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I may be wrong, but was it a recognised tactic for cavalry to charge, impact and then retreat from combat to charge again? I did this a lot in Total War, worked brilliantly with French Knights and was beautiful to see all the bodies flung around like rag dolls after the lances hit.
I was thinking how this could be implemented into WHFB.
When a cavalry unit is engaged in combat and in it's own turn, it may choose to flee up to twice it's movement characteristic away from the enemy in a direction chosen by the moving player. To flee, the unit must have a musician to signal the tactical retreat, and must succesfully pass a leadership check. If successful, all models in base contact with the unit may make one free opportunity attack against the fleeing unit and may reroll misses. After retreating, the unit may reform for free in any direction it chooses.
I thought the free reform would be necessary to prevent the following: flee, spend a turn reforming to face enemy, charge again. Using a free reform allows the unit to charge again next turn and still allows the unit to be shot at by the enemy.
I think the free reform is exactly what makes it way too powerful. If you run away from me at full speed during your turn, I expect to be looking at your back during my turn. The way you've written it... a unit can move a full 4X it's base move in one turn, and reform at the end? I think if you want to voluntarily flee, you should do just that, use the existing flee mechanic. Enemy tries to pursue, just make the rally automatic if they escape.