Welcome to Librarium Online!
The other day, my friend and I were playing SMurf vs. Necrons. For some, demented reason, my Warriors got involved in CC with his Dreadnought, and were uterrly destroyed by a power fist. Then we had an idea. What if, when a model is hit by a CC weapon, it is klnocked a certain number of inches away? We tried it, and two of my warriors were sent 10-12" each side. With 3D6 and a scatter dice, it's cool. As you may expect, the 3D6 is how far it moves, and the scatter dice is the direction. For the scatter dice, the arrows are as always, (unlesss they face the Dreadnought/Monstrous creature, in which case they fly straight up, then fall back down, putting them in the same place they started). HIT, however, means that the model is smashed to pieces, and stays where it is (abliet in several pieces). Any ideas/improvements?
It would work fine in skirmish games like Necromunda but as Warhammer 40k is Squad based it would not really work because squads would become seperated. I cannot see any way of using this rule while keeping WH40k squad based as it is and always should and will be.
Also I could not be bothered to roll 4 dice every time one of my models is hit.
I think it is a good idea but it wouldnt work as Inquisitor LOrd Anderson said. Unit coherency would just get messed up. Perhaps a rule for independent characters?
i say you could use that, but only use the scatter dice. Then when there is a wound, move that unit out of base to base contact with the MC or Dread in what ever the direction. like past another model or something. its a good rule, though i myself play Marines so i dont mind wiping out a squad with a Dread. If you still wanted distance maybe only a single D6. if you think about 1 inch is about 4 ft (rough estimate) a dread is not going to make someone go 144 ft. maaybe 24. And unit coherency doesnt matter until the combat is over. So if they survive and are outside of it at the end of combat, they need to get back right away, but with only moving up to 6" away that can happen in a turn.
It would cause a lot more proclems than you think.
One of them - say 2 men are scattered in oppossite directions 6", that would be over 12", there is likely to be enemy in an area that size meaning they could charge and pick off models quite easily while the others are stuck in combat with the original target. It is fine for necromunda but as I said it will NOT work in a squad based game.