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| Rules Development Here's the board for all you people with house rules etc you want to share or get opinions on |
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| | #1 (permalink) |
| Member Join Date: Jan 2008 Age: 26
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Rep Power: 23 ![]() | So just wondering if anyone knows of a house rules dex or something of the sort. Hope this was the right place to post. |
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| I suck... Maiden neck... ![]() Join Date: Oct 2004 Location: Denmark (DK) Age: 20
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Not sure how good this is, I have found it a bit odd, but I haven't read it all... you might want to check it out http://asmodee0001.chez-alice.fr/AdeptusArbites.pdf
__________________ -lurking in the shadows of LO. Officially diagnosed by Tekore Quote:
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| | #3 (permalink) |
| Archmagos ![]() Join Date: Aug 2007 Location: Luna
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Rep Power: 35 ![]() ![]() ![]() ![]() ![]() ![]() | Here is another. But if you just want to know what they use, and are not necessarily looking for house rules then I can just post it right now (well, what I know of at least). Vehicles, besides Chimeras and Rhinos: -Repressors -Leman Russ - Mainly the standard kind, I believe, but it doesn't seem too stretched to include Conquerors and Exterminators. Demolishers, Vanquishers, etc. are probably a no. -Bikes -Various other vehicles like ground cars, probably some armored cars too, helicopters (or equivs), etc. These are sort of iffy: -Sentinels - they seem reasonable, but I can't guarantee it. People like to include these in house codices though. -Land Speeders - according to Dan Abnett (in Eisenhorn, specifically Xenos); but they're probably a bit different from the SM type.
__________________ There is no such thing as a plea for innocence in my court. A plea for innocence is guilty of wasting my time. Guilty. - Inquisitor Lord Fyodor Karamazov |
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| Kibbutznik Join Date: Nov 2006 Location: Toronto, Ontario
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There's mine
__________________ The Adeptus Arbites... Come look at my list at http://www.librarium-online.com/foru...s-arbites.html |
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| | #5 (permalink) |
| Junior Member Join Date: Jul 2008 Location: Between a Rocky Road and a Hard Placemat Age: 17
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Rep Power: 17 ![]() | Bell of Lost Souls: PLAY-AID: Adeptus Arbites Mini-dex from BoLS Set in the style of GW's books its got special characters, and a fluff section. |
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| | #6 (permalink) |
| Member ![]() Join Date: Aug 2006 Location: Illinois, USA Age: 24
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I'm a big fan of Shammus's. I've been into Arbites for a while but every fan codex feels like kroot mercs. Just some stuff slapped together that can't really be made into a fully functional army. His isn't perfect, but it has all the major ideas presented in a balanced way and you could make something competetive out of it. I would just add sentinels. |
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| | #7 (permalink) |
| Junior Member Join Date: Jan 2009 Location: Scotland
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Here I found a nice and BIG arbitres army. Might serve as an inspiration. http://hem.spray.se/kendoka2/arbites..._army_2000.jpg As far as I know the arbitres appeared as models in first edition already. I found arbitres as support units for IG in the 2nd edition Black Codex. Maybe you should havea look there (if you're lucky to find 1st and 2nd edition tomes). |
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| | #8 (permalink) |
| Kibbutznik Join Date: Nov 2006 Location: Toronto, Ontario
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Thanks bro, thats a nice thing to hear What would you suggest I give sentinals as weapons options, cause I don't want them to have the same stuff as IG. Maybe...heavy webbers, water cannons, TL-heavy stubbers and double TL-Arbite grenade launchers?
__________________ The Adeptus Arbites... Come look at my list at http://www.librarium-online.com/foru...s-arbites.html |
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| | #9 (permalink) |
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Here is the link to the one I found. It is downloadable. Enjoy. http://www.scribd.com/doc/10364164/W...deptus-Arbites yellow_fever |
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| Senior Member ![]() Join Date: Sep 2005 Location: Stirling, Scotland Age: 24
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Wow, this thread is great! I've done some searching of my own in the past, but the only pdf codex I found was the black and white one with the giant eagle on the front, listed above. I'll have to take a closer look at the Bell of Lost Souls dex when I get home - that one looks really well done! I'm just doing the finishing touches to a ~1000pt Arbiters army - but I move pretty slowly, so it'll probably take all spring to truly finish. I like to look at unofficial codexes for inspiration, but I field my arbiters by using the Witch Hunters codex. That way I don't feel like I'm somehow cheating. I basically use Inquisitors and Inq Lords as Provosts/Judges/Marshals, and then servitors and stormtroopers as arbiters. And, of course, there's a cyber mastiff that counts as a familiar for my Inq Lord. I'm also still finishing up a "Castigator Armored Truck", which'll use the Exorcist rules. And I think that maybe I'll need to get a few of those new Scout Bikes.... oooh, the possibilities... Basically, I think the weapons/equipment available to a fluffy Arbiters force would be: - shotguns. there's gotta be some shotguns. - autoguns, lasguns, hellguns, and grenade launchers are common. - webbers are a classic, as are water cannons - these could possibly follow the rules for plasma and flamers, respectively? You could simply say that casualties aren't necessarily dead, just "out of action"... - light vehicles, such as sentinels, armored trucks, and light tanks are definitely possible. - and, bikes are pretty fluffy too. - finally, human statlines and not-really-great armor sv's fit the fluff, so guardsmen, stormies and servitors fill the part nicely. I would suggest reading through the imperial guard, witch hunter, and daemon hunter codexes, as possible bases for an arbiters army. EDIT: oh, and snipers fit the fluff, too. I field a sniper team and count them as a vindicare, I just say the spotter represents the vindi's extra wound. - power mauls and riot shields are also trademarks.
__________________ Armies: Tyranids: 2500 pts Imperial Guard: 1000 pts Witch Hunters: 1000 pts Last edited by Abraham Lincoln; February 3rd, 2009 at 18:25. |
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