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after losing to many horde armies in 5th ed, and seeing the idea in another forum something needs to balance the power of troops choices. more specifically armies that use 3 or 4 squads of twenty or thirty and just sit them on an objective. SoB armies like this can be unbeatable due to the fact that I can't kill that many models in 6 turns. To offset the power of troops someone had suggested that the the old bottle test from necromunda and one like the tau ethereal effect be used. This makes it so that you can't min max just dump all your points into troops and take a bare minimum hq. Ironically the troops are only scoring units was supposed to balance things in 5th ed and now it makes min maxing even more common. Going back to the subject at hand leadership tests when everyturn when you have lost atleast 25% of your army and when your hq dies seem to make fearless worthwhile to have after they nerfed it horrible. This will make armies like the grey knights, blood angels, and all of the other CC non horde armies work much better.
Well I have to disagree ... SOB has worse armour the MEQ, and at on average 231 points per squad of 20 (That is off the top of my head) They wouldnt have much to back it up ...
Also with the High Leader ship that SOBs have this wouldnt help anyone.....
Sisters Of Battle "Order of the Holy Flame"
Nids "Splinter Fleet Bestia"
only if 3+ is different from 3+. But the main point that I was getting at is also bringing the feel of some of the non human races in game to what it is in fluff, like necrons becoming cold unfeeling machines, orks never running, and the unstoppable tyranid horde that you have to kill everything. It's not all about balance so much as changing every mission from being basically a meatgrinder slug fest into a game where strategy is much more central to the theme.SOB has worse armour the MEQ
I think Bestia is referring to the SoB not being as hard as MEQ because MEQ is not just a reference to armor saves of 3+, it also includes T4. So SoB have a serious disadvantage at T3.
That aside, why in the world would you refer to SoB as a horde army?
I've played games where my CSM had more models on the table than the SoB.
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
I could see them being hordish....if allied with IG! My suggestion, by the way: Templates. Lots and Lots and Lots of templates. Horde armies are allergic.
"Speed is life! You go slow, you die!"
-Sgt. Unther, Mechwarrior 2: Mercenaries
Is the OP calling for more importance on leadership-psychology ?
Because if this is ths case I agree.
However the current game is such a holistic mess , altering anything has can have massive reprocussions on game play.
Most of the other games I play build moral and command mechanics into the basic game.
40k is a fun dice rolling game, to use you kewl citadel minatures in!
Trying to convert it into a tactical wargame /simulation is practicaly impossible!
Its much easier to use another rule set, or develop your own from scratch....
You could always use Necromunda rules as well, but the game mechanics of most weapons have changed significantly since 3rd Ed Warhammer 40K/Necromunda
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