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I have a Apoc game coming up this weekend and I just recently finished my first big forgeworld project a warhound titan. Best part is only one person in my gaming group even knows i have it and he doesn't know it's painted (should be a surprise since i haven't painted much else i own)
However i would like to get some quick tips on how most people play it as i see some questions coming up.
How to determine armor facings?
(I have modeled mine with magnets holding the torso to the legs so it can actualy pivit at the hip. Do i go with the leg posistion or the torso as i'm likely to turn it towrads what ever target i'm firing at.)
Blast templates, and other models?
(Seeing as the titan can obviously be considered multi leveled as other models or vehicles even can be placed underneath it. When getting shot at by blast templets do you resolve hits againsts the people below but say the titan is hit based on legs or torso, or make the shooter declare before firing, if he's shooting at the top and thus only hitting titan or legs possibly both but less likely on the warhound?)
Determine from torso positioning, not leg position...the torso will generally be the more vulnerable part of the titan. If you hadn't modelled it mobile, you would have to twist the model from the base, so this is consistent.
On the second art - I don;t really know - let tohers answer this one :-)
i'd say if aiming at something underneath it, it can scatter onto the titan as normal if it scatters over a leg.
There are two ideas if aimed at the titan in the first place. either place over the titan's body and if it scatters it misses as they aimed for the extremely high up main body or have it scatter like normal and that represents the chance of the round ricocheting and hitting the ground.
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Killed a Revenant Titan in one shot.
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