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When staging a war in a city, you will often have to contend with masses of panicking civilians.
(((NPC-> Non-Player Controlled. An NPC unit's entire turn can be effectively accomplished completely without the choice processes of any players.)))
NOTE: The Civilian unit is considered a NPC unit and its turn is thus played in between the players' turns (yes, it does have 2x as many turns as the players) The unit can never be pinned. Also, when organizing the mob, keep the models in a roughly circular shape.
Civilian --- unit size 10-50
all stats are 1 with no armor save
Mob Mentality - Between player turns, roll a scatter dice and 3d6. If it rolls on-target, the mob does not move. If it scatters, move the mob the direction indicated. If the mob scatters into a wall/building, simply place them next to it. (NOTE: This IS the mob's movement phase. It has NO attack or assault phase)
Mass Confusion --- This unit can be engaged in close combat. However, it can also simply be within 1 inch (i.e. intermingled with the models) of a player's unit. As a result you CAN move through the mob, but you may be TRAMPLED!
NOTE: The mob unit is immune to ALL close-combat related moral checks (such as falling back and thus sweeping advances). The mob unit is also never considered to be "locked" in close combat and can therefore move as normal even when in CC.
Mob Hysteria --- Infantry can shoot through the mob after performing the appropriate leadership test; however, enemy units being shot at behind the mob gain a 4+ cover save. If a unit passes the aformentioned cover save, remove 1 civilian from play. For practical reasons, consider the mob a mobile size 4 barrier.
TRAMPLED! --- Moving within 2 in. of any of the mob models is considered as moving through dangerous terrain. Roll accordingly. Armored vehicles are NOT affected by this rule.
Mob Herding --- If the mob is tank shocked or if a monstrous creature comes within 3 inches of any of the mob models, the mob will move 2d6 inches directly away from the direction the tank/mostrous creature came from. If the mob is moved in this fashion, disregard the mob's next 2 movement phases. NOTE: It is the player's choice whether or not an armored vehicle is shocking the mob or simply moving through it. HOWEVER, monstrous creatures will ALWAYS result in Mob Herding. (Think of this as the tank may or may not be hitting civilians, but a monstrous creature will always cause a panic.)
Last edited by cooliox; April 28th, 2008 at 23:28.
Cool, sounds like a fun fluffy thing you can use in a game, instead of another unit trying to kill everything. Would cause alot of problems in movement with civilians running around, which leads you back to the fluffy part; if you were evil you wouldn't think twice about unleashing a hail of fire to advance. While space marines or Imperial Guard (Im not saying they're "good" they're just evil in a different way) would use the poor civilians as human shields.
Thanks for sharing this.
Now if only GW could release some plastic men/woman/children models >_<
Could make for a very interesting city fight mission come to think of it. Have both sides trying to round up and "evacuate" groups of fleeing civilians, both sides trying to hunt down each others transports in order to steal groups that have already been picked up ect
say extra 5VP per group
Games Workshop Online Store — Mordheim Frenzied Mob
They aren't plastic but still weak civilian prey. They are WHFB types and not 40K but people in 40K are very much like civilians from olden times. Throw in a few spare legs and torsos from Cadian and Catachan Imperial guard and their numbers could be bulked out considerably.
I think going after civilians with my Tyranids would be fun. I have always wanted a herd of prey that consists of females and young to be rounded up instead of always having to deal with soldier types.
Thanks for the advice and critique! I'll try to update it later with inexpensive models you can buy to act as civilians...
"There is no such thing as innocence, only degrees of guilt."
I like this idea a lot actually, I was working on some civilian mobs of my own (though with a more civilian riot feeling than one of panicked fleeing). I think a few small changes could be made though. Here are some of my ideas:
Rather than make it impossible to shoot through the civilian mob, make it so that any unit firing through the civilian mob (after passing appropriate leadership test) give the unit behind a cover save (4-5+ depending on civilian density) and for every successful cover save, a civilian dies. (You could also randomize hits with the missed shots.)
Also I feel that the mob should be able to be tank shocked. I don't know about you but If I was part of a mob fleeing for my life and I saw a tank coming at my I'd flee the other way. In the same sense people should be able to assault the mob if they really wanted to, although the civilians would automatically disengage at the end of melee ensuring that it did not get tied up.
Anyone, feel free to ignore any of these suggestions if you want. Either way, I like the idea.
Gargrimz Green Deff
W:10 D:4 L:5
This is a pretty interesting idea.
I was thinking that the unit should be able to be assaulted and shot at. The universe is an unforgiving place, and while Guard, Marines, and Tau might care about the civilians, pretty much everyone else probably won't. Even some human forces, like Dark Angels and the Inquisition, won't hesitate to kill civilians if they get in the way.
I also like Morkai's suggestions.
There is no such thing as a plea for innocence in my court. A plea for innocence is guilty of wasting my time. Guilty.
- Inquisitor Lord Fyodor Karamazov
1) It would be frustrating trying to figure out what was trying to move through the mob and what was in CC with it. (This is also why they can't be tank shocked. Think of it as they are ALREADY panicking and running around.)
2) Certain races (such as Orks) would outright kill the entire mob if they assaulted it.
Orks just want to have fun shooting their big guns or swinging their axe/sword/knife/whatever, if there's something in the way, then it's even better.
Chaos Marines wouldn't care what was in the way, Khorne Marines want to kill anything available.
You have to allow them to be the targets of attacks, because that is all they are....targets.
Mysterious Member of the ANZAC Clan
The only thing I see to change is the "all stats are 1"...a normal human has Str. 3...so why would a frenzied, terrified, adreneline-pumped mob be Str. 1???
That's a tiny thing though...great, great idea!!!!!!
"When Space Wolves call upon Russ or the Emperor in battle, it is to witness the deeds of Men and to judge The Fallen."
- Meditations upon the Fang