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Here we go, this took a while, its the additions that my chapter makes to the Space Marine army list although the only HQ choices that can be made are below. The stats for the special characters are static and cannot change from the listed values (ie. chaplain roland has base 6 attacks, 7 on a charge, and that is it) id be very interested in your feedback.
High Marshall Aaron : 175 Pts.
WS: 5 / BS: 5 / S: 5 / T: 4 / W: 3 / I: 5 / A: 4 / Ld.: 10 / Sv: 2+ (5+)
High Marshall Aaron may be included in any Forsaken Faith Army. He must be used exactly as described below, and can not be given and additional equipment.
Wargear: White Sword , Daemon Trophies , Terminator Armour, Storm Bolter.
White Sword: Once the blade of a daemon, it was turned holy through mass prayer and the Emperor's Might and now glows white. This sword counts as master crafted and gives Aaron a +1 bonus to strength already calculated in above.
Daemon Trophies: Dangling all across his armour are the heads of slain Daemon princes and lords. This has a great effect on any Chaos and Daemons. To represent this at the beginning of any combat with High Marshall Aaron or his retinue, Chaos players must make a leadership test at -1 to leadership. If failed then any to hit rolls are rolled with a -2 modifier (5 becomes a 3, 6 becomes a 4...). If the leadership test is passed the combat continues as normal.
Command Squad: High Marshall Aaron may be accompanied by a retinue of between 4-9 terminators at 42pts per model. These may have both a Storm Bolter and Power Fist, a pair of Lightning Claws, or a Thunder hammer and Storm Shield.
Chaplain Roland[/U]: 160pts
WS: 5 / BS: 5 / S: 4 / T: 5 / W: 3 / I: 5 / A: 6 / Ld.: 10 / Sv: 2+ (4+)
Chaplain Roland may be included in any Forsaken Faith Army. He must be used exactly as described below, and may only be given the additional equipment listed below.
Options: Chaplain Roland may be given a jump pack at the cost of 25pts.
Wargear: Daemon Scythe , Artificer Armour, Terminator Honours, Plasma Pistol, Melta Bombs, Rosarius.
Daemon Scythe: Chaplain Rolandâ€™s Crozius Arcanum was broken when a Greater Daemon knocked him away. A new weapon was fashioned out of the melted down remains of daemon weapons. The Daemon Scythe counts as a power weapon, giving him +1 attack due to its lightness. Due to its properties from the warp, when it is used against other warp fiends it causes instability. To represent this all daemon spawn or Chaos Psykers fighting Roland or a squad he is attached to roll at -1 to wound and have -1 attack.
Command Squad: Chaplain Roland may be accompanied by a Deathseeker squad of 4-9 marines at 20pts per model. If Roland is equipped with a jump pack then the Deathseeker squad may be equipped with jump packs at +10 pts per model.
Dreadnaught Champion Eckard: 200 pts
F: 12 / S: 12 / R: 10 / WS: 5 / BS: 5 / S: 6 (10) / I: 5 / A: 3 / Ld.: 10
Dread. Champion Eckard may be used in any Forsaken Faith army. He must be used exactly as described below and may not take any additional equipment. Unlike a normal Emperorâ€™s Champion Eckard is not always an independent character and is counted as an HQ choice.
Wargear/Weapons: Dreadnaught Powerfist w/ Meltagun, Daemon Prince Sword with storm bolter, Altercated Iron Halo.
Altercated Iron Halo: When Champion Eckard nearly lost his life and was placed inside a dreadnaught, he did not lose his status of Emperorâ€™s Champion and so Marshall Aaron had the Techmarine affix his Iron Halo on top of the dreadnaught torso. In game terms this means that if the player so wishes, they may choose to make their opponent re-roll their penetration roll.
Daemon Prince Sword: In place of a second dreadnaught close combat weapon, the Techmarine has attached the blade of a slain demon prince to the left arm. It keeps its daemonic properties, so it uses rules found in Codex: Chaos Space Marines, except that it is only effective against Chaos. Instead of doing a wound to himself if he fails his leadership test he makes a D3 roll. On a 1 no effect, on a 2 he is useless for the remainder of combat, on a 3 he is immobilized. When fighting anyone other than Chaos it only gives him the +1 bonus attack included above.
Command Squad: Due to the complexity of his armor, Dread. Champion Eckard may be accompanied by a Techmarine for 15pts. The Techmarine may take up to 50pts of wargear. He may be accompanied by up to one dreadnaught with a Las Cannon or Plasma Cannon and a missile launcher for 130pts.
Deathseeker Squad: 25pts per model
WS: 5 / BS: 3 / S: 4 / T: 4 / W: 1 / I: 5 / A: 2 / Ld.: 8 / Sv: 3+
The Deathseeker squad consists of between 4-9 Deathseeker Marines. They may only be taken if Chaplain Roland is taken as an HQ choice.
Weapons: The entire squad is armed with a close combat weapon and a bolt pistol and have melta bombs, up to two members may be armed with power weapons or power fists. If Chaplain Roland is equipped with a jump pack then the entire squad may also take jump packs at +10pts a model.
Death Fervor: The Deathseekers have lost their sanity due to excessive exposure to the warp, and are constantly driven onwards to fight, kill, and die. This fervor has gives them +1 attack and +1 WS, but they suffer a -1 penalty to their BS. They are also driven continually towards their enemies, and to represent this they receive an assault move towards the closest enemy (troop OR vehicle) that is equal to their normal movement. If they are within the 6â€? assault range then they MUST assault. Their thrill of the battle is so great that if a model is killed it gets a single bonus attack at -1WS and -1 to strength.
BIG EDIT! this army is no longer supplement to a Black Templars army list, but instead the regular Codex: Space Marine army list
A few problems with the background, you can never take a Daemon's head or bones because as soon as they are defeated they are just banished back into the warp, they leave nothing behind to take they just fade out of existence. Also you cannot feast on Daemon flesh as they have none and even if they did you would have no time to eat it before it dissolved away.
Those Deathseekeers are too cheap, they have the equivalent of terminator honours which is +10 points meaning they should be 25 points.
i guess i missed that part when i was reading about daemons...hmmm then ill need to do a bit of rethinking...yeah ill fix the points cost on the deathseeker squad...is there anything that can be taken off of a daemon to prove that it has been killed?
edit: i changed the daemon scythe and the feasting on the flesh...but i still want to know if there are any type of daemonesque thing that i could put on his armor
Thank god your no longer using the Templars list, thats the single most abusable Space Marine army ever to crawl its way out of games development. I'll stop before this becomes a rant, however i like the idea of a Dreadnought mounted Iron Halo its an excellent way to make your amry that bit more colourful.
Your other characters are more like Relictors than any other chapter, now i don't know if you want them to be Daemon hunting radicals but thats essentially what your doing. If your background supports that then cool
Nightmare Creature great evil in female form who feeds upon... *screams* who's only weakness is *more screams*
25 pts is too expensive, Term Honours is ten points because it can only be given to characters, who as a rule are more valuable. For instance, Ork 'Eavy Armour costs 8 pts, but 'Ard Boyz (Orks with 'Eavy Armour, an elite choice) don't cost the points of a normal Ork plus 8, they're less than that because they're less useful than a character with 'Eavy Armour. See what I mean?
Wrong, Certain elite squads can take it, including veteran sqauads and Blood angel honour guard and veteran assault squads.Term Honours is ten points because it can only be given to characters
Make sure you know what you're talking about before arguing.
I also believe it is terminator hounours not term honours.
Your missing the point Inquisiter. He says that it's of more use to certain models, and hence, costs more points. Let's use your examples: Veteran Space Marines have another attack (I'm assuming) so giving them yet another attack is worth ten points each. It's the same with Blood Angels Honor Guard, who are part of the Blood Angels, who do close combat primarily. Giving Terminator Honors to a guardsmen shouldn't cost ten points, but giving it to a Space Marine Veteran Sergeant should, because he'll benefit far more from it then the lowly guardsmen will.
And just out of curiousity, what are terminator hounours ?
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Thanks, Pandora, that's exactly what I meant.
Terminator Honours (as far as I know) are an insignia somewhere on the power armour meaning something like: This marine is qualified and trained to use terminator armour, meaning (probably due to extra training or the weight of the armour they've been accustomed to wearing or something like that) they get an extra attack. I thought that Veterans might have been able to take them, but I wasn't sure, so I didn't put that in my post.
My point is it costs 10 points even on a Space Marine and as this new unit can get extra WS it has potentially even more value, however so it is not overpriced it is best to stick with 25 for the model and 10 for the honours.
The different points cost dependng on model is completely irrelavant as these are near enough basic SM and I was saying they should be 25 based on costs for a near enough basic SM.
Okay, let me put it another way: as they are, the Deathseekers cost more than Possessed or any cult marine and are frankly not as good.