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Having thought of the distinct lack of options for Necron units, even at the Apocolypse level, I wanted to come up with some nifty fluff creature that is both great to play and play against, but also one hell of a sight to see while having unique abilities. I threw together the Breached Necrodermis; keeping the Nightbringer in mind for the moment, but could easily work for the deceiver too, or whatever of the two remaining Star Gods you wanted to use fragments of.
Fluff... The Star Gods physical incarnations can only be contained through the special metal forged by the Necrons; the Necrodermis. If breached, the essence of the C'tan bursts forth and shatters the mortal world before returning to their non-coporeal form in the cosmos. The Nighbringer is often seen feeding on the death in its and its followers wake. The more they consume, the more powerful the Nightbringer becomes. At the eventual peak, the Necrodermis can no longer sustain the essence of the Nightbriner and it is breached unleashing its massive energies onto anyone nearby. Very few times noted since the first return of the Necrons, there have been sightings of the Nightbringer attempting to maintain its pressence in the material universe. So powerful has the Nightbringer become, that its energies desperatley attempt to maintain themselves by prolonging the cataclysmic explosion of its shell. The Nightbringers shell begins to crack in certain areas, exploding off only a few feet before the black energies strike out through the breached hole to grab onto the fleeing piece. An unholy sight for even the most stalwart to see, as if they were viewing the slow details of the Nightbringers demise in all its chaotic and firey glory. The C'tan tries to feed itself more energies through destroying and consuming anything within reach, but fails to realize it only excels its demise. And without feeding, it grows to weak too maintain its energies and falls to pieces. It is unto witnessing the very sun burning itself dry off all fuels, only to either explode or shrivel and die.
The Breached Necrodermis, 950 Pts
WS - 8
BS - 5
S - 10
T - 9
W - 10
I - 4
A - 6
Ld - 10
Sv - 3+
Type - Gargantuan Creature & C'tan
Necrodermis Power - The C'tan is treated as a living Resurrection Orb and counts as like models for the purposes of Self Repair with a 6" range.
Erengy Field - The C'tan is seeping violent energies all around him that are dangerous to anyone nearby. If any unit rolls 1's against him in Melee combat they will suffer an automatic wound with normal armor saves allowed.
The Slow Death - The C'tan will suffer a single wound every turn it is in play. It cannot maintain its presence in the material world for much longer.
The Desperate Hunger - The C'tan must always move towards the nearest enemy unit and must assault when able. For any unit destroyed by the C'tan, it may regain a single wound on a roll of 4+.
Dying Scream - The C'tans psychic screams of its dying tormet can be heard by those nearby. Any any unit within 12" can only attempt to make a psychic test of any kind on a 4+. (Psychic affects of any kind, Tyranid Synapse, Chaos Warp Time, Eldar Guide, etc can only be used on a 4+ if within 6" of the C'tan regardless of whether or not they were intitially cast outside his range to start).
Dead Man Walking - The C'tan is essentially dead, it just refuses to admit its time has come. You must roll a D6 on every turn and accept the following...
1 - Nothing. The C'tan may act normally.
2 - Desperation. The C'tan becomes so desperate for nuritment that it gains fleet at the cost of a wound. This is not optional.
3 - I have become death. The C'tan revels in its demise and those about to die before it. All those around it realize the danger they are in. All models within 12" must take a leadership test at -1 or fall back directly away from the C'tan. This does not affect fearless units and cannot be used to force models off the board. The C'tan may not move, but can assault normally.
4 - Sweet serenity. The C'tan may not move as it contemplates its existance. It gains regenerate for this turn. May assault normally.
5 - Rupture. The C'tans shell explodes doing D6 wounds against any unit within 6" and may only take Invulnerable Saves against it. Vehicles are treated as being hit with a S6 attack per wound. It may act normally.
6 - Cataclysmic Rupture. The C'tan suffers one additional wound through a massive breach in its shell. It may not move or assault (although it may fight if assaulted) as it attempts to control the breach. Any unit within 2D6" suffers 2D6 wounds and may only take Invulnerable Saves against it. Vehicles are treated as being struck with a S8 attack per wound.
Death - If the C'tan is killed through starvation (IE, himself), he crumbles to stone harmlessly around his foes and is now treated as area terrain for the duration of the game. If the C'tan is killed through harmful means (IE, shot down by las-fire) he will suffer a Cataclysmic Rupture and remove any area terrain on a 4+ in range.
That's all I have for the moment. I'll mulling around some of the listed thoughts and thinking about new ones. I would love to get some feedback on him and see what others think. Tried to keep him fair, powerful and rather fluffy. Suggest as you'd like.
Last edited by Revelations; March 2nd, 2008 at 18:48.
You can't reason someone out of a position they didn't reason themselves into.
I love it, but I do think you should make it 900pts instead of 1000.
Post your army lists in the ARMY LIST section! Not that hard!
Done. This will be an intersting thing to see.
Post your army lists in the ARMY LIST section! Not that hard!
Hey, like it says in the Necronomicon, 'That is not dead which may eternal lie/and with strange aeons even death may die.
You may want to drop a few points, and instead add it as an apoc upgrade to a C'tan. This would mean you could make the upgrade C'tan specific, and make it a transformation. E.G. The C'tan rolls a D6 each turn. On a six he tranforms. Every unit he kills takes away one from the roll needed to transform. So if he killed (delt the last blow) to a unit, he would get 5+ for his Breach roll, instead of six.