Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Krull Fleshblade - Cost: 245 Points
Wargear: Wings, Brass Armour of Khornes, Collar of Khorne, Khornes Halberd
Special Rules: Monstrous Creature, Daemon, Mark of Khorne(included in profile), Khornes Fury, Furious Charge, Immune to Instant Death
Brass Armour of Khorne: This armour was fashioned by Khorne himself and it confers a 2+ armour and 5+ invulnerable save to Krull.
Collar of Khorne: On a 2+ any psychic attack or power that affects Krull is "dispelled". This includes area of affect spells that affect more than just Krull.
Khornes Halberd: Daemon Weapon. Krull gains 2D6 attacks. If the dice are a double 1, double 2 or double 3, Krull loses wounds equal to one of the dice. i.e. double 1 = 1 wound, double 2 = 2 wounds and double 3 = 3 wounds. If any of these are rolled, no attacks are made.
Khornes Fury: When killing in his name, a servant of Khorne is bestowed great power. However, when failing to do so, a grizzly death awaits you. As a daemon prince, alot is expected of Krull. If by the end of the game Krull is killed or fails to kill 20 models(independant characters, monstrous creatures and vehicles counting as 5), your opponant gains double his victory points. However if he survives "AND" kills 20 or more enemy models(independant characters, monstrous creatures, vehicles counting as 5), then you receive victory points equal to double his points cost.
Igor Pussfist - Cost: 210 Points
Wargear: Pestilence Mace, Psychic Power(Nurgle's Rot), Mark of Nurgle(included above)
Special Rules: Parasitic Infestation, Living Plague, Slow and Purposeful, Nurgles Protection, Fearless, Independant Character
Pestilence Mace: Igor carries a mace formed from the diseased rotten bones of his fallen enemies. For each successful wound(after any saves), the opponent loses 2 wounds instead of 1. Daemon Weapon.
Parasitic Infestation: Igor is surrounded by all manner of plagued creature; flies, maggots and nurglings. They make if very difficult to harm him directly as they often confuse or lash out at would be attackers. All attackers suffer a -1 to their BS and WS skill when targetting Igor directly. He is also considered in constant cover when it comes to combat.
Living Plague: Igor is a walking plague, hell bent on decaying everything he touches. As such he is incredibly reslient; his save is invulnerable and he gains +1 Toughness. As a Virus constantly evolves in the face of adversity, Igor has Regenerate.
Nurgles Protection: Igor is horribly mutated to the point he is unable to wear armour, however Nurgle has blessed him with a protective aura. Igor has a 5+ Invulnerable save.
-Write Fluff for Krull - To be done
-Write Fluff for Igor - To be done
-Visual Descriptions for Krull and Igor - To be done
-Creation of Slaaneshi character (ideas for names would be appreciated lol) - To be done
Version 0.3.2 - 13/03/2008
-Adjusted Igors Stats and Special Rules
-WS, BS and A decrease
-Removed Feel No Pain
-Changed Plague Sword to Pestilence Mace. Rules are identical however I thought a mace might be a unique touch because you dont see many about
-Modified several other rules thanks to suggestions from Revelations
Version 0.3.1 - 12/03/2008
-Added Nurgle Special Character - Igor Pussfist *edited
Version 0.2 - 05/03/2008
-Removed Daemon Blood ability - Too powerful
-Added Khornes Fury
-Added Monstrous Creature and Daemon to Special Rules(because well, hes a Daemon Prince lol)
-Adjusted Khornes fury. Kill requirement increased to 20 with independant characters and monstrous creatures counting as 5 kills
Last edited by RobtheGuru; March 13th, 2008 at 18:03.
intresting, first off id lower that deamon blood thing, deamons arnt immune to force weapons or neuro toxins or anything along those lines so why should he be? id change that rule to make him Feerless and immune to instant death as the deamon blood re knits his body.
The copller of Khorne will protect you from force weapons.
the points seems fair because you have counter balanced it with the nasty halbard!!!
PROUD TO BE IN THE BRITISH ARMY.
~~ Surrender and serve me in life, or die and slave for me in death~~
I agree with BrotherAzriel, but otherwise, I think he's great! I'd play against him lol
I like my women how I like my coffee! In a plastic cup! - Eddie Izzard
Cheers for the help. I added a new special rule. I guess its more of a bad thing because he will obviously draw alot of fire, but I was thinking of maybe adding a table that gives bonuses for a certain number of kills. For example once hes killed 10 he'll get feel no pain or something. Its just an idea, but I mean if ya could keep giving ideas etc, that would be cool.
The thing about Rules Development, is that for you to create a playable character, you must make the rules interesting enough to spice up your games but not so complex as to make rules arguements.
I'd say don't do the Table of additional bonuses, just keep him as he is for simplicity. You also do not want him to cost any more points than what he already is!
Other than that, I'll take him on!
Ok cool. Do you suggest i get rid of the Khornes fury rule?
Other than that, it seems that he would eat up 15 wounds no problem, it is the firepower that he would attract once your opponent is aware of his scary rules! I think it'll do just fine as a sneaky game winner
Hmmm.... I would say its fairly balanced for the most part. He has a 1/12 chance of losing his attacks for a turn and dealing himself a wound. I generally like pointing things out, but I'm not sure how I would point something like the halberd or Khorne's fury... both can be very good, but they can also be very harmful. I like it.
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
Current Rep: 1337
I've just updated him again. Probably for the last time today. But if anyone playtests him or has any ideas, please let me know in this post. If this works out well and people find Krull to be fair, ill move onto the other gods and make DP's for them.