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I was talking with a mate last night and we came onto this idea. Just wanted to see what you guys make of these initial WiP rules for a Cron Dread.
0-1 Necron Dreadnought. 175pts
WS4 BS4 S6(10) I2 A4 AV F14 S13 R12
Right Arm: Warscythe Dreadnought CCW w/ built in Gauss Flayer
Left Arm: Dual Gauss Cannon
Right Arm, may replace the CCW with the one of following:
Dual Gauss Cannon + 50pts, Dual Heavy Gauss Cannon +75pts
Left Arm, may replace the Dual Gauss Cannon with one of the following:
Warscythe Dreadnought CCW w/ built in Gauss Flayer + 25pts, Dual Heavy Gauss Cannon +75pts
The CCW built in Gauss Flayers may be upgraded to built in Guass Blasters OR Particle Projectors at +10pts each
May be equipped with an Portal for +50pts
May select the following items from the Necron Wargear list at the points costs given there:
Gaze of Flame
A Tomb Spyder within 6 inches of the Necron Dreadnaught may attempt to repair any Waepon Destroyed or Immoblised result on the Dreadnought on the roll of a 5+. In addition, Crew shaken and Crew stunned results are ignored.
Scarab Swarms within 6" may attempt to repair Immoilised or Weapon Destroyed results on a roll of a 6 OR Crew Shaken and Stunned results can be negated on the roll of a 4+.
Each unit may only make one repair attempt per turn, but the repair attempts may take place individually at any point in any phase. Units making a repair attempt may not perform any other action druing that phase, and the Dreadnought must also remain stationary in any phase in which a repair attempt is made.
A Dread equipped with an Portal may teleport a single unit in a similiar way to a Monolith. In the Movement phase in the same a maximum of 10 Necrons may be phase teleport and re-emerge. Atleast one model from the teleported unit must be within 12" of the Dread before teleportation, and all models must be deployed atleast partially within 2" of the Rear of the Dread. If the Dread is in combat when the unit is teleported then the teleported unit is not destroyed, but instead joins the fight. The unit counts as charging in the coming combat phase.
Feedback welcome! Just need to figure out a modelling concept for it now...
Last edited by Phoenix; February 24th, 2008 at 20:32.
Dude seriously it's way to overpowered and considering i'm a cron playter that's saying a lot the armour is o high considering it's weapons and and portal ability. the range of the portal shoud e in their
AV 13, 12, 12
WS4 BS4 S6(10) I2 A4 Ld10
Right Arm: Warscythe Dreadnought CCW w/ built in Staff of Light
Left Arm: Dual Gauss Cannon
Right Arm: Dual Gauss Cannon + 50pts, Dual Heavy Gauss Cannon +75pts
Left Arm: Warscythe Dreadnought CCW w/ built in Staff of Light + 50pts, Dual Heavy Gaus Cannon +75pts
Living Metal: As Monolith
Teleportation: The Dread has a portal at the rear through which it may teleport a maximum of 10 Necron Models in the Movement phase. must be within 12"
Last edited by forumjayz; February 24th, 2008 at 17:07.
Very neat idea
I was just thinking it could be something like....
Necron Dreadnought 0-1
AV 12, 12, 12
WS4 BS4 S6(10) I2 A4 Ld10
Right Arm: twin linked gauss blaster OR warscythe + partical projector
Left Arm: twin linked gauss blaster OR warscythe + partical projector
Right Arm: duel guass cannons + 50pts, duel heavy gauss cannons +75pts
Left Arm: duel gauss cannons + 50pts, duel heavy gauss cannons +75pts Partical whip + 80 pts
Additional upgrades: the drednaught may take up to 100 points of wargear from the necron wargear section EXPECT veil of darkness, and the others that do not apply to vehicles.
Living Metal: As Monolith
Repair: the Necron drednaught maybe repaired by Tomb Spyders, If there is a tomb spyder within 6 inchs of the drednaught any crew stunned results are reduced to crew shaken and when a drednaught sustains a armement destroyed or a immbolized on a roll of a 6 it is repaired.
I decided the tomb spyder rule since it would be cool to see tomb spyders have a better use and more of a viable unit.
Ooh! the repair rule i like... would give Spyders another nice role. 0-1 also yes... and maybe it could take up 1 Elite and 1 Heavy slot too?
Particle whip upgrade would be too much i think, though i like the Cron wargear access.
Im also thinking ill make the built in Staff of Light an optional upgrade...
Ill edit the first post so far.
This unit could be a very usefull replacement for the absence of a reliable tank hunter, it seems the best things necrons got right now is lucky glancing hits, and the heavy destroyer is hard to use competitively. I can just imagine right now of 4 heavy gauss cannon shots a turn...
Hmm... it has just occurred to me. $ Heavy shots per turn, from a slow moving thing which cant really fight in that case. And it costs more than either C'tan! Possible points revision needed i think.
hahaha agreed on that phoenix the point's might be a bit to much and the wargear will make that even worse don't think that's usefull to be honoust. nobody is going to make a 400 pt single unit rather take a C'tan in that case to be honoust.
- Whatever the AV (14, 13, 12, etc.), I think it should be standard around the entire model.
- Living Metal, Repari, and Portal should be the mainstays of this unit.
- It is points heavy as has already been pointed out.
- It could do without the limitation if competetively priced.
- I don't think it should access to Wargear.
- As it is with all Necrons, save the Lord, it has too many options to be Necron-ish. Necrons seem to make things for specific tasks. That said, I would make so that it would have two load-outs, one standard and one upgradable. A combat version (with Warscythes, +1A, and SoL equivalents) and a ranged version with some sort of Heavy Gauss Cannon or something completely new, but having the Gauss rule. This could be a pair of TL-Heavy Gauss Cannons or a pair of Gauss Cannons.
gauss_storm's version is more in line with what I imagine.
Karmoon: "well.. any kore = good kore" 12:35pm PST 23 May 2007
I've been thinking about this idea for a little while and heres waht ive come up with (all weapon upgrades can be bought for both right and left arms, and one additional upgrades may be taken)
WS 4 BS 4 AV 12 , 12 , 12 , S(4) 8 , A 4
weapon upgrades: Twin linked gauss flayers + 15 , twin linked gauss blasters + 20 , twin linked gauss cannons +40, twin linked heavy gauss cannons +60, warscythe and partical projector +20 points, flaying blades (plus 1 to attacks) +8 points.
Additional upgrades: Power Matrix +80 points, I'll make them come back +30 points
While buying the power matrix you amy choose to select 2 ability of which It can use per game, and one power per turn as normal.
1. Portal up to 10 necrons at least artially within 18" may phase out and remerge from the drednuaghts portal
2. Nominate one necron unit within 12" of the drednaught and that turn the unit's Iniative is increased by 1 and its weapon skill is increased by 1.
Living metal: (same as monolith)
Repair: ( any tomb spyders within 12" of the drednaught may attempt weapon destroyed, and immoblized on the drednaught on a roll of 6, additionally in the presences of tomb spyder all crew stunned results are reduced to crew shaken.
I'll make them come back: If bought the drednaught essentially allows the player to count any pariahs in a 12" radius as having the 'bonics' rule
It would be cool to see some more survivability from pariahs. But yeah thats my take on this idea.
I don't argue with the Necrons possible need for a unit but I wonder about the fluff of it. Maybe some kind of automated war machine along the lines of a TS?....wtvr
My thoughts would be that the dreadnoughts would all be equipped with the same weaponry, and also necrons have a tendency to have either a single weapon or claws, (TS again differs from this)
Instead of a vehicle I'd think it would be more along the lines of a larger more deadly TS that's customized more for war.
For a vehicle version though since that's what this thread is considering;
WS:4 BS:4 S:6 ( A:2(+1) AV:12 (all around) 180pts
Two heavy Warscythes (grant +2 S) w/ incorporated Gauss blasters (get 4 shots)
Warscissors (counts as 2 CC weapons and warscythe +2 S) and a single Gauss Cannon
-Swap out Gauss Cannon for Heavy Gauss cannon at +10 pts.
Many legged (cannot be immobilized)
Repair via Tombspider (I find the fluff of that appealing)
I mostly wanted to keep the necron ideals of being tough and always moving foreward no matter what kind of damage is taken (hence the *many legged* add-in) the gauss rule, but also the dreadnought's efficiency in cc and range.
Have it look relative to a Tomb-Lord except with dual warscythes, and a wraith upper body?