggestions on how to make them better. i also look forward to seeing what you other diabolical chaos lords can come up with...;Y
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| Teh Nekkid Chatter ![]() Join Date: May 2006 Location: Tennessee, USA
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Plagues of War Points- 60 + Costs of Models Typhus (Or lord with mark of nurgle) 3+ Units of Plague Marines Special Rules- The Plague - As long as a unit stays within 12" of a MoN Lord or 18" of Typhus, they count as having Nurgle's rot. The Plague Grows - For every model killed by 'The Plague' you may place a nurgling base in base contact with the lord/typhus. The base must stay within 6" of him, but otherwise acts as normal. (Use the profile for Lesser Daemons.) Skulls for the Skull Throne, Blood for the Blood God Points- 85 + Costs of Models Kharn (Or lord with MoK) 3+ Units of Berzerkers Special Rules- Skulls for the Skull Throne - As long as each unit if within 12" of a MoK Lord, or 18" of Kharn (The lord and Kharn benefit from this as well) the berzerkers get the Fleet of Foot special rule. Blood for the Blood God - When in combat, roll a die for the entire contingent. On a 1 or 6 the contingent gains an additional attack (including any they already are benefiting from) for the duration of both player turns. (For instance, your assault phase, and his assault phase.) -J
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| I'm Back! ![]() Join Date: Jun 2006 Location: chaos wastes Age: 20
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thanks for replying. The nurgle one looks cool. However, they already released one for the khorne berzerkers and it was EXACTLY the same as you skulls for the skull throne thing . any way the plague marine one is cool though.
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| | #5 (permalink) |
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heres some more from me. id like to thank everyone whos contributed so far.:happy: I noticed that the new IA apocalypse has rules for the daemon lords(but only for nurgle, slaanesh, and khornate lords...) so here is a tzeetch daemon lord: 999pts Ws10, Bs4, S7, T8, W8, I8, A6, Ld10, Sv3+ invulnerable. Gargantuan creature fearsome fearless living icon(may use for daemon summoning) wings mark of tzeetch Psychic powers: - warp time - wind of chaos - gift of chaos - bolt of change - doombolt may caste up to three powers per turn.
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| | #6 (permalink) |
| Teh Nekkid Chatter ![]() Join Date: May 2006 Location: Tennessee, USA
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Bah, not cool. I don't own the Apoc book so I guess great minds think alike huh? How about - Prey On The Weak 100 pts + models 3+ Predators armed with your choice of weapons (chosen from codex as normal) Special Rules- AA Guns - Requirement=AC Turrets - The Pred's are mounted with special Flak Rounds and have extra long barrels. They hit Fliers on a 4+. Death To The Emporer's Workings - Requirements=LC Turrets - The Pred's are trained to shoot at an enemy tanks weaker spots in the armour, and always count as using a 'Lance' weapon. -J
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| Son of LO ![]() Join Date: Nov 2005 Age: 21
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I like everything about him other than his massive Weapon Skill. The current Forge World Bloodthirster has WS10, and I can't see a Lord of Change having the same. | |
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| Member Join Date: Nov 2006 Location: colorado Age: 23
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Soulless horde Arhiman (or chaos lord w/ mark of tzeetch or chaos sorcerer) 3+ units of thousand sons If the rubric marines stay within 12 of the lord/sorcerer or 18 of Arhiman, they benefit from a 3+ invulnerable save instead of their regular invulnerable save. this is wrong they already get a 4+ invo you just want to make them even worse they they already are since the new codex came out, thousand sons with 2 sorceress with whips, is the only thing that chaos payers are taking its sad really no creativity like their was before but those are my 2 cents
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| Senior Member ![]() Join Date: May 2005 Location: Burnley, UK
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How about Legion Specific ones? You could have a Night Lords Detachment: 1+ Sorcerer or Lord with Jump Pack or Bike 3+ Raptor squads or Bike squads Strategic Redeployment, Recon and Flank March assets. Or Iron Warriors 3+ Havocs or Obliterators 0+ Dreadnoughts 0+ Land Raider, Predator, Vindicator Each gains the Tank Hunters ability, and the Obstacles and Minefield strategic assets?
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