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0-1 Adeptus Arbites: 7 points per model
Ws Bs S T W I Ld Sv
3 3 3 3 1 3 7 4+
Unit Size: 4-9 constables, with 1 sergeant
Weapons: shotgun, may take stun grenades for +2 points per model, may swap shotgun for shock maul and riot shield for +3 points per model.
Options: Up to two models may replace their shotguns with webbers for +6 points, Arbites grenade launchers for +8, or storm bolters for +4.
May upgrade the sergeant to a Veteran Sergeant for +6 points. The Sergent gets +1 A and may select up to 15 points of equipment from the Imperial Guard armoury.
Special Skills: Arbites Weapons
Arbites Weapons: Most weapons that the Adeptus Arbites use have a mainly non-lethal purpose, as the goal of the Arbites is to police, not to kill.
Arbite grenade launchers have a range of 18", but cause Pinning.
Webbers have these stats; R flamer template, S 3, AP -, Pinning.
Stun grenades have the following effect; On the turn an enemy charges, they do not get the additional attack. When charging, they count as frag grenades.
Shock mauls, on the roll of 6 to wound, count as AP 1. Riot shields add +1 to the bearer's armour save, as well they count as a close combat weapon.
Last edited by shammus_the_scout; April 17th, 2008 at 03:57.
They're more of a WH unit than guard. I mean, why would you want police in a warzone? There could be reasons, but on the whole I doubt that Military Personnel would really want policemen besides them, even a group as (relatively) tough as the Arbeites.
If nearby regiments regiments arrive in time, they could find themselves fighting alongside Arbites units, without any WH presence around at all.
Although, in general, you are probably correct - isn't there even a reference to Arbites in the WH codex? I think you can take Storm Troopers as Arbites in their codex.
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Also, in the Battle for Vogan (on Khai-Zhan a short distance from Cadia) the Adeptus Arbites' compound was able to hold out inside the city walls while almost all of the rest of the city was taken by Night Lord Chaos Space Marines and Rebel Imperial Guardsmen. The Adpetus Arbites' compound proved to be crucial in the eventual reclaiming of the city by loyalist forces.Although, it does happen quite frequently, if there's a mass insurrection on a planet, often the last group to continue fighting/hold out till the last is the Adeptus Arbites. I think this happened in one of the two last Imperial Armour campaigns, or possibly both of them.
There where no witch hunters (that I no of) in Vogen but there was certainly alot of guardsmen. Adeptus Arbites fighting with guard is very conceivable.
You wouldnt see them at the forefront of a crusade or anything, but its a characterful addition to a cityfight game I feel.
The name refers to facial hair, not playing style.Originally Posted by A news vendor's stand, London, June 1940