Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
The following is an attempt to upgrade the Chapter Approved deathwatch Kill team to fit in with the new codex. Comments and criticisms welcome. Especially on points cost and balance
Any Imperial army may take the following unit as one of its HQ choices, it does not count as the mandatory HQ.
Deathwatch Space Marine Unit .. 290 Points
Captain 6 5 4 4 3 5 3 10 3+
Librarian 5 4 4 4 2 4 2 10 3+
Veteran 4 4 4 4 1 4 2 9 3+
Special Issue Ammo
Frag grenades and Melta Bombs
(Captain has Iron Halo)
(Librarian has Force Weapon instead of Chainsword and Psychic Hood)
And They Shall Know No Fear
Teleporters (Deep Strike)
Preferred Enemy : Xenos (Eldar(including Dark eldar), Kroot, Ork, Tyranid or Necorn)
(Librarian is a Psyker)
The Captain may be replaced with a Librarian for free.
The Librarian may select 2 powers from Codex Space Marines as normal. He can be upgraded to an Epistolary at +50 pts
May include up to 5 additional Veterans at +30 pts per model
Any Marine may exchange their Chainsword and/or their Boltgun for one of the following:
Storm Bolter, Combi-weapon +5 pts
Power weapon, lightning claw, plasma pistol, storm shield +15 pts
Powerfist +25 pts
Thunderhammer, chainfist, Relic Blade +30 pts
Two Veterans may exchange their Boltgun for one of the following:
flamer, meltagun, missile launcher + 5 pts
Heavy Bolter, plasma gun, Heavy flamer + 10 pts
Heavy Bolter is equipped with Hellfire shells and a suspensor.
Each time the Heavy bolter is fired, but before rolling any dice, the unit must decide which way the Heavy Bolter is going to fire.
Hellfire Round : see Space Marine Codex
Suspensor: Heavy Bolter become Range 18" Assault 3
Normal: Fires as normal Heavy Bolter
True grit: Models count their boltgun as a bolt pistol in each assault phase, except if they charged (or counter charged)
Preferred Enemy. Select one enemy type when creating the list. USR
Teleporters. Models deep strike as if they were wearing terminator armour (so teleporter homers will work)
And They Shall Know No Fear. see Codex Space Marines
Combat Tactics see Codex Space Marines
Combat Squads. see Codex Space Marines
Counter Attack. USR
Special Issue Ammo. see Codex Space Marines
Arch Overfiend & Grand Despot
I currently play:
Doom Eagle Space Marines
Hive Fleet Omega Tyranids
Goff Ork Boyz(dead)
Tau of O'me
Inquisitorial Xeno Hunters
and my attempted foray into fantasy
'Dark Angel Green' Dark Elves in need of fluff
PMd you my general thoughts but shouldnt they have bolt pistols as standard?
Currently play: 4000+ of Black Legion
The old chapter approved works fine. Its only the wargear for the captain and the options for the libby where it comes a little unstuck.
As for the list:
true grit, remember no bonus attacks for charging.
Transport, Rhino, Drop pods and Razorbacks.
Cant really think of anything more. As for prices well i dont own the new marine dex so cant help you there. Also why have you got rid of the normal marine for 20 pts?
Urm i know i dont have the new marine dex but those stats look abit familiar, should you be posting that?
Im sure if you asked nice you could just use the old marine dex anyway.
I hear and I forget, I see and I remember, I do and I understand
Success is the ability to go from failure to failure without losing your enthusiasm.