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The following rules are for using hive tyrants which have been captured and converted by necrons. If people like these rules i may do some for a carnifex.
Hyybrid necron hive tyrants have recently, although extremely rarely, been seen on battlefields against the necrons. They appear to be the next step up from phariahs. Living specimens captured by the necrons and then implanted with their technology, controlling their minds, forcing them to kill for the necrons. Currently, only hive tyrants have been sighted like this, although there is no reason to beleive this should continue to be so. The most disturbing implications of this though, is not having to fight them, but the mystery of how they can exist. If the necrons have created them recntly, then this means necron technology is still advancing, and not, as currently believed, stagnant.
Pariah tyrants are made using the rules for hive tyrants in codex: tyranids, with the following rules:
Pariah tyrants may take any biomorphs, but you may wish to model them differently, e.g. an extra necron head for enhanced sense.
Pariah tyrants may not take psychic powers or synapse, as the necrons block these things from use.
They may also not take devourers, deathspitters or spinefists, as these use symbiote creatures the necrons would not control. Barbed stranglers may be used, although the seed is replaced with a guass shot.
Pariah tyrants may take any of the following weapons at the point costs listed, using up 1/2 of a weapon slot on the phariah tyrant. This is because they each take up only one arm: particle projector (staff of light) 10pts, guass cannon, 25pts, heavy gauss cannon 30pts. duplicates do not count as twinlinked.
pariah tyrants who take the lash whip and bonesword pay +10 points, and automatically provide the necron equivalent of the catalyst power to all necrons within 6" automatically. (in addition to the cost of the weapon)
Pariah tyrants have a 5+ WWB save, to represent the weaker effect of the implants it has been "gifted", and may take it even if there is not another phariah tyrat within 6".but do not count towards phase out either way. (this is to balance the loss of synapse.)
Heart of metal: pariah tyrants may be upgraded to have a ressurection orb for a heart. This also increaes it's WWB to 4+. This costs +50pts.
Pariah tyrants are 0-1 choices and are elites choices. I think this is a fair place to put them.
Let me know what you think about this. I hope you agree it's fluffy and fair. At some point i'll put on picture on my one.
Last edited by avatar of khaine; June 16th, 2008 at 16:19.
It just looks like you want to fit in a tyrant into your army with a weak excuse. You even make it better than most units of both codexes.
Sleeping, not dead.
Removed by the moderators.
what do you mean weak excuse? What's wrong with the fluff? And anyway, i don't use pariah tyrants very often, i just made up some rules for a modelling project i did. Anyway, how is it more powerful than a normal tyrant exactly?
First, you keep mispelling "Pariah".
Second, Necron Pariahs are named so because they have a so-called "Pariah Gene".
Third, Tyranids do not have said gene, and since the hive is based on a semi-telepathic link between the synapse creatures (one of which are the Tyrants) it would be entirely pointless for them to.
Fourth, I believe Jaffar_Hasad referred to allowing WBB rolls for the cyborg Tyrants and permitting them to use the Catalyst power. You might also want to replace the lash whip and Bonesword with more Necron-like options.
ok, the name bit i accept. I just based that on the process of creating it being similar to that of pariahs, with tyrants instead of asaassins. A different name was tomb tyrants.
i thought the WBB save balanced the loss of the synpse power, and the reasoning behind the bonesword is as follows: it's a sort of amplifer to the tyrant's psyhic power, so the necrons could replace the psyhic power with some of their weird voodoo.
spelling corrected, thanks
To be honest, this seems to be a bit of a weak fluff-reason to get a Hive Tyrant into a Necron army. Necrons regard all living creatures as "cattle". They manipulated human DNA to create the Pariah gene to create pyschic nulls in order to provide weaposn to combat the psychic powers of the old ones, as they had none inherent to them (being metal critters and all...). The Necrons probably did not intend for Pariahs to be the basis of teh Culexus temple of the Adeptus Assasinorium..although each dead psyker is a good pysker as far as they are concerned (they are masters of the materium, but can never hope to match the powers of the immaterium hence the goal to seal it off from the materium)
They could possibly create a genetic manipulation of a Hive Tyrant, however, as we all know that Hive Tyrants are spawned by Norn Queens, the Necrons would need to actually genetically manipulate a captive Norn Queen, and implant their Pariah-type gene to them, and then change the way in which Tyranids:
1) "Think" - they thin as a hive mind, manifested as a Shadow in teh warp when there is a big enough rpesence
2) "Comminicate" - Hive Tyrants are node creatures for teh Hive mind, and comminucate with each other and the Hive Mind through their pyschic links
3) Catalyst power is a manifestation of the link - think of it as the Hive Tyrant using a similar power to the Emperor Palpatine whipping up the Senate in a frenzy or making his Star Destroyers work better in unison, effectively being puppets to his will. Any creature, no matter how fanatical, can be pushed even further if they are the puppets of something else...How would a Tyrant provide this "push" to Necron constructs?
yes, they do see all living creatures as cattle. Since the c'tan can't eat tyranids, they might as well use them somehow.
1.) The Pariah tyrants do not "think" they are controlled utterly by the necron implants. Thier bodies are basically puppets.
2.) Again, the tyrant itself doesn't communicate with non-necron things, and they would communicate with necrons the same as they do. You seem to think they'd need to communicate with other 'nids
As for catalyst... i think it makes sense, the bonesword is used as an amplifier for a necron field which allows necrons to keep together for a monent after being destroyed, so it's, as i said originally, not catalyst, just the equivalent. Or, alternatively, if you wanted to use these rules or show a friend or whatever, you could just take the bonesword option out.
I never claimed they had the pariah gene, if you read the rules, so they "just" have to capture and implant a tyrant.If you think the name doesn't make sense, call it the tomb tyrant. in fact, i declare it to be the tomb tyrant.ok, the name bit i accept. I just based that on the process of creating it being similar to that of pariahs, with tyrants instead of asaassins. A different name was tomb tyrants.
That seems to answer all the issues.
I would say it would be best avoid all Tyranid weapons on the Tomb tyrant. A Hive tyrant isn't a single creature, it is a combination of many creatures. All of these creatures are Tyranids like the Hive tyrant. These weapons are not only a part of the body but also a part of the mind, the Hive tyrant may not even work without them. There is also more than a little fluff showing what happens to anything that tries to control them, they are always enslaved to the will of the weapon. Tyranid bio-weapons would overide the Necron implants and send the thing on a rampage. You will find biomorphs are symbiotes too and there is no way Necrons could tame them with little comprehension of Tyranid bio-tech.
A better idea for Tomb tyrant would be to say the Hive tyrant has died and the Necrons have re-animated it to some extent and replaced damaged parts with Necron bits and pieces. Such as give it access to Necron weapons but make it in many ways a Zombie, lower WS, BS, I, A etc. I think an Necron Hive tyrant is a cool idea. However I think simply scooping up the Hive tyrant and giving it flimsy Necron implants so Necrons can have a cheaper monstrous creature is not a good idea.
This is kinda feeble.
They just don't mesh well, 'Nids and Necrons. It just wouldn't fit in. If you REALLY wanted to have some sort of peen-enhancing gribbly in your army, think up some sort of Necron levitthan, and use comparable stat-lines/rules. This is like nailing two opposed things together and hoping that people'll let it slide.
It's not fluffy, and it's hardly fair.
How about changes to how biomorphs are modeled:
acid maw: could be represented by guass designs on CC weapons
adrenal glands: necron spine running down it's back for faster power transfer
bioplasma: The tip of necron weponin it's mouth
enhanced senses: Necron head, heavy destroyer "eye", something necron over it's eyes
extended carapace: either the same or carapace with necron additions
flesh hooks: the same, these aren't symbiotes
implant attack: added ripping spikes on weapons
Symbiote rippers: scarabs
Toxin sacs: additional necron "muscles" outside the arms
Toxic miasma: chronemotron (obviously you have to model a chronemotron first)
Winged: same as before, necron enhanced to lift the extra weight.
No tyranid ranged wepons may be taken.
I never actually meant for it be just a hive tyrant with guass cannon or whatever anyway.
Yes, i think a zombie tyrant works better. How about 2 init, 3 WS, 6 S instead. This brings it more in line with other necron stuff, and weakens it, so it's not as good points value as the tyrant but is still pretty good.
Leech, i agree with your fluff for it, thanks.