Welcome to Librarium Online!
Just thiught I would post up my rules for some feral units , to use with the new ork codex.
I have only done limited playtesting, so feel free to try these out and give me some feed back!
0- 2 Boarboys.(Fast Attack slot)
Boar Boys. 15 pts.
Unit Composition;- 5 to 15
Special rules .
(*The war boar is a viciuos tempered mount of muscle and bone, with homocidal tendancies equal to its rider.Therefore each Boarboy counts as two orks for Mob Rule Checks.)
ONE unit may upgrade thier boars to cyboars this costs 5pts per boy and 10 pts per nob.
All members of the unit then gain T4(5).
All Cyboars are fitted with a Big Red Button,(linked to some potent squig extract injection system.)
ONCE per game the owning player can use the Big Red Button, and the Cyboars count ALL movement related dice as rolling 6s for the rest of the turn.(Difficult terrain tests, falling back, run, etc.)
One boar boy can be upgraded to a Nob ...10 pts.
He may replace his choppa with;-
Big choppa .....5 pts.
Thanks for reading , comments welcome.
I like it, although I'm not sure if the big red button rule is that orky.I'd maybe make them take dangerous terrain tests for all movement if they use it, but also allow them to reroll attacks or give them an extra attack or strength or something. Kudos for making up some rules for them though!
I like the big red button rule, but they should still roll dangerous terrain tests. They can move automatically 6", but might take some casualties....
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