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Old November 17th, 2007, 21:41   #1 (permalink)
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Default Homemade apocalypse datasheets for chaos

Hi, Adrian started a similar thread for inquistion so i thought i would start one for chaos. This is where people can come up with there own datasheets, comment on them and hopefully we can all come up with some good ol balanced datasheets people can use in thier House rules games.

Heres some i came up with;

Chaos Datasheets:

Veteran contingent: 75pts + cost of models
1 chaos lord
3 + units of chosen or possessed
The whole contingent may infiltrate.
As long as the chaos lord is still alive, the whole force benefits from the furious charge and fleet of foot special rules.

Sorcerers Cabal:
3+ sorcerers
For each sorcerer in the cabal, something special happens, don’t know what yet…

Dreadnoughts berserk mob 50pts + cost of models
3+ dreadnoughts
1 dreadnought must be nominated as the forsaken one.
Focused fury: the dreads have focused their fury under the influence of the forsaken one and are no longer unpredictable. At the beginning of each turn, decide whether they will fall under fire frenzy or blood rage. If they fall into fire frenzy, they must all fire at the closest enemy target instead of just the closest. In order to benefit from this rule they must remain within 12” of the forsaken one.

Obliterator strike team: 50pts + cost of models
3+ units of obliterators
The obliterators gain the tank hunters special rule.

Chorus of decadence:
Luscious the eternal (or chaos lord w/ the mark of slaanesh)
3+ units of noise marines
If the noise marines stay within 12” of the lord or 18” of luscious they may forego any shooting in order to make a special attack. All enemy units within 24” of the chorus must make a pinning test with a -1 modifier for every noise marine unit beyond the third.

Soulless horde
Arhiman (or chaos lord w/ mark of tzeetch or chaos sorcerer)
3+ units of thousand sons
If the rubric marines stay within 12” of the lord/sorcerer or 18” of Arhiman, they benefit from a 3+ invulnerable save instead of their regular invulnerable save.

feel free to comment on them and make suggestions on how to make them better. i also look forward to seeing what you other diabolical chaos lords can come up with...;Y


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Old November 18th, 2007, 14:53   #2 (permalink)
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Good job.
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Old November 18th, 2007, 17:15   #3 (permalink)
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Plagues of War
Points- 60 + Costs of Models
Typhus (Or lord with mark of nurgle)
3+ Units of Plague Marines
Special Rules-
The Plague - As long as a unit stays within 12" of a MoN Lord or 18" of Typhus, they count as having Nurgle's rot.
The Plague Grows - For every model killed by 'The Plague' you may place a nurgling base in base contact with the lord/typhus. The base must stay within 6" of him, but otherwise acts as normal. (Use the profile for Lesser Daemons.)

Skulls for the Skull Throne, Blood for the Blood God
Points- 85 + Costs of Models
Kharn (Or lord with MoK)
3+ Units of Berzerkers
Special Rules-
Skulls for the Skull Throne - As long as each unit if within 12" of a MoK Lord, or 18" of Kharn (The lord and Kharn benefit from this as well) the berzerkers get the Fleet of Foot special rule.
Blood for the Blood God - When in combat, roll a die for the entire contingent. On a 1 or 6 the contingent gains an additional attack (including any they already are benefiting from) for the duration of both player turns. (For instance, your assault phase, and his assault phase.)

-J
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Old November 18th, 2007, 17:42   #4 (permalink)
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thanks for replying. The nurgle one looks cool. However, they already released one for the khorne berzerkers and it was EXACTLY the same as you skulls for the skull throne thing. any way the plague marine one is cool though.
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Old November 18th, 2007, 18:06   #5 (permalink)
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heres some more from me. id like to thank everyone whos contributed so far.:happy:

I noticed that the new IA apocalypse has rules for the daemon lords(but only for nurgle, slaanesh, and khornate lords...)

so here is a tzeetch daemon lord: 999pts
Ws10, Bs4, S7, T8, W8, I8, A6, Ld10, Sv3+ invulnerable.
Gargantuan creature
fearsome
fearless
living icon(may use for daemon summoning)
wings
mark of tzeetch
Psychic powers:
- warp time
- wind of chaos
- gift of chaos
- bolt of change
- doombolt

may caste up to three powers per turn.
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Old November 18th, 2007, 19:53   #6 (permalink)
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Bah, not cool. I don't own the Apoc book so I guess great minds think alike huh?

How about -

Prey On The Weak
100 pts + models
3+ Predators armed with your choice of weapons (chosen from codex as normal)
Special Rules-
AA Guns - Requirement=AC Turrets - The Pred's are mounted with special Flak Rounds and have extra long barrels. They hit Fliers on a 4+.
Death To The Emporer's Workings - Requirements=LC Turrets - The Pred's are trained to shoot at an enemy tanks weaker spots in the armour, and always count as using a 'Lance' weapon.

-J
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Old November 18th, 2007, 20:14   #7 (permalink)
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Quote:
Originally Posted by Kossolax_the_Foresworn View Post
heres some more from me. id like to thank everyone whos contributed so far.:happy:

I noticed that the new IA apocalypse has rules for the daemon lords(but only for nurgle, slaanesh, and khornate lords...)

so here is a tzeetch daemon lord: 999pts
Ws10, Bs4, S7, T8, W8, I8, A6, Ld10, Sv3+ invulnerable.
Gargantuan creature
fearsome
fearless
living icon(may use for daemon summoning)
wings
mark of tzeetch
Psychic powers:
- warp time
- wind of chaos
- gift of chaos
- bolt of change
- doombolt

may caste up to three powers per turn.

I like everything about him other than his massive Weapon Skill. The current Forge World Bloodthirster has WS10, and I can't see a Lord of Change having the same.
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Old November 18th, 2007, 20:22   #8 (permalink)
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Soulless horde
Arhiman (or chaos lord w/ mark of tzeetch or chaos sorcerer)
3+ units of thousand sons
If the rubric marines stay within 12” of the lord/sorcerer or 18” of Arhiman, they benefit from a 3+ invulnerable save instead of their regular invulnerable save.


this is wrong
they already get a 4+ invo you just want to make them even worse they they already are
since the new codex came out, thousand sons with 2 sorceress with whips, is the only thing that chaos payers are taking its sad really no creativity like their was before


but those are my 2 cents
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Old November 18th, 2007, 21:37   #9 (permalink)
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Quote:
Originally Posted by Katie Drake View Post
I like everything about him other than his massive Weapon Skill. The current Forge World Bloodthirster has WS10, and I can't see a Lord of Change having the same.
The keeper of secrets also has ws10, i figured it was just a treand...
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Old November 19th, 2007, 17:20   #10 (permalink)
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How about Legion Specific ones?

You could have a Night Lords Detachment:
1+ Sorcerer or Lord with Jump Pack or Bike
3+ Raptor squads or Bike squads

Strategic Redeployment, Recon and Flank March assets.


Or Iron Warriors

3+ Havocs or Obliterators
0+ Dreadnoughts
0+ Land Raider, Predator, Vindicator

Each gains the Tank Hunters ability, and the Obstacles and Minefield strategic assets?
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