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Rules Development Here's the board for all you people with house rules etc you want to share or get opinions on

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Old October 8th, 2008, 01:00   #41 (permalink)
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and dont forget about the repressor

Adeptus Sororitas Repressor


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Old October 8th, 2008, 01:00   #42 (permalink)
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how about this for praetors only

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F:10, S:10, R:10, BS3

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Old October 8th, 2008, 01:02   #43 (permalink)
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What are the rules for said Repressor?
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Old October 8th, 2008, 01:05   #44 (permalink)
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70 points 11, 11, 10 bs 3

has water cannon, transports 10

why dont you just download the unofficial codex? it was made by a group of arbite players. thats why i use it.
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Old October 8th, 2008, 01:17   #45 (permalink)
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Well, I wanted to make my own with rules that I thought were less complicated.
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Old October 8th, 2008, 01:19   #46 (permalink)
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then use the unoffical codex as a backbone, instead of rewriting the whole thing. the codex is filled with fluff that makes alot of what i said true. im telling you stuff from fluff in the codex and other arbite sites.
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Old October 8th, 2008, 01:21   #47 (permalink)
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Some of the stuff in this codex is based off the other codex that you were talking about. I read through all their fluff, and used it here, but htought that the rules could use some simplifying. Thats all. I appreciate your help
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Old October 8th, 2008, 01:24   #48 (permalink)
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dont get me wrong, your codex put the aribites into my view and is why i want to build an army, i just feel that more stuff from the codex should be put in. i am simply trying to help you out.
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Old October 8th, 2008, 01:34   #49 (permalink)
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Some new units could be: Chaplain (actually in the Arbitors force), Verispex Squads, Judges. Leman Russes are actually a very known tank in the Arbiters. Add some Hellhounds, which actually is very possible to have to smash large mobs of cultists, and maybe some Basilisks because they play defense every time.
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Old October 8th, 2008, 01:46   #50 (permalink)
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Thanks
What units do you think could be added?
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