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Rules Development Here's the board for all you people with house rules etc you want to share or get opinions on

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Old April 22nd, 2008, 21:43   #1 (permalink)
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Default Codex: Adeptus Arbites

I know there was never an official one, but does anyone know of one?? I've tried searching a few places but I'm at work atm so my internet access is limited. I'm thinking of doing a small arbites army, around 600pts, so mainly need to know what it is they use. I know chimeras and rhinos, but what else other than that??

So just wondering if anyone knows of a house rules dex or something of the sort. Hope this was the right place to post.


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Old April 22nd, 2008, 22:32   #2 (permalink)
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Not sure how good this is, I have found it a bit odd, but I haven't read it all... you might want to check it out

http://asmodee0001.chez-alice.fr/AdeptusArbites.pdf
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Old April 23rd, 2008, 00:53   #3 (permalink)
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Here is another.

But if you just want to know what they use, and are not necessarily looking for house rules then I can just post it right now (well, what I know of at least).
Vehicles, besides Chimeras and Rhinos:
-Repressors
-Leman Russ - Mainly the standard kind, I believe, but it doesn't seem too stretched to include Conquerors and Exterminators. Demolishers, Vanquishers, etc. are probably a no.
-Bikes
-Various other vehicles like ground cars, probably some armored cars too, helicopters (or equivs), etc.
These are sort of iffy:
-Sentinels - they seem reasonable, but I can't guarantee it. People like to include these in house codices though.
-Land Speeders - according to Dan Abnett (in Eisenhorn, specifically Xenos); but they're probably a bit different from the SM type.
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Old January 18th, 2009, 08:53   #4 (permalink)
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There's mine
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Come look at my list at http://www.librarium-online.com/foru...s-arbites.html
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Old January 19th, 2009, 00:08   #5 (permalink)
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Bell of Lost Souls: PLAY-AID: Adeptus Arbites Mini-dex from BoLS


Set in the style of GW's books its got special characters, and a fluff section.
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Old January 23rd, 2009, 23:57   #6 (permalink)
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I'm a big fan of Shammus's.

I've been into Arbites for a while but every fan codex feels like kroot mercs. Just some stuff slapped together that can't really be made into a fully functional army. His isn't perfect, but it has all the major ideas presented in a balanced way and you could make something competetive out of it. I would just add sentinels.
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Old January 27th, 2009, 14:01   #7 (permalink)
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Here I found a nice and BIG arbitres army. Might serve as an inspiration.

http://hem.spray.se/kendoka2/arbites..._army_2000.jpg

As far as I know the arbitres appeared as models in first edition already. I found arbitres as support units for IG in the 2nd edition Black Codex. Maybe you should havea look there (if you're lucky to find 1st and 2nd edition tomes).
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Old January 28th, 2009, 02:11   #8 (permalink)
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Thanks bro, thats a nice thing to hear
What would you suggest I give sentinals as weapons options, cause I don't want them to have the same stuff as IG. Maybe...heavy webbers, water cannons, TL-heavy stubbers and double TL-Arbite grenade launchers?
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Old February 2nd, 2009, 10:10   #9 (permalink)
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Default Adeptus Arbite codex

Here is the link to the one I found. It is downloadable. Enjoy.
http://www.scribd.com/doc/10364164/W...deptus-Arbites
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Old February 3rd, 2009, 18:13   #10 (permalink)
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Wow, this thread is great! I've done some searching of my own in the past, but the only pdf codex I found was the black and white one with the giant eagle on the front, listed above. I'll have to take a closer look at the Bell of Lost Souls dex when I get home - that one looks really well done!

I'm just doing the finishing touches to a ~1000pt Arbiters army - but I move pretty slowly, so it'll probably take all spring to truly finish.

I like to look at unofficial codexes for inspiration, but I field my arbiters by using the Witch Hunters codex. That way I don't feel like I'm somehow cheating. I basically use Inquisitors and Inq Lords as Provosts/Judges/Marshals, and then servitors and stormtroopers as arbiters. And, of course, there's a cyber mastiff that counts as a familiar for my Inq Lord.

I'm also still finishing up a "Castigator Armored Truck", which'll use the Exorcist rules. And I think that maybe I'll need to get a few of those new Scout Bikes.... oooh, the possibilities...

Basically, I think the weapons/equipment available to a fluffy Arbiters force would be:
- shotguns. there's gotta be some shotguns.
- autoguns, lasguns, hellguns, and grenade launchers are common.
- webbers are a classic, as are water cannons - these could possibly follow the rules for plasma and flamers, respectively? You could simply say that casualties aren't necessarily dead, just "out of action"...
- light vehicles, such as sentinels, armored trucks, and light tanks are definitely possible.
- and, bikes are pretty fluffy too.
- finally, human statlines and not-really-great armor sv's fit the fluff, so guardsmen, stormies and servitors fill the part nicely.

I would suggest reading through the imperial guard, witch hunter, and daemon hunter codexes, as possible bases for an arbiters army.

EDIT: oh, and snipers fit the fluff, too. I field a sniper team and count them as a vindicare, I just say the spotter represents the vindi's extra wound.
- power mauls and riot shields are also trademarks.
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Last edited by Abraham Lincoln; February 3rd, 2009 at 18:25.
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