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    Codex Heresy/ Primarch Rules

    Ok Guys a year ago now I sat down and though why is there no Primarch I decided I would write some now a year on I have just finished an unoffical Codex called Codex Heresy (which is sadly to large to post on the forum .. it tis 60pages long and 7.25 M here are some of the rules situated in the Codex which you can discuss and use if you wish.

    The Codex contains rules for the Emperor!!!!!

    I have added much of the Primarcjhs fluff, the majority I wrote from reliable sources.
    Note...These rules are meant to be used in Apocaylpse.

    ALSO NOTE: These rules were written in the form of 4TH ED so may need revising.

    This is not the whole of Codex Heresy just the bits I though relavent to copy/ paste to the forum as I have said the whole codex is too large.

    ANGRON: I understand since the writting of this unoffical codex Angron has been done by chapter approved in white dwarf for apoc. Simply ignore those rules and use these rules if you wish for the Primarchs present to be accurately contrasting and comparitivly fair in points and stats. ( As I have play tested.)

    P.S Some of the text may be jumbled or oddly sized due to the forums posting system ebcause i have copyed this straight from a word document.


    Primarchs are immensely strong and formidable foes, even the weakest are beyond the power of the strongest mortals. Without wargear, a Primarch stands taller than a fully armoured Astarte; he can survive the strongest of attacks and walk away only scratched. To represent this Primarchs stats are unnaturally high, the reason for this is that they are only really designed to fight one another, after all this was their overall downfall. Primarchs are also meant to be used in games of Apocalypse because of

    These rules apply to all Primarchs and there father the Emperor, for these principles were actually passed from him to the Primarchs via cloning. Each Primarch may also include additional special rules, to see these go to a Primarchs specified page number.

    Independent Character: All Primarchs are Independent Characters.

    Godly being: All Primarchs have 2D6 armour penetration and counts as having at least a power weapon.

    Inspiring: Friendly models in 12'' are at +1LD and +1A

    Leader of Men: All friendly models in line of sight of a Primarch may re-roll morale checks.

    Instant death: Primarchs cause instant death (note, this does not affect other Primarchs or monstrous creatures. Primarchs are immune to instant death.

    Know you’re Brothers/Sons: When Primarchs attack each other in anyway the other Primarchs invulnerable will be decreased to 4+ for that Primarchs attacks.

    Duel: If another Primarch is in 12'' of your Primarch he may declare a duel, this duel will not end until one of the Primarchs is the victor this duel can not be intruded on by any other models except Primarchs.

    Godly terror: Enemies within 12'' are at -1LD.

    Bodyguard: Primarchs have a body guard of their finest warriors, such as a command squad, a pair of Chaos Lords/Space Marine heroes or a squad of Honour Guards taken from the rules presented on page 62.

    Weapon in each hand: Primarchs DO NOT gain any additional attacks for weapon in each hand, such as a Bolt Pistol, because they are already included in a Primarchs attack characteristics

    Primarch of the Dark Angels, The Lion, Grand Master of the Order

    Jonson's capsule landed on Caliban, Caliban was located close to the realm of Chaos causing mutation and corrupted to spread wildly. By all standards it should have been the most dangerous world in the galaxy next to Catachan, killing most within a minute. The world was covered in jungles with creatures long warped beyond recognition. The ruling elite lived within vast stone castles, designed to shelter them from the planet's many dangers.
    He landed in a remote area of the planet, far from any local human inhabitation. There are no records of how he survived in the jungle in his early years and he should have died within minutes of exposure to the planet. He lived for a decade with no one to aid him and only his own company. At the end of this decade he encountered his first humans.
    It is said that Jonson was found by a group of Knights from a group known only as The Order during one of their quests across the planet. One of their number was a man named Luther and he sensed something about this wild man, prevented his fellow Knights from gunning him down, and brought Jonson back to their Fortress Monastery and named him 'Lion El'Jonson' which means The Lion, the Son of the Forest.
    Jonson quickly grew up and adapted to the customs of the planet's inhabitants. Luther and Jonson became good friends and seemed to compliment each others abilities and skills. The two warriors spread the name of the Order and with knowledge of their successes Order inductions rose sharply each year, resulting in the need to build more Monasteries.
    It is said that, at his height, Jonson led a planet wide crusade to rid the world of the taint of Chaos. Luther used his oratory skills to convince many of the other monastery Grand Masters joined the Order in this quest and within a decade the planet was free from Chaos. The planet now prospered like never before, trade was able to move freely without fear of assault by Chaos creatures. Jonson was recognized as Supreme Grand Master of the Order and ruler of Caliban. It is said that the first taint of jealousy was seen in the eyes of Luther here.
    Eventually a unit of the Emperor's forwards scouts rediscovered Caliban. It is said that the two men automatically saw their connection and Jonson was quickly given command of the Dark Angels. Luther and the rest of the Order were formed into Dark Angels reinforcements. Jonson then left with the Emperor and the majority of the Dark Angels, leaving Luther as a garrison.
    Years passed and news of Jonson's victories kept coming back to Caliban. Luther soon changed from the honorable knight he used to be to a man full of jealousy and hatred towards Jonson, his jealousy overcoming his common sense.
    Horus Heresy

    Jonson was fighting in the Shield Worlds with Leman Russ and the Space Wolves when news reached them of Warmaster Horus's betrayal. Both Legions set off for Terra but couldn't arrive quickly enough to protect the Emperor. Jonson, wracked with grief, returned to Caliban to reinforce his Dark Angels and recover in general. When the ships arrived in orbit, they were hit by a savage salvo of fire from the surface. The fleet pulled back and Jonson tried to find out what was happening. He learnt from a merchant ship that Luther had poisoned the minds of the Space Marine garrison on the world and taken control. It could only be seen by Jonson as the taint of Chaos. Jonson's fury was let loose and the planet suffered. He ordered a systematic bombardment of the planet, destroying everything they could to rid the world of Chaos for all time.
    The planet burned and the defenses were easily whittled down. Jonson led his forces personally against the defenders who had taken refuge in the Order's Fortress Monastery. Jonson found Luther and saw him to be completely corrupted, nothing of his old friend had survived. Luther had been elevated to a strength equal to Jonson by the Chaos Gods and the two met in a combat the likes of which would not be seen again. They leveled the monastery but the planet was also taking a heavy toll. The bombardment began to crack the surface of the planet, the Dark Angels in orbit unable to see the damage they were doing.
    The battle between Luther and Jonson was titanic, but ended with a psychic attack that mortally wounded Jonson. Luther then realized what he had done, as if a veil had been lifted from in front of his eyes. He fell to the floor, unwilling to fight any more, but it was too late for Jonson. The gods of Chaos realized they had lost again, and sent a massive warp storm to wrack the surface of the planet. It then broke apart under the strain, destroyed all but for the monastery of the Order which had been protected by vast force-fields. When the Dark Angels descended to the, now, asteroid, they searched the ruins and supposedly found Luther mumbling that Jonson had been taken by the Watchers in the Dark and would return one day. The Dark Angels could not find any trace of their Primarch. The rest of the Dark Angels who had been converted by Luther were sucked into the warp and scattered around the galaxy, now named The Fallen.
    The final secret that only the Emperor is believed to know, is that buried even deeper within the Rock than Luther, Jonson lies sleeping, waiting with the Watchers in the Dark for the time when he will be needed again, to lead the Dark Angels in a new and greater crusade.

    Lion el’Jonson

    Pts WS BS S T W I A LD SV / IN
    1250 8 8 8 8 6 6 6 10 2+ 4+

    Weapons and Wargear:
    Lion Sword, Lion Helm, Artificer Armour, Master Crafted Bolt Pistol, Frag grenades

    Special Rules:

    Lion Sword:Created by skilled artisan, this weapon exists at the same time in the material world and in the warp so it can be used to negate the powers of chaos. It counts as a master crafted power weapon, which may re-roll wounds against Chaos daemons.

    Lion Helm: Worn by Lion El'Jonson it takes the form of a winged space marine helmet. Built into the helmet is a protective force field which can be activated even when the helm is not being worn. To represent this all friendly models in 6” of Jonson gain a 4+ invulnerable save.

    Primarch of the Emperors Children, The Phoenician,
    Prince of Pleasure, The Phoenix…


    The Primarch-child was found on the resource-poor world of Chemos. Dependent on interstellar trade for food, and cut off from the rest of the galaxy by ferocious warp storms, strict rationing and improvisation could not prevent the slow death of the people of Chemos. When the capsule containing the infant Fulgrim plummeted to the planet, the scouts who recovered the child pleaded with the leaders of the settlement of Callax to spare the child's life, as orphans were seen as a strain on already stretched resources and normally put to death.
    Named after a long-abandoned god of the people of Chemos, Fulgrim soon became a legend in his own right. At half the age of his fellow workers, he was able to fulfill his obligations to the continual running of Callax with ease. He quickly grew to understand the technology he had to work with, and began to modify it, increasing efficiency dramatically. By the time he was fifteen years of age, Fulgrim had risen from the rank of worker, to become one of the Executives ruling the settlement. Learning of the gradual deterioration of both Callax and all the other settlements of Chemos, Fulgrim decided that he would save his world.
    Under Fulgrim's leadership, teams of engineers traveled far from their factory-fortress, reclaiming and repairing many of the far-flung mining outposts. As minerals poured back into Callax, Fulgrim supervised the construction of more sophisticated and energy efficient machinery. As recycling efficiency grew to the point where Chemos was producing a surplus for the first time in years, Fulgrim began to foster a re-emergence of art and culture, aspects of humanity sacrificed in the struggle for survival. The other settlements allied themselves with Callax, and fifty years after arriving on Chemos, Fulgrim was its sole leader.
    The Great Crusade
    It was not long after this that the planet's isolation came to an end. From the grey sky came a flight of dropships, armoured and battle-scarred, each bearing the same symbol, a two-headed eagle. On hearing of this, some fragment of memory stirred in Fulgrim. Chemos had no formal army, but the dropships' landing zone had been surrounded by the Caretakers, the police-soldiers responsible for maintaining order in the factory-fortresses. Fulgrim sent word to the Caretakers to stand down and allow the visitors from above into Callax.
    In his spartan quarters, Fulgrim was faced by armoured warriors from the stars. Their faces bore the scars of many battles, and from their shoulders hung scrolls listing their achievements. Their armour and weapons were finely-worked, and their banners and pennants were works of art. Fulgrim recognised that these men were not merely advanced, but civilised - his lost brothers from the stars had preserved the arts he had longed to return to Chemos. From the midst of these warriors stepped their leader, the Emperor of Humanity. Fulgrim surveyed him and, without a word, knelt and offered his sword. On that day Fulgrim swore to serve the Imperium with all his heart. From the Emperor, Fulgrim learned of the distant world of Terra, of the Great Crusade to reclaim the sundered galaxy, and of his own origins. It is unknown when exactly this event occurred; however, it is recorded that the construction of a starship for the Primarch of the III Legion was completed around 160 years before the beginning of the Horus Heresy.2
    Travelling to Terra to meet his new Legion, Fulgrim learned that an accident had destroyed the majority of the gene-seed designated for his legion, and without their Primarch, replacing it was a slow and laborious process. Fulgrim came to address the two hundred Space Marines of his legion, and the words he spoke were said to inspire the Emperor so much that he named the legion the Emperor's Children, and allowed them to bear the sign of the Aquila, the double-headed eagle that was the Emperor's personal symbol, on their power armour.1
    Fulgrim became driven by the notion that his Legion should strive to live up to this honour and the perfection of the Emperor and his vision of Imperial culture. This drive to achieve perfection soon applied to all things the Primarch and his Legion became concerned with, from military tactics to the embrace of artistic culture that didn't exist on Chemos to their very appearances. Fulgrim was a particularly imposing sight, with shimmering white shoulder-length hair, large, friendly-seeming eyes and a mouth that was never far from a smile. His armour was of the finest quality, and intricately decorated. Over it he often wore one of a variety of high-collared cloaks.2
    Fulgrim was anxious to make his contribution to the Great Crusade, but the comparatively small size of his Legion meant that the Emperor's Children were placed under the command of Horus and his Luna Wolves. Horus and Fulgrim grew close to one another while pacifying the Eastern Fringe. Eventually, swelled by recruits from both Chemos and Terra, Fulgrim was soon able to lead a crusade of his own, bringing countless worlds into the light of the Imperium.1
    During this time, the Emperor's Children initiated the Cleansing of Laeran, a campaign that required great effort, dedication and sacrifice from the Imperial forces. At the conclusion of this campaign, Fulgrim acquired a trophy from the field of battle; a xenos-manufactured sword recovered from a Laeran temple. He would begin to wield this sword more often than Fireblade, his customary personal weapon. With the benefit of hindsight, it can be recognised that the Laeran sword was a Daemon Weapon.
    Horus Heresy

    It is now believed that this daemonsword began to exert a strong chaotic influence over Fulgrim, and that the forces he had deployed against the Laer may have become tainted by the Chaos power Slaanesh. It is in this parlous spiritual condition that Fulgrim found himself at the centre of the emerging Horus Heresy.
    Whilst the exact timing and placement of it varies between versions of the story, it is clear that Fulgrim soon met Horus in person, demanding a personal account of his actions. Instead, Horus was able to sway Fulgrim to his cause. Fulgrim's respect for Horus allowed Chaos to find it's way into Fulgrim's heart, destroying Fulgrim's loyalty to Terra, and replacing it with burning desire to destroy the man who held humanity back from the perfection Fulgrim desired.1
    Fulgrim was immediately sent to meet with Ferrus Manus, Primarch of the Iron Hands. Great bonds of friendship and brotherhood existed between them, and Fulgrim felt that he could convince Ferrus of the righteousness of Horus' cause. He was wrong however, and their meeting did not go well, and concluded in violence. When next the brothers met, it would be as enemies.
    Their path chosen, the chaotic rot spread quickly, from Fulgrim to his lieutenants, the Lord Commanders of the Legion, then to company and squad leaders, and finally all but a bare handful of Marines followed the Emperor rather than Slaanesh. Perfection became perfect hedonism. When the loyalist legions arrived in the Isstvan system, the Emperor's Children were at the forefront of the fighting, aiding in the massacre of their former brethren. During the infamous Drop Site Massacre, Fulgim and Ferrus Manus met once again, and had their final and fateful duel. Fulgrim proved the victor, but discovered he could not bring himself to kill his brother. It was at this point that the daemon bound within the Laeran blade fully exerted itself, and Ferrus Manus was struck dead. Fulgrim was shocked into clear-thinking by the death of his brother, aghast at what he had done and at the horrific betrayal and carnage around him. In a further moment of weakness he agreed to the daemon's offer to send him to oblivion and allowed the warp-creature to escape from the sword. It took but a moment for it to posses him body and soul, trapping his consciousness in tiny corner of his mind. From that moment on, Fulgrim became a prisoner in his own form, his existence fully controlled by the Slaaneshi daemon.2
    Horus' rebellion spread, bringing the entire Imperium into civil war. All trace of decency amongst the Emperor's Children had vanished by the time they partook in the Siege of Terra. While other Traitor Legions assaulted the Imperial Palace, the Emperor's Children embarked upon a spree of terror and gratification amongst the helpless citizenry of Earth. Billions of defenceless civilians were used as experimental subjects in the effort to create ever-more powerful stimulants and pleasure-inducing chemicals, used to suffer daemons, or were simply killed to sate the bloodlust of the Legion.1
    After the Heresy

    When Horus was defeated by the Emperor, the Emperor's Children left a trail of depopulated worlds in their wake as they fled towards the Eye of Terror. As their supply of slaves was exhausted, they resorted to raiding the other Traitor Legions for fresh meat, and in the end were crushed by their angry brethren in a series of bloody wars. Finally, the Emperor's Children were shattered into bands of hedonistic fanatics. Warbands of the Emperor's Children are thankfully rare, for there is no fate worse than falling prisoner to them.
    As to the daemon who had taken over Fulgrim, it was elevated by Slaanesh to the rank of Daemon Prince - gifted with a serpentine form and multiple arms holding rapiers - and now rules over a planet of unending, unlimited pleasure. To this day, warbands of Emperor's Children and the Imperial Inquisition seek this world, but none have returned. Fulgrim himself was last seen in combat with Roboute Guilliman, the Primarch of the Ultramarines, where he slashed his brother's throat and laid him low with a fatal poison.

    Fulgrim (Please note, Fulgrim may only be used in the events prior and in the Battle of Istaavn V, commonly known as the Dropsite massecure.)
    Pts WS BS S T W I A LD SV / IN
    1300 8 8 8 8 6 7 6 9 2+ 4+

    Weapons and Wargear:
    Fire Blade, Artificer Armour, Master-Crafted Bolt Pistol, Frag Grenades
    Fulgrim may replace Fire Blade for the following:

    Laeran Blade…………………………………………………100pts

    Special Rules:

    Fire Blade: Fire Blade was known to be Fulgrim’s customary weapon; it was forged by Ferrus Manus the Primarch of Iron Hands, in a contest of between the pair. This contest would determine who were the best smith and master of the forge. The end result though was so challenging that each Primarch hailed the other as the victor, and handed to each other the weapons that they had created. Fire Blade has a flame feature which can be activated while in use, to show this, when Fulgrim has Fire Blade he can re-roll two failed wounds on enemies turn per in addition Fire Blade is a master-crafted power sword.

    Laeran Blade: The Laeran blade is a Slaaneshi Daemon weapon so therefore is counted as a Blissgiver for the purpose of playing games.(Note Blissgivers do not instantly kill Primarchs but Fulgrim still gains the +D6 Attacks to his profile.)

    Persuit of Excellence: Fulgrim like his Legion has an ever growing desire of ultimate perfection and will therefore pick foes of worthy strength so as to improve his skills. To represent this if Fulgrim is within line of sight and 18” from a monstrous creature or a model with 3 wounds or more, he will move his full movement and charge distance (even if not in range) towards that model. This will keep occurring until the model is slain or out of the 18” range.

    Daemon-Fulgrim, Prince of Pleasure. (Please note, Daemon Fulgrim may only be used in events following the Battle of Istvaan V, commonly known as the Dropsite massacre)

    Pts WS BS S T W I A LD SV / IN
    1600 10 8 8 8 7 10 8 10 2+ 4+

    Weapons and Wargear:
    Fire Blade, Daemon Armour, Mark of Slaanesh, Personal Icon

    Special Rules:

    Fire Blade: See opposite page.

    Herald of Slaanesh: Any unit missing to charge Daemon-Fulgrim must first pass a leadership test. If failed they may choose a different target to charge, which is not within 4” of Fulgrim or in the same combat.

    Daemonic Wings and Serpentine Body: Through his growth to daemon-prince hood, Fulgrim has gained some rather form changing mutations, the first a pair of wings and the second the body and tail of a snake. To show of this tremendous speed boost in games, Fulgrim may move up to 12” in the movement phrase and 8” in the assault phrase.

    Psychic Powers:
    Fulgrim has also in his elevation to daemon-prince has gained the ability to perform psychic powers he may use one of the following per turn.

    Lash of Submission: See codex Chaos Space Marines

    Wind of Chaos: See Codex Space Marines

    Primarch of the Iron Warriors, Prince of Iron…


    When the primarchs were scattered to the ends of the galaxy, Perturabo landed on a planet named Olympia. He was discovered climbing the mountains below the city state of Lochos. The guards, having realised this was no normal child, brought him before the Dammekos, the Tyrant of Lochos. Dammekos was intrigued by the child and brought him into his house and treated him as family. Supposedly, Perturabo never trusted the Olympians and refused to return any affection given by Dammekos. Dammekos spent plenty of time with his new son, but never got anything in return. Many saw Perturabo as a cold and brooding child but when considered that he had been thrown onto a world with no idea of his origins or purpose, this is perhaps a little harsh.
    When the Emperor arrived Perturabo immediately submitted himself to the Emperor's mercy and ousted the Tyrant of Lochus. Dammekos is said to have spent his remaining few years gathering forces to attempt to retake his power. He failed but created a current of unrest which would be used later.
    Great Crusade

    Perturabo led his Iron Warriors on a lightning crusade against the nearby planet of Justice Rock and its heretical Black Judges. The Iron Warriors went on to create citadels throughout the regions they fought in. Small numbers of Iron Warriors were left behind at these outposts, but Perturabo resented being forced to split his army. As time went on they were stereotyped as being the best army for sieges and garrisons, but eventually the Iron Warriors were so worn out that they simply began to enjoy the killing they had to do after the trenches were dug. It might well have been Horus who kept the legion on this role, allowing him to more easily sway the mind of Perturabo towards Chaos.
    It is widely acclaimed that Perturabo was envious of Rogal Dorn. He was annoyed by his constant reminders of the perfection of the defences on Terra. The other primarchs also kept Perturabo at a distance. This might have been because of his supreme command of technology, far in advance of anything the other primarchs could do. He is referred to as the 'comrade' who devised the best plan to avoid the defenses of Overdogg Mashogg, an Ork Warboss under attack by Leman Russ, leader of the Space Wolves, and Jaghatai Khan, Khan of the White Scars.
    Horus Heresy

    Perturabo was leading his Iron Warriors on a campaign to cleanse the Hrud Warrens on Gugann when he received news that his home world, Olympia, was in rebellion. Dammekos was long dead but demagogues had brought the people together and risen in arms. The thought of being the only primarch who could not control his own homeworld appalled him. Horus made the most of the opportunity by presenting Perturabo with a hammer named Forgebreaker. It is possible that this weapon was one by which the powers of Chaos could influence and manipulate the thoughts of the wielder. Alternatively it could have been seen to be a signing of a pact, a gift from Horus to Perturabo. Perturabo purged Olympia city by city, overrunning the fortresses he had built and sparing no one. By the time the massacre was over, five million Olympians had been killed and the rest put into slavery. Perturabo looked on in cold silence. After the pyres were burning, the Iron Warriors realized what they had done. They had changed from the saviors of the Imperium, destroying the Hrud one moment and the next they were committing genocide. Perturabo realized the Emperor could never forgive him for what he had done.
    It was in that time that disturbing news of the Horus Heresy and new orders came from Terra. Leman Russ and the Space Wolves had attacked Magnus and his Thousand Sons on Prospero. Horus had turned renegade with his legion the Sons of Horus besides some other legions. The whole of the Imperium was on the brink of a civil-war. The new orders were to join with six other legions and then to face Horus and his forces on Isstvan V. The result of the following battle was that the Iron Warriors, Night Lords, Word Bearers and Alpha Legion all joined Horus and destroyed the three remaining loyal legions on the Drop Site Massacre.
    After that the Iron Warriors were let loose and Perturabo relished the opportunity to fight in a way that did not rely on massive sieges and trench warfare. Because of their massive deployment throughout the galaxy, dozens of Warsmiths took over planets and demanded tithes to support the heresy. A large contingent of the Iron Warriors accompanied Perturabo to Terra where he supervised the bombardment and siege of the Emperor's Palace. Perturabo took a perverse pleasure in tearing down the defenses created by the vain (and often annoying) Rogal Dorn.
    After fleeing Terra following Horus' death, Peturabo took the opportunity to take vengeance on the Imperial Fists with a trap on Sebastus IV. The trap was known as the Eternal Fortress, a keep centred within twenty square miles of bunkers, towers, minefields, trenches, tank traps and redoubts. Upon hearing of this, Rogal Dorn publicly declared that he "would dig Perturabo out of his hole and bring him back to Terra in an iron cage".
    Rogal Dorn expected an honorable battle, but this was not to be. Beginning by isolating the four Companies of the Imperial Fists from their orbital support, Perturabo began to carefully divide his enemy and destroy them piecemeal. Some Imperial Fists managed to penetrate the defenses and reach the center of the Eternal Fortress, only to find there was no central keep - simply an open space watched by yet more defenses. The fortress was a decoy of no real value, surrounded by twenty miles of killing ground. By the sixth day of the siege, Imperial Fists Space Marines were fighting individually, without support, using the bodies of their own battle brothers for cover.
    The siege of the Eternal Fortress (later referred as the "Iron Cage") lasted for a further three weeks. Relief came in the form of Roboute Guilliman and the Ultramarines, but the siege left Rogal Dorn a broken man and rendered the Imperial Fists Chapter unable to fight for nineteen years. The gene-seed of over 400 Imperial Fists was sacrificed to the Dark Gods, and Peturabo was elevated to the rank of Daemon Prince of Chaos Undivided.
    Following this victory, the Iron Warriors fled to the Eye of Terror with and secured a new Daemon world named Medrengard, crafting a terrible fortress world where his soldiers ruled in vast towers. Today, the Iron Warriors give their greatest loyalty to Peturabo for saving them from sacrifice in the name of the Emperor.

    Pts WS BS S T W I A LD SV / IN
    1275 8 8 8(9) 8 6 5 6 10 2+ 4+

    Weapons and Wargear:
    Forge Breaker, Terminator Armour, Personal Icon, combi-bolter.

    Special Rules:

    Master of Siege: Perturabo has a talent for siege. To show this at the beginning of a game on a D6 roll of 4+, Perturabo can decide whether to be the attacker or the defender. This rule may not be used in specific campaign battles or in games which feature no attacking and defending players.

    Forge Breaker: Forge Breaker once belonged to the Primarch Ferrus Manus of the Iron Hands, after his death at the hands of Fulgrim, Forge Breaker was gifted to Perturabo from the Warmaster as a sign of his friendship. With it Perturabo can inflict blows of great strength upon his foes. In games, this hammer counts as a master-crafted power weapon, also in addition it gives Perturabo +1 to his strength (this is already included in his profiles). (Note Forge Breaker can not be used before the events of the dropsite massacre or if Ferrus Manus is included in the game, simply count it as a Master-Crafted Thunder Hammer.)

    Bombardment: Once per game Peturabo can call upon seige guns behind his main lines to bombard troop targets (no vehicles or buildings) D6 enemy squads may be targeted by a siege gun.

    Siege Gun:

    BS Range Str AP Type
    4 72” 8 3 Heavy 1, Blast

    Primarch of the White Scars, The Khan…


    It is said that Khan landed on a planet in the Segmentum Pacificus named (by the Imperium), Mundus Planus, or as the native population called it, Chogoris. It is a fertile world with wide, open, green plains and tall white mountains and blue seas. At the time of the Great Crusade, the people had developed to a black powder stage. A census shows that the dominant empire was a well organized aristocracy which had conquered most of the planet with well equipped and highly disciplined armies, maintaining armoured horsemen and tight blocks of infantry. Their leader was the Palatine, and he won all of his battles with his great army.
    To the west of the Palatine's empire was the Empty Quarter, a barren grassland with little resources, and as such was never invaded. It was home to wandering tribes of vicious horsemen who fought each other for their ancestral lands. The Palatine would sometimes lead forces in to capture slaves or merely to hunt the tribesmen for fun. Khan's legacy began here. He was found by Ong Khan, leader of a small tribe, who saw the Primarch as a gift from the gods. It is said he had a fire in his eyes, the sign of a great warrior. He was hated by the other tribes because of his ability to see beyond the constant warfare on the steppes.
    It is said the most influential moment in his life was the slaying of his father by the rival Kurayed tribe. Khan, even as a young child, was the greatest warrior of the tribe and gathered troops to avenge the death of his father. They moved on the Kurayed tribe and razed it to the ground, killing every man, woman and child in a killing frenzy. Khan took the head of the enemy tribe leader and mounted it on his tent. This is what shaped him into a man of fierce honour, loyalty and ruthlessness. From then on he swore to end the fighting, unite all the people of the steppes and bring an end to brother fighting brother.
    He fought hundreds of battles against other tribes and defeated hunting packs sent by Palatine. Each tribe they conquered was absorbed into the Talaskars and he made military service mandatory while splitting tribes up and merging them with others to remove tribal differences. His warriors were fiercely loyal to him and he promoted from the ranks based on merit and ability.
    Ten summers later as the tribe moved to their winter settlements, the primarch was traveling on a mountainside with a group of his followers. A vast avalanche pushed him and his group back down the mountain, killing the normal men. Jaghatai survived, but could not get back up the mountain in time before the tribe moved on. Khan was caught by one of the Palatine's hunting band. All that returned of that band was one mutilated rider with the head of the son of Palatine (who had accompanied the hunting band) and a note saying that the people of the steppes were not his toys any more.
    When the snows cleared, an enraged Palatine gathered a massive army and determined to march west to wipe the tribes from the face of the planet. He had however underestimated the power and ability of Khan and brought his usual highly disciplined army of heavily armoured warriors. This proved to be his downfall as they could not catch the lightly armoured tribesmen. The constant rain of arrows from the tribesmen took their toll on the tight ranks of warriors. Eventually the tribesmen defeated the army of Palatine, who escaped back to his capital with a select few bodyguards. The rest of the army was slaughtered, almost to the last man. After the battle, the tribal elders gathered and announced that Jaghatai Khan was now Great Khan of the whole land.
    Khan now began the long process of conquering the rest of the planet. He gave cities two choices, surrender or be wiped out. Most surrendered, but many were destroyed, utterly wiped from the face of the planet. Eventually they came to the palace of Palatine, where he demanded the head of Palatine on a spike. His request was obliged and he adorned his tent with his greatest conquest.
    In twenty years he had conquered the largest empire in the world's history. He now had the problems of ruling the empire, not something he had originally wanted. His people had no wish to rule these new lands, only to carry on living in the old ways. The people dispersed back to a tribal existence and Khan ruled over them all with his generals by his side.
    Six months later, the Emperor arrived and Khan knew at once that this man could fulfill his dream, to unite all of the stars above them in one mighty empire. In front of all of his generals, he dropped to one knee and pledged his service to the Emperor. He was given command of the fifth legion of Space Marines, the White Scars.
    Crusade and Heresy

    The lightning fast style of warfare that served Jaghatai Khan so well on the steppes of his homeworld proved to be equally effective on the many battlefields of the Great Crusade; the White Scars becoming involved in some of the bloodiest battles of the time. Khan and Russ were said to be the best of brothers and when these two Primarchs joined forces they were unstoppable.
    Their legend grew with the events of the Horus Heresy, the White Scars fighting on hundreds of worlds against the traitorous forces of Chaos. It is known that much of the Legion, including its Primarch, was present during the siege of the Emperor’s Palace on Terra. They recaptured one of the major space ports from Chaos to halve the reinforcements they could land on the planet. Khan also witnessed the Emperors last orders before he was placed upon the Golden throne.
    After the Heresy
    Jaghatai fought alongside his brethren for another seventy years, eventually disappearing into a region of space known as the Maelstrom. He is believed to have been in pursuit of the Dark Eldar responsible for attacking his home world during the Great Crusade, and has not been seen since.

    Jaghatai Khan

    Pts WS BS S T W I A LD SV / IN
    1250 8 8 8 8 6 6 6 10 2+ 4+

    Weapons and Wargear:
    Artificer armour, Master-Crafted Power Scimitar
    , Master Crafted Bolt Pistol, Frag grenades.

    Khan may swap his Scimitar for the following:

    Spear of the Khan……………………………………………………………………………………50pts

    Because of his frequent use of vehicles and lightning quick attacks, Khan may also purchase the following:

    Master-Crafted Bike…………………………………………………………………… …………75pts

    Special Rules:

    Master-Crafted Bike: Khans bike functions as a normal bike in the way that it adds +1 to Khans toughness and he gains a 12” movement. But this bike because of its craftsmanship when Khan is upon it he may re-roll difficult terrain tests.(Note must except final result).

    Hit and Run: If mounted on a bike, Khan may at the end of his assault phrase choose to break off from the combat. To do this he must roll D6, on a 4+ he can move 2D6 in the direction of which he charged. If he rolls below this he stays in combat. (Note this may only be used the turn Khan charges.)

    Spear of Khan: If the spear is taken Khan benefits from +1 to his strength when he charges in the assault phrase this lasts until the end of that turn.

    Leman Russ
    Primarch of the Space Wolves, The Great Wolf…


    When the Primarchs were spread throughout the galaxy by the forces of Chaos, one came to land in the far north west of the galaxy on a remote ice world named Fenris. If it had been any normal person, then he would have certainly died in the ice wastes almost immediately. He was supposedly adopted by a Fenrisian she-wolf and raised among the wolves, with his two wolf brothers "Freki" and "Geri".
    One extreme winter, the wolves attacked a village and stormed into the food storage facilities. The villagers fought off the wolves, but Leman Russ fought them off so viciously that all of his brothers escaped alive. Thengir, King of the people of Russ, sent a raiding party of hunters and villagers to remove this menace for good with poisoned arrows and knives sharp enough to slice through oak.
    The raiding party killed many of the pack, including the she-wolf. Leman Russ was shot many times, and then captured, and brought, bound and gagged before King Thengir. Leman Russ proved himself to be more than just another wolf, and was eventually taken in by the king himself.
    Among men for the first time, Leman quickly learn their skills, showing a natural aptitude for the way of the warrior. He learned to speak, and mastered their weapons - iron axes and swords. He was quick to roar with laughter or sing tunelessly and he slowly realized that he was more human than wolf, but superior to both. Eventually, Leman Russ became sufficiently civilized to warrant a true name. The King named him Leman (Leman of the Russ).
    Later in his life, he is said to have been able to turn back whole armies of the king's enemies by himself without a scratch, to tear whole oak trees from the ground and snap them over his back, and to wrestle Fenrisian Mammoths to the ground. When King Thengir died, there was no question as to who should succeed him. Therefore, King Leman Russ took to the throne.
    He was said to have been the best leader, no one could stand against him and it was not long before the tales came to the Emperor’s notice. The Emperor recognized this figure as a Primarch and traveled to Fenris. He entered Russ's court, cloaked in runes of disguise and confusion. The natives shrunk from this new presence. Russ refused to pay him homage as the Master of Mankind.
    Russ challenged the Emperor to a series of tests. The first challenge was an eating one. This the Emperor eventually lost as Russ managed to out eat him slightly.
    The second challenge was a drinking one. This the Emperor also failed, as Russ drank the entire feast out.
    For the third challenge Russ boasted he could defeat the Emperor in combat. This time, the Emperor defeated Russ, felling him with a blow from his power glove. Leman admitted defeat and swore to serve the Emperor.
    Just weeks later, Russ was placed at the head of his Legion and joined the Great Crusade. He was armed with a thrice blessed suit of armour and a new sword forged from the maw of the Great Kraken Gormenjarl and, apparently, the blade could cleave the ice mountains of Fenris in half.

    Horus Heresy

    Many years passed, and many more battles. Thousands of worlds were reconquered into the Imperium, but eventually the golden age came to an end. The Horus Heresy and Leman Russ were intertwined to begin with, but they were absent from the final battles. The Emperor sent Leman Russ and his Space Wolves to deal with Magnus the Red and the Thousand Sons legion, that the Emperor believed to be the true heretic. Prospero was assaulted and bombarded, thousands died within days. In the final battle between Russ and Magnus, it is said that Russ blinded Magnus and then broke the Cyclops' back, and just as Russ was about to deliver the final blow, Magnus said a word of power and sunk into the ground.
    Years passed after the Horus Heresy. Russ at a great feast with his Chapter in attendence stood and said "In the end I will return. For the final battle. For the Wolf Time." and left the Fang disappearing leaving only his helm. The tale of his disappearance is retold every thousand years by the Dreadnought Bjorn the Fell-Handed, the oldest dreadnought still in service. He is said to have served with Russ ten thousand years before. Every once in a while, the Space Wolves embark on what is called the Great Hunt, where they search the galaxy for their missing leader. Though they have searched far and wide, they still haven't found any sign of their Primarch Leman Russ.

    Leman Russ

    Pts WS BS S T W I A LD SV / IN
    1300 8 7 8 8 6 6 6 10 2+ 4+

    Weapons and Wargear:
    Artificer armour, Kraken Blade, Master-Crafted Bolt pistol,
    Fenrisian Wolves Fenri and Greki, Frag grenades.

    Russ may swap his Kraken blade for the following:

    Spear of Russ………………………………………………………………………………...75pts

    Special Rules:

    Kraken Blade/Frost Blade: Gifted to Russ by the emperor, this unique blade was forged from the tooth of a Great Kraken and is said to have the power to slice mountains in two. To show this the Kraken Blade is a master-crafted power weapon but also can re-roll one wound directed towards enemies per turn.

    Spear of Russ: This spear is of great power and contains the energy off which to strike down even the strongest of Russ’ foes, proof of this is that the spear was used to wound Magnus the Red, Primarch of the Thousand Sons during the battle of Prospero. To show this if Russ is equipped with the Spear of Russ he gains +1 to his strength when charging. In addition the Spear of Russ is a master-crafted power weapon.

    Impetuous: Russ and any unit he joins must always move a sweeping advance after winning any combat, no matter how many turns it lasted.

    Stubborn: When Russ is on his last wound, he gains +1 A.

    Fenri and Greki: These two fenrisian wolves are Russ’ most loyal of pets and are part of the wolf family that raised him; they accompany him to battle and always fight at his side. Fenri and Greki always stay within 4” of Russ and count towards the limit of models in the case of a transport vehicle. (Note these wolfs follow Russ where ever he goes, therefore they have no use for leadership they are considered as part of the same unit as Russ at all times. They do what he does.) There stats are the following.

    WS BS S T W I A LD Sv
    4 - 5 4 2 5 3 - 5+

    Body Guard: Russ may have a bodyguard of either a Wolf Guard or Honour Guard.

    Primarch of the Imperial Fists…

    Very little is known about Rogal Dorn's youth. It is believed that that he was raised on the planet of Inwit in the system of the same name by an ice-caste native to the Ice Hives of the world. The patriarch of the clan that raised him became as a grandfather to him, and taught him much of tactics. Even after he discovered he was not blood-related to his 'grandfather' Dorn held his memory in high value; he kept a fur-edged robe that had belonged to the man and slept with it on his bed every night. Eventually Rogal Dorn became the leader not only of his caste but of the whole world and then the surrounding region of space, ruling the Inwit Cluster as Emperor of the House of Dorn. But as the history goes, 40 years after his grandfather's death, the Great Crusade reached the Ice Hives of Inwit. Dorn greeted the Emperor at the helm of his enormous starship, the Phalanx, the seventh Primarch to be found.1 The Emperor welcomed Dorn, and returned the Phalanx to his care, making it the Fortress Monastery of the Imperial Fists.
    Great Crusade

    Dorn himself was fiercely loyal to the Emperor, and never once sought any favor from him. He exemplified the truth, and could never tell a lie, even if it would have aided his cause. Because of this, Dorn's statue stands as one of four on Macragge, next to that of Roboute Guilliman, Primarch of the Ultramarines.
    Dorn commanded his Legion and Expeditionary Fleets with peerless devotion and military genius. It was said that he possessed perhaps the finest military mind of the Primarchs, ordered and disciplined but still inclined to flashes of zeal and inspiration. His record of glories and achievements in the Great Crusade was second to that of Horus, and indeed the Warmaster had said that he esteemed Dorn and the Imperial Fists so highly that he reckoned if the Fists, noted masters of defense, were to hold a fortress against him and his Luna Wolves, the resultant conflict would result in a never-ending stalemate.
    Commonly dressed in armour of burnished copper and gold, Dorn also wore a red velvet cloak and unfurled eagle-wing motif was heavily present on most parts of his gear, most notably on a decorative section of his armour that rose above his shoulders. He had a stern and naturally unsmiling face, topped with an unruly shock of short, bone-white hair.3
    When the Emperor returned to Terra to build a capital worthy of ruling a million planets, Dorn went as well. Always having excelled in the construction of fortresses, he was tasked with designing the defences for the Imperial Palace. These would prove to be magnificent, and would be well tested in the following years. Fulgrim once asked if Rogal Dorn thought it could withstand the Iron Warriors legion, and Dorn's truthful answer infuriated Perturabo to such a degree they would almost destroy each other in battle years later2.
    Dorn and the entire Imperial Fists Legion were recalled to Terra to take up guard stations there near what would be the end of the Great Crusade.3
    Horus Heresy

    Before the Imperial Fists could arrive at Terra in full complement, the events of the Horus Heresy overtook them. Stranded for some considerable time by severe Warp storms, the Imperial Fist fleet eventually discovered the badly damaged Death Guard frigate Eisenstein, and so learned of Horus' betrayal. At first unwilling to believe it, Rogal Dorn was eventually convinced by several members of the Eisenstein survivors, notably Captain Nathaniel Garro and remembrancer Mersadie Oliton, that his brother Horus was staging a full-scale rebellion. Dorn therefore despatched the bulk of his Legion to the Isstvan III system on a war-footing. He himself returned to Terra with his veteran companies to bring word of the events personally.4
    Dorn was subsequently charged with bolstering the defenses of the Imperial Palace even further, and oversaw the construction himself. He felt he was marring the perfection and beauty of the existing structure in doing this, and regretted it, even though it was necessary.1
    Later, Dorn would be the one to find the bodies of the Emperor, Sanguinius and Horus. He was also the one to take notes from the crippled Emperor on how to build the Golden Throne.
    Post Heresy

    After the fall of the Emperor, Dorn was stricken with grief. He felt the Emperor's near demise to be his fault and led his Legion on a crusade of penitence across the Imperium. He was summoned back to Terra when Roboute Guilliman announced the adoption of his Codex Astartes, turning Legions into Chapters. Dorn was initially outraged at this proposal, feeling that the Imperium blamed him (and rightly so, he thought) for the fall of his brother marines. But realizing what damage another internal conflict could do to the fragile peace of the Imperium, Dorn agreed. This was a dark period in Rogal Dorn's life; he had both failed the Emperor and his legion faltered without the guiding light of the Emperor.
    Some controversy exists about the next event in Rogal Dorn's life. What is clear is that the Imperial Fists could not be as easily divided into chapters as, for example the Ultramarines could. The total commitment to the legion was bred into each marine and many didn't wish to form their own chapters. Dorn found the answer to this problem in meditation through self-inflicted pain, using a device known as the Pain Glove. The pain-induced vision revealed that his legion had to be redeemed in the eyes of the Emperor, and that the way to salvation was through pain and self-sacrifice.
    The 'collective pain' needed to cleanse the Chapter was decided by Dorn to be an Iron Warriors' fortress, the Iron Cage. Perturabo had built the massive fortifications to mock the Imperial Fists, and Dorn led his most die-hard followers in a siege that would last for several weeks. Followers of the Iron Warriors claim that the Imperial Fists suffered a crushing defeat, and that Dorn and his legion would have been wiped out if Perturabo hadn't prolonged Dorn's suffering so long that the Ultramarines managed to intervene.
    Imperial records indicate otherwise. The Imperial Fists had always been masters of siege craft, and even unprepared and at a disadvantage they fought like lions. Dorn stood as a giant in their midst, his mind clear with purpose after years of doubt and guilt. The Iron Warriors would have had to sacrifice their lives and Primarch to destroy the Imperial Fists, a price they weren't ready to pay. The arrival of the Ultramarines cut the conflict short and the Iron Warriors fled for the Eye of Terror. The Imperial Fists had suffered staggering losses, but they had proved their loyalty to the Emperor and cleansed themselves of earlier failures.
    What remained of the Legion was divided into three Chapters. The most zealous marines formed the Black Templars; the more rational and newly recruited marines the Crimson Fists and the ones most devoted to their Primarch and Legion remained Imperial Fists. Rogal Dorn spent the next twenty years rebuilding and reforming his chapter according to the standards of the Index Astartes.
    Rogal Dorn died fighting on board a Chaos ship, after attacking the first Black Crusade fleet with a vastly outnumbered force. Seeing the importance of attacking the enemy fleet while they were still preparing he relied on hit-and-run attacks until his reinforcements could arrive. Dorn died on board the Despoiler Class Battleship Sword of Sacrilege after leading a desperate attack on its bridge. His remains were recovered and his engraved skeletal hand is kept in stasis by his chapter.
    Dorn's corpse without his hands rests in a block of amber. His hands are within another room and only the Chapter Master has the right to engrave his name upon the bones. Each bone corresponds to former commanders. Left hand, the first metacarpal: Lords Bronwin Abermort, Maximus Thane, Kalman Flodensbog, the first phalanx of the thumb, Ambrosian Spactor, etc.
    Some claim that Dorn is still alive in M41, attending to the Golden Throne and its guardians, the Adeptus Custodes.

    Rogal Dorn

    Pts WS BS S T W I A LD SV / IN
    1275 8 8 8 8 6 6 6 10 2+ 4+

    Weapons and Wargear:
    Master-Crafted power sword, Master-Crafted Bolter, Artificer Armour, Frag grenades.

    Special Rules:

    Shrewd General: Dorn was an Impeccable Military tactician
    when it came to defending a fortress, to represent his diligent
    leadership and meticulous planning, if Dorn is the head of the
    loyalist side in a defensive mission, 50% of the troop units in
    the army (which deploy in the first turn), may be re-deployed
    following the opponents set up.

    Master of Fortifications: During his known lifetime, Dorn
    designed and built many fortresses, foremost among them is
    the ‘Emperors Palace’ which has to date never been taken by
    an invading force. To represent his skill at constructing such
    fortresses, any model behind the cover of one of these
    structures always gets his cover save. The only exceptions to
    this rule are template and blast weapons such as flames
    and battle cannons.

    Praetorian: Dorn’s role as the Emperor’s Praetorian chafed at
    the pride of other Primarchs.
    Opponents resented the honours
    bestowed upon him and viewed his honesty and humility as a veil
    for conceit and arrogance. Consequently the following Primarchs
    relish the chance to strike Dorn down and may re-roll up two
    missed hits per turn when in combat with him. Peturabo,
    Night Haunter, Alpharius and Lorgar.

    Primarch of the Night Lords…

    The child that would come to be known as Konrad Curze was first recorded as crashing through the surface and into the core of the night-shrouded world of Nostramo. The crust of Nostramo bore high quantities of the mineral adamantium, which provided the basis of the planet's immense mining and purifying industries. The vast majority of the planet's population lived in abject poverty, toiling in the mines while the rich grew in affluence, exploiting the already downtrodden workers. Crime ran mostly unchecked, depression was inescapable, and overpopulation was kept in check more by suicide than by any other measure.
    Unlike many of the other Primarchs, Konrad Curze was not taken in by any family and was left to raise himself. He spent his early life surviving off his wits and determination, feeding himself by hunting the feral animals that roamed through the vast city of Nostramo Quintus. He was continually plagued by visions of the darkest possible future, horrifyingly potent waking dreams that would curse him throughout his life.
    Night Haunter

    During his short youth, Curze was pitched into a destructive cycle of persecution and murder, focusing on the criminal elements of Nostramo's society. His vigilante actions began small, intervening when he witnessed something he believed to be wrong, but rapidly escalating into hunting down those he believed had committed transgressions.
    At first, several people prominent within the city's corrupt hierarchy disappeared. Leaders of the most vocal opposition to the status quo vanished in similar circumstances. Bodies of known criminals began to appear, gutted like fish by some cruel assailant. Officials were found hung from high windows. Body parts blocked storm water drains. Many of the corpses found were so horribly beaten by their assailant that identification was impossible.
    Within the year, the crime rate of Nostramo Quintus fell to near-zero. Society underwent massive changes, most notable of which was the self-imposed curfew that came into being. Mothers began to threaten children that if they continued to misbehave, the Night Haunter would come for them. This term quickly came into common usage, describing a dark creature that stalked the city, ready to disembowel anyone it believed to be a criminal or heretic with dirty, razor-sharp talons.
    Curze saw hope for the inhabitants of his world. He had become the only object of fear and hate within the city. Appearing before the nobles that had survived his vigilante purge, Night Haunter became the first monarch of Nostramo Quintus. He assimilated knowledge almost greedily, and became considered a fair and temperate ruler, until word of some injustice reached his ears. He would then hunt the guilty through the streets, wearing them down and then killing and mutilating them. The unpredictable pattern of benevolent wisdom and hideous vengeance ushered in a new level of efficiency and honesty. Other cities around the planet followed suit, in an attempt to keep the Night Haunter from their doors.
    The Coming of the Emperor

    A short time into the reign of Night Haunter, the Emperor's Great Crusade reached the outskirts of the Nostramo system. The coming of the Emperor of Man was an event that had been prophesied in Nostramo's history: an event that would lead to the planet's downfall.
    The Emperor landed on Nostramo, and led a delegation to the centre of Nostramo Quintus on foot. The citizens of Nostramo, adapted to the near-constant darkness, could not bear to look upon the radiance of the Emperor. Most wept as the healing light he projected reflected off the rain slicked streets into their faces. Those brave enough to look upon him directly were blinded.
    At the end of the broad road leading to Night Haunter's palace, the Primarch stood, waiting for the delegation to approach. As they did, he succumbed to a vision so potent and horrifying that he tried to claw his own eyes out, but was stopped by the Emperor. Night Haunter then looked at the Emperor, and the following dialogue ensued:
    "Konrad Curze, be at peace, for I have arrived and intend to take you home."

    "That is not my name, Father. I am Night Haunter, and I know full well what you intend for me."

    The Great Crusade

    Night Haunter quickly adapted to the teachings of the Imperium, studying the complex doctrines of the Adeptus Astartes under Fulgrim's tutelage. Night Haunter was soon incepted as the leader of the eighth Space Marine Legion, which he named the Night Lords.
    Although he and his Legion excelled in many theatres of war, a tendency soon became apparent. It never occurred to the Night Lords to use anything other than total and decisive force to achieve their goals. Over the first few years, the Night Lords were molded by their Primarch into an efficient, humourless force, possessing the fanatical thoroughness of Witch Hunters.
    Night Haunter encouraged his legion to decorate their armour with images designed to inspire fear in the enemy, a tactic that proved incredibly effective. Soon, rumours of the impending presence of the Night Lords would cause a system to pay all outstanding tithes, cease all illegal activities and put to death any mutants and suspected heretics.
    Reinforcements to replace the Night Lords that fell in battle were selected from the population of Nostramo, but in Night Haunter's absence, the population of the planet collapsed back into the corrupt and decadent ways that had prevailed before his arrival. The ruthless criminals were the only ones to remain healthy and strong, so it was these men who were recruited for the Legion. Night Haunter began to lose some of the control he held over his Legion, and the visions that plagued him increased in both lucidity and quantity.
    Learning of the fate of his homeworld, Night Haunter tried to confide in his brother Primarchs, but had never been close to them in the beginning, and their reaction was less than favourable to his claims. He attacked Rogal Dorn of the Imperial Fists before taking the Night Lords fleet to Nostramo. A few Imperial pursuit craft arrived just in time to see the Night Lord's laser batteries firing into the hole left by Night Haunter's arrival decades earlier. Nostramo's core overheated and the world exploded.
    The Horus Heresy

    Night Haunter's terrible acts caused him to become susceptible to the whispers of Chaos. The campaigns of the Night Lords became less justifiable, terror campaigns leaving a trail of devastated worlds across the galaxy. Night Haunter no longer crusaded in the Emperor's name, instead fighting only in the name of death and fear. Eventually, the Emperor was forced to order the recall of Night Haunter to answer charges laid against him and his men. But before the Night Lords reached Terra a new crisis erupted...
    When the Horus Heresy broke out, Night Haunter was quick to swear his Legion to the forces of Warmaster Horus. The Legion sided with none of the Chaos Gods, instead using the forces of Chaos as tools to utilise in their terror campaigns. Slowly but surely, the Night Lords, now almost entirely comprised of murderers and criminals, began to carve a bloody path towards Terra.
    After the invasion of Terra, the Night Lords did not splinter and flee like the rest of the Traitor Legions. Instead, they continued to attack the Imperium, however, their tactics seemed to change, betraying a self-destructive desperation. The Emperor himself, wishing to disband the Night Lords forever, dispatched half the Callidus Temple of assassins to terminate the renegade Primarch.
    Night Haunter was eventually killed, assassinated by the Callidus M'Shen. It is believed she was allowed to infiltrate his palace on Tsagualsa, as she encountered no guards between herself and his throne room.
    The vid-log shows M'Shen leaping forward, although the kill was never confirmed, as the video feed cuts out right before they fight. It is believed that Night Haunter allowed himself to be killed: he saw himself as a murderous and corrupt villain, the very thing he sought to destroy. Regardless, his final words are considered one of the great enigmas to the Imperium's history.

    Konrad Curze / Night Haunter

    Pts WS BS S T W I A LD SV / IN
    1250 8 8 8 8 6 7 6 9 2+ 4+

    Weapon and Warger:
    Pair of master-crafted lightning claws, Artificer Armour,
    Frag Grenades.

    Special Rules:

    Lone Wolf: Grim, melancholy and maudlin, Curze never settles in social situations, consequently Night Haunter always stalks the battlefield alone and will never be accompaniedby a retinue.

    Dark Visions: Night Haunter frequently has visions of the future. These visions are a curse- they are always the worst case scenario of possible future events. At the beginning of each turn, roll 2D6. On a result of a 11 or 12, Night Haunter has had a horrible vision and will do nothing that turn. (Note that he loses his invulnerable save for that turn on the roll of a 12).

    Son of the Night: Night Haunter when aided by darkness is exceptionally stealthy and fast, consequently in Night Fight Scenarios his Initiative is increased to 8.

    Pure Terror: In addition to the Godly Terror Primarch universal rule, any enemy model within 12” of Night Haunter is at -2LD rather than the usual -1LD.

    Unnatural Charge: Night Haunter travels with unnatural beastlike speed when in battle; to represent this he may charge 8” in the assault phrase.

    Primarch of the Blood Angels, The Angel, Bane of Deamons…

    When the Emperor began his Great Crusade to reunite the galaxy he created the Primarchs, superhuman warriors to lead his Space Marines across the galaxy. The powers of Chaos stole the Primarchs, but unable to destroy them, set them astray in the Warp.
    The infant Sanguinius came to rest upon the planet of Baal, and, warped by the powers of Chaos, he now sported angel-like wings from his back (this was possibly but not confirmed to be the work of Tzeentch, since mutation and in particular avian mutation, such as Sanguinius' wings, are his domain). Adopted by a tribe of humans known as the 'People of the Pure Blood' or simply 'The Blood', Sanguinius, like all Primarchs, grew quickly and soon excelled all his teachers and was capable of mighty feats of strength and endurance. He was also said to have psychic powers, especially the ability to divine the future.
    Sanguinius was able to forsee the Emperor's arrival on Baal and the two met upon the surface. Sanguinius bowed his knee before the Emperor and pledged his service to the Imperium. The Emperor had already created a chapter of Space Marines using Sanguinius's gene-seed and thus Blood Angels were finally united with their Primarch.
    The Great Crusade

    During the Emperor's Great Crusade, Sanguinius and Horus became close brothers and it was said that they were closer than any of the other Primarchs. He provided counsel that Horus listened to during the incident with the Interex shortly after Horus became Warmaster, and was generally the one with the most sway on Horus, after the Emperor.
    Sanguinius was beloved figure who was revered by all of the Imperium. The noble angel was respected by all the legions, and was greatly admired by his brother primarchs. Even Horus highly valued his brother's advice. It was Sanguinius who convinced Horus to follow the Emperor's suggestion and rename his legion. As Horus lay dying above the planet Davin, he revealed that he believed Sanguinius should have been proclaimed Warmaster in his stead.
    Horus Heresy

    Before Horus' treachery was revealed, he sent Sanguinius to a world named Signus Prime. There he was ambushed by hordes of daemons, badly damaging his Legion, with a Greater Daemon of Khorne named Ka'Bandha even managing to wound the Primarch himself by breaking his legs. Eventually they succeeded in beating the daemons back and withdrew to Terra.
    In the Battle of Terra, alone when no others would withstand the horror of the assault, even breaking the back of the same Greater Daemon Ka'Bandha who wounded him on Signum over his knee. When the Emperor teleported aboard Horus' Battle Barge, the Vengeful Spirit, Sanguinius was with him but they became separated and the Primarch was forced to face Horus first. Even in the pit of Horus's tainted and mutated Chaos fueled Battle Barge did Sanguinius try to revert his Brother to the side of the Emperor, using their old friendship as a lever. Horus would not listen to or agree with any of Sanguinius' words and the two argued and tried to sway the other to the side of the heresy they stood upon. Sanguinius was eventually struck down by Horus, the only damage Sanguinius doing was creating a small dent in Horus' armour. Some say, however, that it was this chip that allowed the Emperor to finally defeat Horus during their battle.
    Sanguinius body was taken by the Imperial forces as they retreated from the buckling Chaos Barge and his body was borne away to his home planet Baal, where he was buried deep within a vast tomb whose doors were topped with massive Angel effigies in honour of the fallen Primarch.

    Pts WS BS S T W I A LD SV / IN
    1400 9 8 8 8 6 7 6 10 2+ / 4+

    Weapons and Wargear:
    Master-CraftedPower Sword, Artificer Armour, Angelic wings, Frag grenades.

    Sanguinius may swap his Master-Crafted Power Sword for the following:

    Spear of Telesto…………………………………………………………………………….……50pts

    Special Rules:

    Bane of Daemons: Sanguinius banished and destroyed many of the Dark Gods greatest daemons during the Horus Heresy, earning the name “Bane of Daemons”. To represent this rare skill the worst Sanguinus wound a daemon on in the assault phrase is on a D6 roll of 4+.

    Angelic Wings: Since he was an infant Sanguinius has featured a pair of Angelic wings, this mutation is rumoured to have been brought upon him by the chaos God Tzeencth. To show of this addition Sanguinius moves and assaults as having a jump pack.
    Prophesy: Sanguinius has the ability of foretelling the future and is even said to of foretold his own death. He is also rumoured to foretell a forthcoming battle and may see a glimpse of the enemies plan. To represent this if Sanguinius is in the army, the player controlling him may decide whether the opposing force deploys all of its units before Sanguinius’ force has deployed.

    Angelic Presence: Because of his Angelic features and skill at banishing daemons Sanguinus is deeply feared by daemonic kind. So all daemons wishing to assault Sanguinius must pass a leadership test, if failed they may choose another target to assault in that phrase but they must not be engaged in the same combat as Sanguinius.

    Spear of Telesto: Wielded by Sanguinius during the great crusade, thisspear can emit a blast of energy which vapourises anyone who doesn't have the blood of Sanguinius in his veins. It's blade is shaped like an elongated tear with a hollow in the centre to represent the single drop of blood Sanguinius shed when he swore fealty to the Emperor. The haft is sculpted to show the primarch as a hooded angel of blood and beneath that is a Purity Seal handwritten by the Emperor. To represent this if Sanguinius wields this weapon any too hit rolls that land on a 6 are counted at +1 strength for the purpose of wounding.

    (Note if you are using a Blood Angels force during the great crusade
    or the Horus heresy then the Black Rage rule and death company are
    not to be used for events unleashing them had not transpired yet.)

    Primarch of the Irons Hands, Lord of Medusa, The Gorgon…

    Ferrus was stolen away by the forces of Chaos just as his brothers, and spent his first years on the planet Medusa.
    Medusa was a harsh, unwelcoming planet inhabited by a tough and stoic people. Ferrus would not join these tribes, as many of his brothers did. Rather he would seek out physical challenges, to make himself stronger and more resilient. These tests ended with his battle against Asirnoth, the Great Silver Wyrm, a metallic beast impervious to harm and Ferrus had to drown it in magma to kill. The melted flesh of the wyrm fused into Ferrus' flesh, giving him the true metal hands his Legion would take its name from.
    Ferrus now returned to the tribes and started lecturing to them on technology. The clans advanced at a stunning pace and Medusa prospered. But Ferrus took care to leave the inter-clan rivalry and fighting by never taking sides, as he saw the competition between them as healthy and good.
    The Emperor eventually came to Medusa, and Ferrus Manus tested himself on him as well, in a cataclysmic battle that is said to have laid waste to entire mountains. Finally having found someone equal, Ferrus accepted the Emperor as his master and took command of a legion of Space Marines.
    Great Crusade

    Thousands of planets would fall to the remorseless Iron Hands under Ferrus' leadership. Each weak link in humanity was to be purged if mankind was to grow stronger. Scholars spoke of the wave of piety and faith that spread before the Iron Hands; with many planets suddenly motivated to look into themselves when they heard that the Iron Hands were approaching.
    Horus Heresy

    Rumor has it that Fulgrim approached Ferrus Manus before the heresy and tried to lure him to join Chaos. Ferrus Manus was so enraged at this proposal that he attacked Fulgrim. Fulgrim managed to teleport back to his own Battle Barge and escape, although barely.
    The Iron Hands was one of the loyal legions the Emperor called to Isstvan V. Given the large distance, Ferrus Manus took the Legion's fastest ships and departed only with his veterans. They were all lost during the battle, struck down by the traitor legions.
    Ferrus Manus was also struck down at Isstvaan, for Fulgrim personally killed Ferrus during the battle at Isstvan V, bringing his head before Horus.

    Ferrus Manus
    Pts WS BS S T W I A LD SV / IN
    1275 8 8 8(9) 8 6 5 6 10 2+ 4+

    Weapons and Wargear:
    Forge Breaker, Artificer Armour, Frag grenades, Master-Crafted Bolt pistol and Bionics.

    Special Rules:

    Forge Breaker: Made for Ferrus Manus as a sign of friendship by the Primarch Fulgrim, Forge Breaker in games counts as a master-crafted power weapon, also in addition it gives Ferrus Manus +1 to his strength (this is already included in his profiles).

    Fists of Steel: Ferrus Manus has the odd birth defect of having hardened skin on his hands and arms, so tough infact that he does not have to wear ceramite armoured plates over these areas. To represent this addition to his maneuverability Ferrus Manus may choose whether to make his attacks that of Forge Breaker (At +1S) or quicker less effective attacks with his fists or hammer (In which case he loses Forge Breakers ability but gains +1A instead).

    Primarch of the World Eaters, Prince of Blood, Chosen of Khone…


    During the Scattering, Angron was thrown to a "civilized" human world far from Terra. He plummeted into the icy mountains of that planet with an echoing crash, and not long after a trader found him, and a scene of carnage.
    Surrounding the unconscious young Primarch were strewn the bodies of dozens of Biel-tan Craftworld Eldar. It is said that one of their Farseers saw the great bloodshed that Angron would cause and had tried unsuccessfully to stop him.
    The trader clasped Angron in chains and brought him to one of the great cities of the planet. There, he was forced into the techno-gladiatorial arenas, where he proved to be undefeatable and a fan-favorite. Several times he tried to lead his fellow gladiators in revolt, and each time failed.
    Yet once, he succeeded. He led his rag-tag army into the mountains of the planet, where he lived for several years. The civilized cities sent armies to destroy Angron, but they were all obliterated. Nonetheless, the issue was never in doubt. His forces had little to eat in the barren mountains, and were exhausted from the constant battling.
    His fate seemed sealed when seven well equipped armies surrounded Angron and his starving forces. Just as the battle was about to begin, the Emperor's Fleet arrived in orbit over the planet. The Emperor teleported directly to Angron's point of deployment with a few trusted Adeptus Custodes.
    The Emperor promised Angron a legion made in his image, limitless power, and life-times spent perfecting the Art of Conquest. But, to his surprise, Angron refused. He chose instead to die amongst his comrades while fighting his oppressors. Reluctantly, the Emperor returned to his flagship above.
    Yet just as the battle was about to begin, the Emperor teleported Angron against his will back up to the fleet. He could only watch in anguish as those he regarded as his brothers and comrades were quickly annihilated.
    Nonetheless, with nowhere else to turn to, Angron took full control over his legion. During the course of the Great Crusade, he reaped many victories, although some criticized the extreme and bloodthirsty tactics he used to ensure the destruction of his opponents.
    Horus Heresy

    The Emperor himself criticized Angron for the changes he made to his recruits. Like all other gladiators on his homeworld, Angron had received special nerve-implants which tremendously heightened his aggressiveness, but also had the side effect of uncontrollable rages outside of battle. Angron ordered his Techmarines to duplicate the technology and that all recruits undergo the process that would turn them into aggressive and fearless warriors. Despite the obvious advantages, the Emperor was displeased, and ordered him to stop. Angron paid him no heed and continued the unsavory practice secretly.

    This led to the World Eaters being criticized for their general bloodlust and barbarity by their fellow Legionnaires. They were known for blood rituals when not in combat, and competed with each other for the number of enemy heads they could take in battle.
    The Emperor dispatched Horus to bring Angron back in line - a fatal error, as Horus was already corrupted by the forces of Chaos. A master psychologist, he told Angron exactly what he wanted to hear: that the Emperor was a weakling devoid of honor and that there was a place for him in a new order, along with revenge against the brother Primarchs that had criticized his legion. Angron needed no further convincing, throwing his legion on Horus' side when the Horus Heresy broke out.
    Already savage and brutal, the World Eaters quickly found a new master in the form of the Blood God Khorne, eternally demanding sacrifice and skulls. Angron led his legion into their worship, his form mutated to a twisted red monstrosity wielding a glowing runesword. Following their arrival in the Eye of Terror, Khorne elevated Angron to the role of Daemon Prince and gave him command of a Daemon world.


    Pts WS BS S T W I A LD SV / IN
    1600 10 4 9 8 8 6 8 10 2+ 4+

    Weapons and Wargear:
    Daemonic Wings, Master-Crafted Chain Axe, Daemonic Armour, Mark of Khorne
    ,Personal Icon

    Special Rules:

    Daemonic Wings: Angron has been gifted by Khorne a pair or daemonic wings these allow him to move 12” during the movement phrase.

    Khornate Frenzy: As a living embodiment of the blood God Angron will often be taken over by a frenzy thirsting for excessive amounts of blood, and in doing so thinks not of his own safety. To represent this roll a D6 at the beginning of his sides turn, see the below table. If a 1,5 or 6 is rolled Angron gains, in addition to his bonus for charging, D6 extra attacks. BUT to represent his severed power of self preservation Angron is at -1 to his toughness, armour save and invulnerable save characteristics. The effects of this roll are negated at the beginning of the following turn before Angron rolls for Khornate Frenzy again. (This is to prevent build up of negative characteristic modifiers. So Angron even when he is frenzied will have a minimum toughness of 7, armour save of 3+ and invulnerable save of 5+.)

    1 Gripped so strongly by the thirst of Khorne Angron may needlessly act towards his own followers to replenish his lust for blood. Angron must move his full movement towards and attempt to charge the nearest unit. (YES, it can be friendly.)
    2-4 Angron for the moment can keep his unstable and blood thirsty mind under control and acts unaffected by frenzy, he is to be used with his standard characteristics.
    5-6 Angron has succumbed to a deep state of frenzy longing for his enemies blood, to represent this Angron must move his full movement and charge distance towards the nearest enemy unit or character.
    (Note: if Angron is in frenzied he may not issue a dual, although he may if he is challenged himself.)
    Herald of Khorne: Any unit missing to charge Angron must first pass a leadership test. If failed they may choose a different target to charge, which is not within 4” of Angron or in the same combat.

    Primarch of the Ultra Marines, Lord of Macragge, Lord Commander Militant…


    Like all the Primarchs, Roboute Guilliman was separated from the Emperor and came to rest on a distant planet, in this case, Macragge. Roboute's arrival on Macragge was a portentous time, and many reported strange sights. Most notably, Konor, one of the two Consuls of Macragge, dreamed of the Emperor, and found himself beside Hera's Falls in the Valley of Laponis. Upon awakening, Konor assembled his bodyguard and rode to Hera's Falls. When they finally arrived, they found a small child there. Konor took him in, naming him Roboute, which means "Great One". Roboute showed vast promise, mastering all that Macragge's wisest men could teach him, including the art of war. Roboute was given command of an army and tasked with the mission of pacifying the wildmen who lived to the north of Macragge's capital in the mountains. Not only did Roboute fight a brilliant campaign but he also earned the respect of the wildmen who never again threatened the more civilized parts of Macragge. However on his return to the capital Roboute found the city in chaos, as his father's Co-Consul had attempted a coup. Roboute left his men to restore order to the city while he rushed to the Consul House only to find his father close to death surrounded by his loyal bodyguards. Guilliman then set about punishing the treachery, rewarding the hard working rather than the influential. After his father's death Roboute assumed the mantle of sole Consul of Macragge. When The Emperor finally arrived on Macragge he found a world that was self sufficient, prosperous, and engaging in trade with nearby systems. Impressed, The Emperor relocated the Ultramarines Legion of Space Marines forward base to Macragge and placed them under Guilliman's command. No Legion conquered as many worlds, or conquered worlds as fast, or left conquered worlds in such good state during the Great Crusade.

    Horus Heresy – Aftermath

    Following the Horus Heresy Guilliman became Lord Commander Militant of the Imperium, effectively commanding all of the Imperium's armed might. It was at this time that Guilliman wrote the Codex Astartes, the tome that the Ultramarines (and many other chapters) follow strictly.
    Guilliman led the assault against the Alpha Legion in the aftermath of the Heresy, and due to the vanity of Alpharius, he utilized a suprise attack at the heart of the traitors and killed Alpharius in a duel. However, he and the Ultramarines were greatly mistaken in their belief that the snake would die without the head, as indeed, the Alpha Legion's symbol is a hydra, a multi-headed serpent. The Ultramarines were soundly pushed back again and again by the traitor marines, undaunted at the loss of their Primarch. Guilliman eventually pulled them back into orbit and bombarded the planet from above.
    Later, in a battle against the Emperor's Children, Guilliman would meet his end. Where Alpharius had not greatly embraced the Chaos powers, and was essentially unchanged from his original Primarch form, Fulgrim had been to the Eye of Terror, reaping the terrible powers therein, and had been elevated by Slaanesh to a mighty and fell Daemon Prince, no longer resembling a man, but his original purity of form corrupted and augmented by the ruinous powers. Fulgrim was now a serpentine creature of immense stature, and multi-limbed. Each limb carried a poisoned sword, and in the clash he stabbed Guilliman in the neck and then retreated to the Eye of Terror. Guilliman was interred in the stasis field by the Apothecaries, and remains frozen in the instant of death.


    Pts WS BS S T W I A LD SV / IN
    1250 8 8 8(10*} 8 6 6(4*) 6 10 2+ 4+

    Weapons and Wargear:
    Power Sword, Bolt Pistol, Artificer Armour, Frag grenades

    Guilliman may replace his Power Sword and Bolt Pistol for the following:

    Gauntlets of Ultramar………………………………………………………………..……100pts

    Special Rules:

    Gauntlets of Ultramar: Taken from a Champion of the Ruinous Powers
    which he slew in the Gamalia Reclusiam Massacre, Guilliman has learnt
    to use these unique fists with great speed and skill. To represent if Guilliman
    has taken the Gauntlets he will not strike last in combat via normal power fist
    rules but will strike at Initiative 4. The Gauntlets of Ultramar count as a pair
    of Master Crafted Power Fists which have include a built in Combi-Bolter**.

    Codex Astartes: Guilliman wrote the great Codex Astartes and his teachings have been revised for millennia, Guilliman represents the true embodiment and righteous spirit of a Space Marine. Once per game, in the movement phrase, Guilliman may choose to preach his teachings via his private vox to his officers to replenish there strength and ferocity. If this occurs all Space Marine Independent Characters and the squads they are attached to on the board, gain the Furious Charge and Counter -Attack special rules. (Note this does not effect other Primarchs.)

    * These characteristics are only used if Guilliman has taken the Gauntlets of Ultramar.

    Primarch of the Death Guard, Prince of Decay, The Death Lord…


    Mortarion crash landed on the world of Barbarus. He came to rest at the site of a huge battle fought across a vast plain. All around him were strewn the bodies of the dead and dying for miles in all directions. Barbarus was constantly covered in a poisonous fog and the mountains were ruled by fierce warlords. The normal humans, dropped off millenia before, were forced to live in the lowest areas of the planet, amidst the choking fog. They were condemned to an endless life of servitude and were in constant fear of those who moved above them.
    The winner of the battle in which Mortarion had landed was the greatest of the warlords. He was revelling in his victory until the silence was shattered by the scream of a child. It is said this warlord walked the battlefield for a day searching for the child, not stopping once until he found it. For a moment he considered killing the child, but he realised that no human should be able to breath at this height, let alone cry out. He considered what he had found, and then bundled the child up and carried it from the carnage. He now had a son, something he had craved for years despite his dark magical powers. The warlord christened the child Mortarion, child of death.
    The warlord tested how high the child could survive in the poisonous atmosphere of Barbarus and then erected a massive wall of black iron. He then moved his mansion past this to keep it from the child. Perhaps he knew the child was better than him and that one day he would come for the warlord, or perhaps he was afraid of the small child able to breath where no other of his kind could. Whatever he felt, he trained the child in his image. He taught everything of warfare to Mortarion. He was constantly at the front fighting against all of the other warlords' armies, sometimes of undead humans, sometimes of more daemonic creatures. Mortarion was still human though, and he sought to know of those who dwelled below the layer of fog. Eventually Mortarion escaped from his holdings and descended the mountain, the warlord bellowing after him of his treachery and that to return would mean death.
    As Mortarion descended, he began to realise he had found his people. He smelt the scent of food for the first time, he saw people unobstructed by the fog and for the first time he heard laughter, real laughter, not that of the victorious warlord. He realised that the prey that the warlords fought over was his own people, and with this came a sense of hatred and he vowed to give them justice over their oppressors.
    His acceptance into the community of humans was not easy. He was seen as just another monster from above them, and this was quite true due to his appearance. He had pallid skin and hollow, haunted eyes and he terrified most of the inhabitants. He may have been feared, but Mortarion bided his time and helped get the meagre harvest in and was generally a useful and productive member of the society, more than most were. Eventually, the time he had waited for arrived, a way to prove himself in the eyes of his fellow humans.
    A lesser warlord had arrived with his shambling undead legions and began to carry off those they could for their master's plans. The peasants fought back as best they could, but they only had fire torches and farming implements to defend themselves. Each of them had fought many times like this during their lives and it was all they could do not to run, let alone put up an effective counter manoeuver. Until, that is, Mortarion himself joined into the frey. He strode above his fellow humans, dwarfing all around him. He used an enormous two handed scythe and charged into the ranks of the enemy with the hatred that had been building for years before and drove them from the village. The warlord smiled and withdrew to the poisonous area above, unaware of the primarch's amazing respiratory abilities. Mortarion dispatched the warlord and his place among the villagers was sealed.
    As Mortarion grew he taught the villagers all he knew of warfare. Word of his knowledge and exploits spread and people came from far and wide to learn from him. Soon, villages were becoming strongholds and the villagers were more effective defenders. Eventually, Mortarion began to move from village to village, teaching along the way and if need be, defend the settlements. His ultimate vengance was always denied to him because of the fog that prevented the humans from pushing home their attacks.
    Mortarion then recruited the strongest and most resilient of warriors from the villages he went to. He formed them into elite units and drilled them himself. He turned blacksmiths from toolworking to weaponsmaking when time allowed and had them craft armour. He also armed his warriors with crude air filtration aparatus. It is said that the next attack that descended from the mountains above was repulsed quickly and Mortarion, leading his Death Guard, as they had become known, followed them into the fog above, massacring the remaining forces and killing the warlord. For the first time in history, Mortarion had led the people into the toxic fog and survived. Mortarion continued to improve the breathing aparatus and campaigned ever higher into the fog. The constant exposure to the toxins hardened his warriors, a useful and transferrable skill retained by the Death Guard.

    The Unification Struggle

    Only the top of the mountains denied him access. After hundreds of battles and wars, there was just one inaccessable mansion, one which Mortarion knew well,the one where his adoptive father resided. Mortarion returned to his village, confident in the knowledge that he would return for his final battle. When he returned, there was word of an amazing visitor who brought promises of salvation. The mood of the primarch darkened. His final battle had been building for years and he was not happy that someone else would share his glory.
    People say that Mortarion flattened the wooden door to the banquet room and he found the elders and a stranger who was their opposite in every way. Where they were gaunt and pale skinned, the stranger had bronzed flesh and a perfect physique. The connection between father and son immediatly formed and was plain to see, although Mortarion knew nothing of the link. The stranger challenged the young primarch to capture the last mansion alone, but if he failed he would join the stranger in total obedience. Mortarion turned away and began the ascent to the final mansion, that of the man he had called father, alone. He marched to the top with the anger given by years of building hatred for the final warlord. He climbed higher than he had ever gone before, ignoring the increasing toxins.
    When the confrontation came, it was mercifully short. Even the hoses of his suit began to corrode and rot down and Mortarion was gasping for breath. The last thing he saw was the overlord walking towards him to fulfill the promise he had made years before. Then, the stranger stepped between them and, defying the fog, killed the warlord with one mighty sweep of his sword.

    Post Unification

    When Mortarion had recovered he bent his knee to the stranger and pledged his service. Only then did the stranger reveal himself to be the Emperor of Mankind and Mortarion's father. He then was given command of the fourteenth legion of the Space Marines, the Death Guard. It was said that Mortarion brought his relentlessness to the Death Guard legion and they followed his ideals. He only ever found friendship in two other Primarchs, Night Haunter and Horus. So close did Mortarion and Horus become that the ever watchful Roboute Guilliman of the Ultramarines and Corax of the Raven Guard approached the Emperor with concerns as to where Mortarion's loyalties lay. The Emperor waved it aside with a hand gesture, loyalty to Horus was loyalty to the Emperor. Prior to the Horus Heresy, Mortarion led his legion into battle against a Xenos race known as the Jorgall.
    identity. They both carry manreapers, wear highly ornate armour and may never be more than 49 paces away from their master.1

    The Heresy

    Mortarion did not need possessing by any Chaos power, for he joined the rebellion by his free will. Horus had promised him a new time where the mighty ruled. With the entire Death Guard fleet, Mortarion set off to Terra to join the siege. Unfortunately the fleet was caught in an impenetrable warp storm, the navigators not being able to find a way through the warp or a way back into real space. The fleet was reduced to drifting and in this time the Destroyer came. The plague that came could not be resisted, something that terrified Mortarion and the Death Guard. It transformed them into bloated mutants, yet none could die, their own body being their undoing. None suffered more than Mortarion, for it was like being on the mountain top again, surrendering to the toxins, but this time without the Emperor to save him. Eventually, Mortarion could suffer no more and gave himself to Chaos. Father Nurgle responded and took the legion and Mortarion as his own.
    What emerged from the warp bore little resemblance to what had gone in. The Marines' once gleaming armour was corroded and shattered, barely containing their bloated, pustule covered bodies. Their weapons and armour were powered by the energies of Chaos and they became known as the Plague Marines, although they would still use the name Death Guard.
    After Horus was defeated, Mortarion led his forces, in an ordered formation, back to the Eye of Terror. Mortarion claimed the Plague Planet as his new world and it is ideal for launching attacks on the real world. He shaped it so well that Nurgle promoted him to Daemon Prince. Mortarion got what he wanted, a world of his own. He ruled over a toxic death world of poision, horror and misery. He had come home.


    Pts WS BS S T W I A LD SV / IN
    1600 9 8 8 9 10 5 6(+D6) 10 2+ 4+

    Wargear and Gifts:
    Manreaper, Mark of Nurgle, Daemon Armour, Personal Icon, Wings of Decay
    , Frag Grenades, Blight Grenades
    Special Rules:

    Death Incarnate: In addition to the Godly Terror special rule any enemy models in 12” of Mortarion suffer at -2LD instead of the normal -1LD.

    Wings of Decay: Mortarion has been gifted by Nurgle a set of daemonic wings this addition allows for Mortarion to move 12” in the movement phrase.

    Manreaper: The Manreaper that Mortarion carries allows him to hit many targets in one fell swing to represent if Mortarion is in base contact with two or more enemy models he may roll a further D6 attacks. The Manreaper counts as a Master Crafted Force Weapon.

    Herald of Nurgle: Any unit missing to charge Mortarion must first pass a
    leadership test. If failed they may choose a different target to charge,
    which is not within 4” of Mortarion or in the same combat.

    Psychic Powers:

    Rot of Nurgle: If a psychic test is passed this power can be used
    in the shooting phrase; place an ordnance blast template over Mortarion.
    Any models without the Mark of Nurgle under this template suffer an
    automatic wound on a D6 roll of 4+, with no cover saves allowed, armour
    saves may be taken as normal. (Note: When inflicting wounds on
    Primarchs this power wounds on a D6 roll of 6+ rather than 4+.)

    Gift of Chaos: See Codex Chaos Space Marines.

    The Primarch of the Thousand Sons, Prince of Change…

    Early Life

    Magnus the Red is the Primarch of the Thousand Sons, a Chaos Space Marine legion. The legion's Marines have been unique since the pronunciation of the Rubric of Ahriman: their bodies were turned to dust and their armour sealed, trapping their souls in eternal damnation. The only way to free them is to break open their ancient armour and hope the spirit will leave.
    Magnus the Red however, was not the one to do this, though he was their primarch. He was a physical giant among men with coppery skin, fiery red hair and a single cyclopean eye. It is said that his towering height relates directly to his amazing intelligence, and his single eye shows his uncompromising single-mindedness. At the height of the Great Crusade, Magnus was the most imposing Primarch, putting his will above even that of Horus, second in command to the Emperor.
    Magnus, as an infant, was dropped onto the remote colony world of Prospero. He was incredibly fortunate to land here, as anywhere else his cyclopean eye would have made him an outcast, shunned and hunted. Prospero was a world of outcast human psykers, making him nothing special in the eyes of the colonists. They had chosen Prospero for its remoteness from Terra. When Magnus fell from the skies, it was like a portentous comet. His pod landed in the central plaza of all the places on the planet.
    He became a ward of the scholars and quickly gained their powers, surpassing them in many ways. Magnus mastered every psychic training program and soon surpassed the greatest adepts of the commune. By that time he had so much control of his psychic powers, he was by far the greatest person on the planet. One day, Magnus performed something to change the world forever. Instead of channeling warp energy from the warp to the materium, he looked into the warp with his cyclopean
    eye, going from the student to absolute master instantly.

    Discovery by The Emperor

    With such a mind in the warp, it was not long until the Emperor noticed him. When his fleet arrived, it was as if the two had known each other for years, although not in the flesh just in the mind.
    The Thousand Sons Magnus inherited were rife with psychic mutations, being based on Magnus's genes. He took them in as his own and began training them in the ways of the psyker. Individuals from within the Imperium who were fearful of these rampant mutations began to voice their opinions openly, but Magnus silenced them.
    Magnus fought bravely and successfully during the Great Crusade, but he was always a wild and impetuous commander. Due to his early brush with Chaos during his abduction, Magnus had an inherent affinity for the warp and the secrets within its fabric. Throughout the Crusade he came into contact with long isolated cultures where psychics had been allowed to flourish. Although warned by the Emperor to shun such matters, Magnus began to gather arcane lore from across the galaxy. From this material he compiled the monumental tome of sorcery called the Book of Magnus.
    The further from Terra the crusade went, the more strange warp-influenced creatures they came across. This naturally made Magnus look bad, his control of the warp being similar to these creatures. Leman Russ and Mortarion both distrusted Magnus due to his use of the warp and because of his use of deceit where they would have used more straightforward physical strength.
    To solve this dispute, the Emperor called for a debate on the use of psychic powers. They gathered on Nikaea and the Emperor presided over the debate. The results meant that sorcery was illegal, but psykers were to be trained for the benefit of the Imperium. Magnus was not happy, but was forced to comply, which he did. It would be the last time Magnus and the Emperor would meet however.

    The Horus Heresy

    The events on Davin were eclipsed by this debate, but when Magnus returned to Prospero and looked into the warp, he saw the entire event unfold in front of him, seeing the roles of all the legions, except his own. He contacted the Emperor, certain that this would prove his psychic methods correct. Unfortunately, the Emperor denounced him, saying he had fallen to the side of Chaos by breaking his oath not use sorcery.
    The Emperor, fuming at what he considered his own personal failure, ordered the Space Wolves to apprehend Magnus and bring him to Terra. But Horus convinced Leman Russ to destroy Magnus's legion instead. Magnus and Leman Russ clashed in combat, but just as Leman Russ was about to strike the final blow, Magnus disappeared into the warp. There, Magnus saw what he had wanted: unrestricted psychic powers. It was at this point that he changed his allegiance to the forces of Chaos.

    Magnus took all that he had from Prospero, from the Imperium, into the warp forever. The next time Magnus was seen, he was fighting next to Horus on Isstvan V. Magnus had become a Daemon Prince of Tzeentch. Tzeentch was the Changer of the Ways, and as such mutation was rife among the Thousand Sons. Some of the older veterans were horrified by this and joined together to form a new commune.

    After the Horus Heresy

    After the failure of the Horus Heresy, the newly-formed commune joined together with Ahriman to find a way to stop the mutation. They cast a mighty spell to counter the corruption. The Planet of Sorcerers, the new world of the Thousand Sons, was arcing with violent blue and yellow streaks of lightning. They would strike down every Marine until Magnus had to intervene. Their mutations had been halted, but at a terrible cost: their bodies turned to dust and their armour sealed tightly shut.
    Magnus summoned Ahriman and his council, and railed at them for what they had done. When Ahriman protested, Magnus fought and gained the upper hand. Ahriman, no match for his Primarch, was struck down. But just as Magnus raised his fist to kill him, Tzeentch itself spoke: "Magnus, you would destroy my pawns so readily?" then Magnus knew that his master had planned for all of this. So he spared Ahriman and banished him and his council on an eternal quest to understand Tzeentch. They still wander the galaxy, looking for relics of a former time of psychic prowess and control. It is said that Ahriman even attempted access to the Eldar webways, although this is unconfirmed.
    Despite knowing Tzeentch's plans had led to this fate, Magnus was beyond enraged to see that the Legion he had sacrificed so much for, his legion of scholars, had been reduced to automatons who could no longer even think. With his homeworld lost and his legion in ruin, Magnus ascended to the top of his tower and vowed, as Horus had, that he would see the galaxy burn.

    Magnus the Red

    Pts WS BS S T W I A LD SV / IN
    1600 8 8 8 8 7 6 6 10 2+ 4+

    Weapons and Wargear:
    Master Crafted Force Chain Axe, Master Crafted Bolt Pistol with
    inferno bolts, Frag grenades, The Book of Magnus,
    Artificer Armour, Wings of Change

    Special Rules:

    Wings of Change: This pair of daemonic wings gifted to Magnus by the his master Tzeentch allow him to move 12” in the movement phrase rather than the normal 6”.

    Master of Sorcery: Magnus has studied and trained with psychic energy all his life, to represent this Magnus never has to roll for a psychic it is assumed to pass automatically.

    Inferno Bolts: Shots from Magnus Master Crafted Bolt Pistol count as AP 3 instead of the normal AP 5.

    The Book of Magnus: The Book of Magnus was written by Magnus during the Great Crusade it contains all of the information and secrets that he found during this period. Also included in this tome are secrets on how to find and use tremendously powerful psychic powers. To show of this asset Magnus may use up to three psychic powers in the same turn. It even allows him to use several different powers in the shooting phrase.

    Psychic Sense: Magnus has developed many accurate senses relating to psychic energy to represent this mutation of psychic genius the standard range for all of Magnus’ psychic powers may be doubled.

    Herald of Tzeentch: Any unit missing to charge Magnus must first pass a leadership test. If failed they may choose a different target to charge, which is not within 4” of Magnus or in the same combat.

    Psychic Powers:

    Doombolt: See Codex Chaos Space Marines.

    Warp Time: See Codex Chaos Space Marines.

    Gift of Chaos: See Codex Chaos Space Marines.

    Wind of Chaos: See Codex Chaos Space Marines.

    Bolt of Change: See Codex Chaos Space Marines

    Mind War: See Codex Eldar

    Primarch of the Luna Wolves/Sons of Horus, The Warmaster, Arch Heretic, Lupercal, Rightful Emperor of mankind…


    Created by the Emperor in gene-laboratories deep below the Himalayas, Horus, along with his brothers, the Primarchs, were scattered across the galaxy by an agent of the Chaos Gods. The capsule carrying the infant Horus came to rest on the Hive World of Cthonia, the primary planet of a system within a reasonable slower-than-light distance of Holy Terra. As such, he was one of the first of the Primarchs to be rediscovered by the Emperor, and for many years was the close companion of the ruler of Mankind. There was said to be a great affinity between them; the Emperor spent much of his time with Horus, instructing the latter in all aspects of culture and warfare. The Emperor quickly granted command of the Luna Wolves Legion to Horus, and with these warriors at their backs, began to forge the Imperium of Man.

    The Great Crusade

    For thirty years, Horus and the Emperor fought together, saving each other's lives on several occasions. However, the discoveries of more Primarchs was inevitable, and while the Emperor left to meet with his other sons, Horus was left in command of his portion of the Great Crusade. While happy that he would soon meet one of his brothers, Horus swore to himself that he would always remain the Emperor's favoured child. After Horus' Legion declared victory in the Ullanor Crusade against the Orks, the Emperor declared that this was the greatest victory yet for his Imperium. Amongst the awards and accolades promised to the Luna Wolves, if Horus wished it, he could rename them the "Sons of Horus", and Horus himself would be promoted to the rank of Warmaster, Commander-in-Chief of the Imperium's armies. Initially Horus declined the accolade, for he did not want his Legion to be seen as superior. Eventually he agreed to the Emperor's suggestion. By naming the Legion after himself, Horus believed, he would cement his role as Warmaster. This brought him closer to the Emperor, whom he had been attempting to personify and proxy, after whom the Imperial Fists and Emperor's Children legions were named.

    Despite the honours bestowed on him and his Legion, Horus was not content. The wording of the Emperor's declaration, claiming Horus's victories as the Emperor's own, chafed. Although this was the usual rhetoric for such announcements, Horus saw that while the Emperor retreated to his palace on Terra to pursue a secret project, Horus was out in the field of battle, winning the Emperor's Imperium for him. A deep-rooted resentment had finally surfaced.


    Before he could return to Terra to officially claim his new title, Horus and his 63rd Expedition was called to the world of Davin, the eighth world his legion had brought to compliance. Erebus, First Chaplain of the Word Bearers Legion, informed Horus that the planetary governor of Davin had betrayed the Imperium and denounced Horus as the lackey of a "fallen god". Infuriated, the Warmaster led his Legion to Davin's moon, where Temba's flagship, the Glory of Terra, had crashlanded. The moon, which should have been similar to Davin itself in terms of climate, was instead a boggy forest of dead and dying trees. It, like Temba and his men, had been tainted by "Nurgh-leth"...the Chaos God Nurgle, Lord of Decay. Entering into the Glory of Terra and confronting the bloated, diseased form of Temba, Horus was fatally wounded by Temba's weapon - the sword that had been stolen from the Interex - before finally slaying the traitor governor. With the Luna Wolves' apothecaries unable to help, the warrior lodge of the Sons of Horus, encouraged by Erebus (who, like his primarch Lorgar, had already been turned to Chaos), offered to take Horus to the Lodge of the Serpent on Davin, and allow the priests there to "heal" him. The spirits conjured by Erebus and the Davinite priests preyed upon Horus's growing resentment of the Emperor. Magnus the Red of the Thousand Sons, used sorcery to reach Horus, and desperately tried to convince him to stay true to the Emperor. It was too late.

    The first sign the Emperor accepted of Horus's turning was when he used virus-bombs to 'pacify' Istvaan III, killing all loyalist elements of the Chaos legions to "defeat" one man and his tiny heretical faction, but this was an excuse to kill all loyalist elements of the legions. Horus encouraged his allies in the warp to vent their fury, scrambling warp communications and making travel difficult. The Emperor on Terra working on his project in the Imperial Dungeons was absent as, halfway across the galaxy, Horus was denouncing his father, claiming him unworthy of the battles that had been fought in his name. Horus declared that he would replace the Emperor as the head of Mankind. In the Emperor's absence, Rogal Dorn assumed command. He was able to contact seven Legions of Space Marines and ordered them to investigate the cause of the Istvaan incident, and engage if necessary.

    Of the seven Legions sent to Istvaan V, four were already on the side of Horus. Their true allegiance had been kept secret, and Horus ordered the daemons to relax their turmoil to allow the loyalist troops swift passage to confront him. Between them and the three Legions already on planet, they almost completely annihilated the loyal Iron Hands, Salamanders and Raven Guard Legions. Ferrus Manus, primarch of the Iron Hands and overall commander of the loyalists, faced Fulgrim and was slain by his former mentor. Corax, primarch of the Raven Guard, was near-fatally wounded, and Vulkan, primarch of the Salamanders, was missing, presumed dead. Horus had just declared civil war on the galaxy, beginning a series of events that would still bear his name ten thousand years later.

    In total eight Legions turned traitor, though they were soon joined by the Thousand Sons who felt themselves betrayed by the Emperor, along with the regiments of the Imperial Army and space-fleets which were under their control. They began to lay waste to the Imperium and the Horus Heresy came close to shattering the Imperium as brother fought brother across thousands of worlds. However, Horus made a grave misjudgement in believing that Jaghatai Khan of the White Scars would join him as he was growing tired of the increasing beaureucracy appearing in the great crusade, and also believed that Leman Russ of the Space Wolves would join him after being disillusioned from their unneeded destruction of Prospero. Both would prove steadfast in their support of the Emperor.

    The Final Battle

    Horus took his army to Terra and began what would become a fifty-five day long Siege of the Emperor's Palace. On the fifty-fifth day, Horus learned that the Ultramarines, Space Wolves and Dark Angels Legions were en route to reinforce the defenders

    Horus assessed the disastrous news. The entire invasion had been planned to overwhelm Terra before reinforcements could arrive. Even without reinforcement, the Emperor's men would need weeks to break completely. Horus realised that his gamble had failed. Horus, frustrated into rashness, gave the fatal order: that the shields protecting his battle barge be dropped. The Emperor, accompanied by an elite bodyguard, immediately teleported aboard. Their force was scattered throughout the Chaos-warped starship, and Horus easily defeated several Imperial Fists veterans before fighting Sanguinius, the angel-Primarch of the Blood Angels. Sanguinius, already wounded, was no match for Horus and was strangled by the Warmaster. Finally, the Emperor found his way to Horus's command room, and engaged him in a titanic duel.

    The Emperor held back for most of the battle, remembering Horus as his beloved son and not wishing to believe that he had turned so utterly to Chaos. This allowed Horus to grievously wound the Emperor. After slashing the Emperor's throat, blinding him in one eye and breaking his back, Horus was interrupted. A lone Adeptus Custodes entered the chamber. Horus allowed him a full view of his master, before killing the Custodes with a psyker attack. In that instant, the Emperor realised how far Horus had fallen. He gathered his full strength and delivered a massive psychic blow that fatally wounded Horus. The Chaos Gods who had possesed Horus's body were seized with fear and fled. Knowing that he would not be around to stop Horus a second time, the Emperor killed him with his last ounce of strength.

    Accounts of the actual battle vary but all confirm that the end of the duel resulted in Horus' death, and the fatal wounding of the Emperor. Knowing instantly that their leader had been slain, the forces that had declared their loyalty to Horus splintered and fled, their daemonic allies dissolved into the warp. Pursued by Imperial forces, those Traitor Marines that did not retreat into the warpstorm known as the Eye of Terror were hunted down by their loyal brothers. The Sons of Horus did likewise, but under the direction of Horus's first captain, Ezekyle Abaddon who led the counter-attack on Horus's battle barge to retrieve the Warmaster's body.


    The tale of Horus does not end with his death. His body was enshrined on the daemon-world the Sons of Horus claimed for their own within the Eye of Terror. He resided there for several hundred years, before the body was stolen and cloned by Fabius Bile and the Emperor's Children Traitor Legion. Abaddon led an assault on the fortress. He believed the worship of his Legion's dead Primarch trapped the Sons, and was chaining them to the failures of the past. The Legion formally severed the link with their past by slaying all of the clones, and the corpse whose cells had birthed them. Abaddon announced himself as their new Warmaster, and ordered that his legion be renamed 'The Black Legion'.


    Pts WS BS S T W I A LD SV / IN
    2000 10 10 10 10 10 10 10 10 2+ / 3+

    Talon of Horus, Daemon Mace, Mark of Chaos Ascendent, Chaos terminator armour and Warp Focus.

    Special Rules

    The Warmaster: In addition to the Inspiring special rule chaos units in 18'' have +1A and +1Ld instead of the normal 12” and in addition all of these models are also gain the Fearless special rule.

    Arch Traitor: In addition to the godly terror rule all enemy models in 12'' are at -2Ld.

    Psychic Defence: On a D6 roll of 4+ any psychic power aimed at Horus is shattered and has no effect.

    Talon of Horus: This arcane claw in the hands of Horus is a deadly and potent weapon able to cut through the toughest of armour and slay the strongest foes. In game terms the Talon of Horus counts as a Master Crafted Lighting Claw which includes a built in Combi Bolter and in addition counts as a Personal Icon for the summoning of daemons.

    Psychic powers:

    Mind war: See Codex Eldar

    Wind of chaos: See Codex Chaos Space Marines

    Bolt of Chaos: After a psychic test has been passed this power is to be used in the shooting phrase as a shooting weapon. Horus chooses ones of the below Bolts.

    Range STR AP Special rules
    Greater Bolt 18” 10 1 Assault 1
    Lesser Bolts 24” 4 3 Assault 4

    Please Note: Horus may seem undoubtedly sttonger than the other Primarchs and even an equal to the Emperor. This is because he is represented as having the Mrak of Chaos Ascendent meaning he has stat motifications from all the Chaos Gods. So yes he is and should almost be an equal to the Emperor.

    Primarch of the Word Bearers…


    The Primarch Lorgar vanished from the gene-labs on Luna while still an infant, along with the other nineteen Primarchs. How or why he disappered is uncertain, but it is known that he was found on a feudal planet named Colchis. The infant Lorgar was discovered by followers of the predominant religion on the world, the Covenant, and was raised amongst them. Studying within a temple of the Covenant, Lorgar quickly became a devout preacher, his skill in oratory and the power of his charisma winning him many followers. However, as Lorgar grew in standing amongst the people, members of the Covenant began to grow jealous of his popularity.
    Lorgar's youth was plagued by visions of a mighty warrior in gleaming bronze armour coming to Colchis, a cyclopean giant in blue robes standing beside him. At one point, the visions reached such intensity that Lorgar claimed that the prophesied return of Colchis' god was soon to occur. He began to preach this news to the people of Colchis, causing disruptions to the rule of the Covenant as people converted to his beliefs. Lorgar's enemies in the Covenant saw this as the opportunity they had been waiting for to remove the threat that Lorgar was to the status quo, declaring him a heretic.
    Those who came forward to arrest Lorgar were killed by his followers. The Covenant split into two factions, and a holy war of immense proportions erupted, eventually forcing the entire population of the world to choose a side. This war lasted six years, ending when Lorgar and his supporters stormed the temple at which the Primarch had trained, killing the monks within.

    Less than a year after the victory of Lorgar's people, a landing craft carrying the Emperor and Magnus the Red, along with two Tactical Squads of Thousand SonsSpace Marines descended from orbit and landed near the temple. Lorgar was said to immediately recognise these people as the ones in his visions, and swore his fealty to his father and creator.
    Every facet of the Covenant's belief structure was reorganised towards the worship of the Emperor as their saviour, and the people of Colchis united behind their new god. The elaborate celebrations and displays of piety lasted for months, although it was said that the Emperor did not approve of this, wishing to rejoin the Great Crusade as soon as possible. At the conclusion of the celebrations, Lorgar was made commander of the Seventeenth Space MarineLegion, which came to be known as the Word Bearers.

    The Great Crusade

    Lorgar led his Legion throughout the Great Crusade, the Word Bearers seeking to eliminate all blasphemy and heresy within the new Imperium. Ancient texts and icons were burned. The construction of vast monuments and cathedrals venerating the Emperor was supervised. The greatest Chaplains of the Word Bearers produced enormous works on the divinity and righteousness of the Emperor, and gave grand speeches and sermons to the masses. The progress of the Word Bearers was slow, but domination of the defeated was complete.
    However, the Emperor was not pleased with the lack of progress the Word Bearers were showing, and was even more dismayed at their religious zeal; one of the main goals of the Great Crusade was to free Humanity from the ignorance of religion. And so the Emperor personally reprimanded Lorgar, informing him that the mission of the Space Marines was for battle, not faith. Lorgar was said to mourn the Emperor's command for a month, speaking to nobody, wearing only hairshirt robes. The Emperor was about to reprimand the Legion again for their lack of action when news reached him that the Word Bearers had gone back on the offensive, and this time, worlds fell before them in rapid order.

    The Corruption

    It was this event that turned the Word Bearers to Chaos. Whilst Lorgar brooded over the Emperor's reproach, Kor Phaeron, his trusted lieutenant and closest friend, whispered to Lorgar of the great Chaos gods: beings that welcomed, even demanded zealous worship and devotion. Lorgar was slowly poisoned against the Emperor by Kor Phaeron, who was appointed Master of the Faith, and was tasked with converting the entire legion to Chaos. The Word Bearers came to venerate the gods of Chaos, but instead of throwing their support to one god, they worshipped Chaos Undivided, a pantheon composing the four Chaos gods.
    It has been suggested that in fact it was Lorgar and the Word Bearers who converted Horus to the worship of Chaos, by introducing his legion: the Luna Wolves, to the warrior lodges which were picked up from the world of Davin. Later, in a plot involving the Word Bearer ChaplainErebus, Horus was manipulated to return to Davin, where he could be wounded, and in a state more malleable to conversion.
    The Legion kept their new devotion secret, until Warmaster Horus declared his own faith in Chaos, and began the galactic civil war known as the Horus Heresy. The Word Bearers quickly joined the rebellion, and many of the worlds they had conquered since their conversion turned as well, having been corrupted by the Word Bearers during their conquest.
    The majority of the Legion was ordered by Horus to see to the entanglement and possible destruction of the Ultramarines Legion, so that their vast forces could not be brought to bear against Horus' march towards Holy Terra. This was a task the Word Bearers took up with joy, for as he chastised the Word Bearers for their faith, the Ultramarines had become the favoured Legion of the Emperor. The assault on Ultramar was led by Kor Phaeron, who swore to utterly destroy the Ultramarines. The Word Bearers ambushed the Ultramarines at Calth, an attack which eventually turned against them, when help from the Ultramarines homeworld Macragge arrived the Word Bearers were routed from the system.
    The rest of the Word Bearers were led by Lorgar to Terra, where Horus and his forces were repulsed and defeated after a fifty-five day siege. The Legion took refuge within the Eye of Terror and the Maelstrom, vast wounds in space where the Immaterium leaked into reality.

    The Aftermath

    Eventually, the atrocities committed by the Word Bearers have allowed for Lorgar's ascension to Daemonhood, becoming the equal of a god in the eyes of his Legion. It is said his birth scream echoed across the Immaterium with triumphant vindication, his faith and devotion rewarded with immortality and unbridled power. He now watches over the Legion from the daemonworld of Sicarus, directing their efforts to raid, pillage and destroy the Imperium.


    Pts WS BS S T W I A LD SV / IN
    1350 9 8 8 8 7 6 6 10 2+ / 4+

    Weapons and Wargear:
    Dark Crozius, Daemon Armour, Personal Icon, Frag Grenades, Book of Lorgar

    Special Rules:

    Litanies of Hate: On the player turn in which the player charges into close combat, Lorgar, and all members of any Squad he has joined, leads or is attached to may re-roll failed rolls to hit.

    Book of Lorgar: Containing all of Lorgars’ Chaotic teaching this tome is noted by the forces of Chaos to be directly linked to the Dark Gods. To represent this once per battle Lorgar may reveal the Book and any models in 3D6” will gain the Preferred Enemy Special rule against the nearest foe for the the rest of the game turn.

    Dark Crozius: A symbol of Lorgars’ dark power the Dark Crozius counts as a Mater Crafted Power Weapon.

    Primarch of the Salamanders…


    When the Primarchs were scattered from the Emperor's laboratory on Luna, Vulkan arrived on the planet Nocturne during the Time of Trial as an infant and was soon taken in by the blacksmith, N'bel. The people of his home town were astounded by this child, for within the space of three years, he was stronger and bigger than any man in his town. In addition to his massive physical size, he was the quickest mind, and the greatest blacksmith anyone knew of. Indeed, it was not long before Vulkan himself was teaching forging techniques to the people that had not yet been discovered.
    The people of Nocturne were frequently raided by Dark Eldar. They were so used to this common occurance, that each person in town had developed their own hiding place to avoid capture. When the Dark Eldar raided again in Vulkan's fourth year on Nocturne, the Primarch refused to hide and instead stood out in the center of the settlement, his two smithing hammers crossed over his shoulders. The people of Vulkan's town were so inspired by his example that they joined him and prepared to defend their town. With a primarch leading the defense, the people of the the town decisively defeated the Dark Eldar. Within weeks the leaders of the seven largest towns on Nocturne had traveled to meet Vulkan, and they soon swore never again to hide from the raiders.
    In celebration of the Primarch's victory over the eldar raiders, a tournament was decided to be held. Unexpectedly, a stranger arrived in the middle of the festivities. Of pale complexion and wearing outlandish clothing, the stranger asked only to be allowed to compete. When he announced that he could best anyone in the town, the people laughed at this outlander. Who could possibly beat Vulkan in any feat of intellect, strength, craftsmanship or endurance? Nonetheless, Vulkan and the stranger wagered that whoever lost the tournament would forever serve the victor. Lasting 8 days, the contest included many tests of strength and endurance such as the anvil lift (in which the two held anvils above their heads for a half day before the contest was called a tie). The number of contests is unimportant, however, for by the end of day 8, Vulkan and the stranger were tied.
    In the final event, both contestants were given 24 hours to construct a weapon, before using said weapon to hunt down and slay the largest salamander they could find. Climbing a high mountain, the two each went out to find a drake. Vulkan quickly found and killed a very large Fire Drake. However, on his way back, the mountain he was standing on - which coincidentally was a volcano - errupted, casting Vulkan over a cliff. Hanging for dear life over the precipice, Vulkan was determined to hang on to his massive Salamander. Thus, he found himself hanging by one hand from a cliff with his other hand clutching the tail of his drake.
    Hanging there for hours, Vulkan's strength eventually ebbed away until he knew he must decide between the drake and his life. At that moment however, the stranger arrived, carrying his own drake. Even from the edge of the cliff, the Primarch could tell that the outlander's drake was indeed bigger. Seeing Vulkan in distress, the stranger acted quickly, tossing his drake into a lava flow that separated them and using it as a bridge to cross to the Primarch. After hoisting Vulkan out of his mortal predicament, the stranger walked with him back to town, leaving his own drake to burn in the river of molten rock.
    Though the Outlander's Drake had been superior in size, he had thrown it away to save Vulkan, and when he returned to town with the Primarch empty-handed, Vulkan was declared the victor. To the amazement of his people however, Vulkan kneeled before the stranger and said that any man who would value life over pride was worthy of his service. At this moment, the Outlander cast off his illusionary disguise and revealed himself to be the Holy Emperor of humanity. Thus it was that the Primarch, Vulkan and his Emperor were reunited.

    The Great Crusade

    It was decided that Vulkan's legion of Space Marines would henceforth be known as the Salamanders, in honor of the beast that had united him with his father. The Primarch continued to serve loyally throughout the Great Crusade.

    Horus Heresy

    Vulkan and was present alongside Ferrus Manus and Corax at the Isstvan V Dropsite Massacre. Little is known about him after this point. There are very few records - if any - of him fighting in the heresy after this point. This however, would not be for lack of courage or loyalty, however, but due to the crippling losses sustained at Isstvan V, where his Legion was cut down in size to but a few. Following the heresy, Vulkan chose to leave the Salamanders, claiming that, like Space Wolves Primarch Leman Russ, he would return in the End Times. That is the last anyone saw of Vulkan.
    Some say he will come back in the time of the Dragon, though only time will tell...


    Pts WS BS S T W I A LD SV / IN
    1350 8 8 8(10.) 8 6 6(4) 6 10 2+ / 4+

    Weapons and Wargear:
    Hammer of Vulkan, Master Crafted Bolter, Artificer Terminator Armour, Frag Grenades, Salamander Bolts.

    Special Rules:

    Hammer of Vulkan: A unique hammer with unknown origin this weapon counts as a Master Crafted Thunder Hammer. In addition to show of Vulkans’ undefeated skill with a Hammer he may strike his Attacks at Initiative 4 rather than the normal 1.

    Artificer Terminator Armour: Unlike normal Terminator Armour Vulkans’ Artificer Terminator Armour is at the peak of tactical Dreadnought technology, and allows him to move with potent speed and agility therefore Vulkan may conduct Sweeping Advances.

    Salamander Bolts: These exceptionally rare bolt shells have been crafted to set there prey alight with fire rather than simply cause a small explosion. To represent this Vulkans’ Bolter strikes with AP 3 shells instead of the usual AP 5.

    Primarch of the Raven Guard…


    Corax was separated from the Emperor while still an infant. He was discovered on Lycaeus, the desolated moon of the planet Kiavahr. At this time the planet was a technologically advanced Forge World, providing his city-size factories with minerals extracted from the non-atmospheric moon by legions of mine-slaves.
    Under the iron watch of heavily armed guards, the inhabitants of Lycaeus, criminals, political opponents and workers who had failed to match their quotas, had long provided the rulers of Kiavahr a free and unlimited source of manpower. When they discovered the white skinned child who became Corax, "The Deliverer" in their tongue, they kept him from their masters, training him in the various skills they believe a leader and warrior needed: urban warfare, close combat and demolitions as well as political and philosophical matters. Ultimately, the abnormally fast maturation comforted the slaves and fixed Corax in their belief that he was the savior they waited for.
    Educated to be a leader as well as a rebel, he rapidly begun his task by organizing the workers into fight teams, promoting the best to squad leaders. He began building huge stockpiles of weapons, concealing them in numerous secret caches. he ordered a campaign of psychological warfare, launching riots and strikes to build up followers in the worker's rebellion and to stretch the garrison strength and morale to breaking point. Waiting for the best time, Corax's forces launched their attack, taking key security points and destroying them by crude force or sabotage Lycaeus defence forces, killing them to the last man.
    When Kiavahr's rulers struck back, Corax was ready for them. He outmanoeuvred and ambushed their forces on Lycaeus with his battle hardened warriors, crushing their supply lines and striking Kiavahr with atomic mining charges via a supply gravity well. Soon, their forces nearly destroyed, their vast factories unable to produce anything due to the minerals shortages, the Tech-Guilds collapsed in civil war. Celebrating their victory, the inhabitants of Lycaeus renamed their home Deliverance.
    It is said that the Emperor appeared on Deliverance that day and, after a day and a night with his son, appointed him Primarch of the Raven Guard Legion. Nothing is said of their conversation but one condition of Corax's acceptance was the help of the Emperor in the task of bringing peace on Kiavahr. Soon the Adeptus Mechanicus stepped in and the world was rebuilt to the benefit of the Imperium while the black tower which once housed the guards of the moon became the Ravenspire, fortress of the Legion.

    The Great Crusade

    During the Great Crusade Corax's talents for planning and sabotage were of great effect and the Raven Guard, fighting frequently under the orders of Horus, became renowned for an unmatched ability with covert ops, sabotage, infiltration and lightning strikes. After an argument, the two Primarchs nearly fought each other. Corax left Horus's command.

    Horus Heresy

    The Raven Guard primarch only met Horus again on Isstvan V.
    Though grievously wounded he escaped the slaughter with a handful of loyal Space Marines, Corax was sent back to his legion's home world to rebuild his forces as soon as possible. The Primarch was desperate as the Imperium was collapsing; his Emperor needed warriors that Corax could not provide. Searching for a solution among the Librarium of the Ravenspire, Corax found the ancient books of genetic research providing the techniques used to create the first enhanced warriors of the Emperor, those techniques Corax duplicated to create Spaces Marines at a frightening rate. Despite the warnings he found amongst the old books, he started rebuilding his Legion. As the Legion started fighting alone, isolated from the other Imperial Forces, nothing is known for sure of the initial results but an element of response came with the Space Wolves Saga of the Weregeld, which tells of ferocious monsters lead to combat by their Raven Guard Battle Brothers.
    During this period Corax led his warriors as he had always done, with small squads striking like lightning on the enemy weak spots. When ultimately he managed to rebuild his Legion, the Horus Heresy had ended and Roboute Guilliman's Codex edicts that the Legion had to be split in smaller Chapters. Knowing that Guilliman's vision was true, Corax split his forces but remained unable to forget the growling monsters that he had personally created. After pondering for hours as to what should be done he decided to administer the Emperor's peace, praying for their souls and his. Then wracked with guilt he locked himself in his chamber in the Ravenspire begging for the Emperor's mercy.

    Nobody knows if he received the absolution he required but a year to the day after he had locked himself in, he left the tower and Deliverance on a course toward the Eye of Terror, never to be seen again. His last recorded words were "never more."


    Pts WS BS S T W I A LD SV / IN
    1250 8 8 8 8 6 6 6 10 2+ / 4+

    Weapons and Wargear:
    Pair of Master Crafted Lightning Claws, Artificer Armour, Jump Pack, Frag Grenades,
    Cloak of the Raven

    Special Rules:

    Strike from the Shadows: Corax and any squad he joins will benefits from the Infiltrate, Stealth and Scout Special rules.

    Cloak of the Raven: An Artificer cloak made of intricate adamantine feathers able to stand the strongest of attacks, to represent this all successful wound re-rolls made against Corax in combat are ignored.

    Primarch of the Alpha Legion, The Last Primarch, Alpharius

    Secrets and Lies

    It should be noted that the Alpha Legion's trademark secrecy extends to records of their Primarch. Little recorded information on his background exists, and almost all of what is currently known by the Imperium comes from the information provided by Inquisitor Kravin of the Ordo Malleus. Inquisitor Kravin was subsequently believed to have been tainted by the Alpha Legion and his current whereabouts are unknown. Hence, much of the Imperial data concerning the Primarch could be considered suspect, and indeed there are some who believe the whole Kravin affair was an Alpha Legion plot to plant misinformation in the Imperial records.


    The greatest secret about the Alpha Legion Primarch is apparently told to none outside the Legion, and has always been thus. For, unlike any of the other Primarchs, Alpharius has an identical twin: Omegon. It is unknown if the Emperor designed this, or was ever even aware of it.
    Alpharius and Omegon are both the Primarch of the Legion, although 'Alpharius' is the public face and appears as the more senior of the two. Though as both are identical it is possible for them to switch roles and have 'Omegon' play the public role. They have been described as "one soul in two bodies" and collectively have been referred to as simply "Alpharius Omegon".
    While the Astartes of the Alpha Legion, once at least, made an attempt to all look alike, both Alpharius and Omegon were still somewhat distinctive. Taller than the rest of the Legion, slightly copper-skinned, bald and possessed of a heavy brow, they somewhat resembled their brother, Horus. Unlike him, Alpharius and Omegon had piercing eyes that seemed to glitter, appearing to shift colour from a cold arctic blue to a shimmering green. The overall impression was one of nobility and intelligence. One way to tell the two apart was when Omegon was performing as commander of Effrit Stealth Squad; large portions of his power armour and gear were painted black and otherwise darkened. The armour worn by Alpharius was not particularly different from that of an ordinary Alpha Legionnaire.


    Pre Heresy

    Alpharius was the last of the lost sons of the Emperor to be found, some scant decades before the end of the Great Crusade. While most other Primarchs, aside from Rogal Dorn, were found on the worlds they had been cast upon, Alpharius apparently came upon Horus' Fleet in an unnamed system.
    Using a ragtag fleet of primitive one and two-man fighters he cleverly put the advance ship of the Luna Wolves' fleet in a precarious position, which necessitated the intervention of Horus himself. Arriving on his endangered cruiser, he soon learned that a small team of boarders was making its way towards the bridge. The cruiser was at high alert as the five boarders burst onto the bridge. Quickly four of them were dispatched by Bolt Pistol shots from Horus. The fifth one, who towered even over the Luna Wolves' marines dodged Horus' fifth shot, and continued to advance regardless of the gunfire. At the last instant, Alpharius stopped his assault, as both he and Horus realised the situation. Horus laughed, for he had found his last brother.
    Pleased beyond measure, instead of immediately sending him to Terra to meet the Emperor, Horus kept Alpharius with him for some months. The two formed a strong bond, with Alpharius and his ragtag alliance quickly embracing the Imperium. Both brothers were greatly impressed with each other, although Alpharius refused to reveal his homeworld, denying that each world in the system that the brothers brought into compliance was his point of origin. Eventually, Alpharius had to journey to meet his father, the Emperor. Their meeting was, as were all times when the Emperor found one of his lost sons, surrounded with much celebration. However, since the Great Crusade was in full swing, little time was spent in idle rejoicing and Alpharius was quickly given command of the XX Legion, created just a few decades before. Renamed the Alpha Legion, they followed their Primarch on Crusade.
    Alpharius quickly developed a unique approach to Astartes operations, focusing on the philosophies of initiative and flexibility, as well as extensive use of subterfuge and non-Astartes specialist operatives. This multitudinous, almost unstructured approach rankled with Roboute Guilliman, Primarch of the Ultramarines, leading him to question Alpharius' approach to fighting. A violent discussion erupted between the two which was closed when Guilliman pointed to his own Legion's record, something that Alpharius could never hope to achieve, since his Alpha Legion was almost two hundred years younger than the Ultramarines. They parted company acrimoniously, Alpharius believing Gulliman hated him. He resolved to ignore the Ultramarine Primarch from then on.
    However, the criticism stuck; Alpharius began to push his Legion even further. More and more were the situations where he would take the more difficult course of action to force his Space Marines to grow. Plans were more complex, more subtle, while at the same time relying on more and more factors to achieve victory. Training was more intense and new strategies and approaches were constantly developed, as Alpharius sought to prove the worth of both his Legion and his martial philosophy.

    The Horus Heresy

    It has long been supposed that since Alpharius was only familiar with one other Primarch, Horus, it was self-explanatory why he chose the side he did at the outset of the Heresy. Indeed, the very plan at Isstvan V where Horus struck his first blow against his fellow Legions by destroying most of the Iron Hands, Raven Guard and Salamanders Legions in a massive ambush, was very reminiscent of plans that Alpharius had created in the past.However, it is possible that there is another region for Alpharius leading his Legion to the side of the traitors, a secret known only inside the Legion. Around two years before the beginning of the Heresy, Alpharius Omegon was apparently contacted by members of a Xenos organisation called the Cabal, who brought to him visions of the impending civil war within the Imperium, and expanded knowledge of the nature and designs of Chaos. It is believed that the Cabal convinced Alpharius that the only way to permanently defeat Chaos was to ensure that Horus was victorious. It is perhaps for this reason that Alpharius Omegon, secretly true to the Imperium and loyal to the Emperor, may have chosen to join the heretics.

    Post Heresy

    During the Heresy Alpharius appeared more interested in proving his own Legion's worth by fighting, at every chance he got, the best of the Loyalist legions. Thus, even after Horus was cast down and the Heresy over, the Alpha Legion kept on fighting, moving more and more towards the galactic east, towards the Ultramarines. It was on the world known as Eskrador that Alpharius and Roboute Guilliman would meet for the last time.
    Believing that Guilliman would adopt his standard Codex deployment procedures, Alpharius was surprised by the Ultramarines, as a splinter force including their Primarch made a quick strike at the Alpha Legion's headquarters. Both Primarchs met in combat and Alpharius was killed. Believing the combat over, for who could ever survive the loss of their Primarch in battle, the Ultramarines were taken by surprise by the remaining elements of the Alpha Legion, when they struck back a day later. After a week of constant fighting and heavy losses, the Ultramarines strike force managed to reunite with their main elements, and quickly evacuated the planet. Even though they had lost their Primarch, the Alpha Legion had soundly beaten the Ultramarines, who proceeded to bombard their foes' position from outer space. It should be noted, however, that Alpharius's death is still considered suspect even by the Ultramarines, and he may still be at large. On the other hand, it is possible that 'Alpharius' did indeed die and 'Omegon' took sole command of the Legion. Whatever the truth, the Primarch of the Alpha Legion has not been seen since.

    Alpharius Omegon

    Pts WS BS S T W I A LD SV / IN
    1300 8 8 7 7 6 6 7 10 2+ / 4+

    Weapons and Wargear:
    Artificer Armour, Master Crafted Power Sword, Master Crafted Bolt Pistol, Frag Grenades

    Special Rules:

    Secrecy and Intervention: If Alpharius Omegon is present in the force then all models which are infantry or jump troops may use the Infiltrate Special Rule.

    Secrecy and Lies: Alpharius Omegon and his Legion are amongst the most secret and unknown forces in existence, the legions whereabouts are unknown and many believe that Alpharius Omegon simply is a myth. To represent this the Alpha Legion player may himself choose when to reveal Alpharius Omegon to the opposition this is simply done by using a normal model to represent Alpharius Omegon and swapping it for the proper model when revealed. In addition if an enemy model comes within 12” of Alpharius Omegon he is to be automatically revealed.


    Early history

    The Emperors history is only known by him and an "illuminated" few. Mankind always had close links to the warp. In Mankind's prehistory and before the birth of the Emperor, the Chaos Gods were yet to be born. The first psychic individuals were the Shamans who guided their people, acted as spiritual leaders and reincarnated after death. As Mankind grew and prospered however, the warp increasingly became influenced by the character of Mankind. Rather than being reborn into a new body, the shamans' souls were being consumed by the malign entities being created in the warp. All the shamans of Earth gathered at one place to decide what must be done. Presumably, thousands were there, and after many years of debate, they came to the conclusion that they had only two or three generations left before they lost the ability to reincarnate altogether, and that without their guidance, mankind would fall prey to the Chaos of the warp. They decided they must take their own lives in order to be reborn into a single, immortal body, a year after the Emperor was born, as the reincarnation of all Earth's shamans.
    The Shamans were from then on extinct from the earth, their role as spiritual leaders and guides taken by the Emperor.
    The Emperor was born in the 8th millennium BC, in central Anatolia and although born to normal human parents, he is the first and greatest psyker. He gradually remembered his thousands of past lives. For thousands of years he guided and watched humanity develop. During the Dark Age of Technology he was a facilitator of many of the most important inventions. Although the Emperor was powerless to prevent the Age of Strife, towards its end he took a more direct hand in leading mankind. Becoming a warlord of the techno-barbarian warriors of Earth, he conquered the warring factions and united Terra.
    The first mention of the Emperor in Imperial records occurs when he unified Terra at the end of the Age of Strife (sometime in the 30th Millennium). Mankind was spread across the galaxy, divided since the Age of Strife, and at war with itself and against invading alien races. The conquest of Earth was the start of the Emperor's broader plan of unifying all of mankind under a single banner. His use of genetically engineered warriors - the protoastartes, genowarriors, pre-Space Marines - enabled him to emerge from a warlord of techno-barbarian warriors to become Emperor of Earth. With the assistance of the Adeptus Mechanicus on Mars, the Emperor armed his Space Marines and fleets of interstellar ships to carry his armies to the farthest reaches of the galaxy, beginning the Great Crusade which would create the Imperium.

    The Primarchs

    The Emperor created the superhuman Primarchs from his own genetic template, imbuing each one with a unique facet of himself. As mentioned in early Warhammer lore, the Chaos powers united briefly to sunder the Emperor's veil of protection around the nascent Primarchs, and managed to scatter them throughout the galaxy. Presumably, the Ruinous Powers did not have enough power to harm or destroy the Primarchs, or they would have done so. Instead, the Chaos Powers perhaps hoped that the infant Primarchs would land on human populated worlds and develop flawed, human personalities that would be vulnerable to the seductive nature of Chaos. For the most part, the Primarchs all developed into the paramount warriors of whatever culture they were deposited within, and seemingly all rose to prominence, sometimes managing to take over absolute rulership of their new domains. The history of the Space Wolves Primarch Leman Russ clues readers in to the fact that the Emperor quested after his children for many years.

    The Great Crusade

    The Emperor had a grand vision: to reunite the elements of humanity who had been scattered across the galaxy and isolated from each other during the Age of Strife. In the initial years of the Great Crusade, the Emperor was at the forefront of the fighting, leading his genetically-engineered soldiers into battle. As more worlds came under the control of the fledgling Imperium of Mankind, the Emperor rediscovered the lost Primarchs, whose genetic template was used to stabilise the creation process of the Space Marines.
    Following the triumph at Ullanor the Emperor returned to his underground laboratories on Terra to work on secret projects, including an invasion of the Webway, an entrance to which he had discovered within his mountain fastness. He left his trusted sons, the Primarchs, in control of the Crusade, promoting the foremost of these, Horus, to the rank of Warmaster of the Imperium. Crucially he did not explain to anyone, even Horus, what he was planning to do or why he had returned to Terra; this sowed the first seeds of discontent, which would later bear deadly fruit.

    The Horus Heresy

    The Great Crusade came to an end with the events of the Horus Heresy, when Horus turned on the Emperor. Under Horus's leadership, nine Space Marine Legions and many Imperial Army regiments turned to Chaos and started a galactic civil war.
    Even as Horus' armies laid siege to Terra, the Emperor still believed that Horus could be redeemed due to his love for his son, and he maintained this belief even as he faced Horus in single combat. Due to his unwillingness to use his full power against his surrogate son, the Emperor suffered grievous injuries at Horus's hands. As Horus stood over the Emperor's shattered body, a single guard of the Adeptus Custodes entered the room. Horus tore him apart with a single look. The guard's death galvanized the Emperor. He saw how far Horus had fallen and that there was only one way to defeat Chaos: to kill its ultimate pawn, his beloved son. The Emperor mustered a psychic lance of unparalleled power and unleashed it upon Horus. To preserve themselves the Chaos gods deserted their pawn, the Emperor sensed the return of Horus's sanity. He knew Chaos might attempt to possess Horus again, and he would not be present to stop it a second time. Driving all compassion from his mind, the Emperor called on his inner reserves and destroyed Horus' soul utterly


    The Emperor's broken body was discovered by Rogal Dorn who, following the Emperor's instructions, oversaw the Emperor's re-connection to the Golden Throne, an arcane device to sustain his spirit. The Emperor has remained in the Golden Throne since his 'ascension' to this day, neither fully living nor wholly dead. Although initially designed as the hub of the Emperor's project to colonise the webway, the Golden Throne also functions as a complex life support device. The Golden Throne itself lies in the Sanctum Imperialis, which is guarded by the Emperor's Custodian Guard, also known as the Adeptus Custodes. The Emperor's decaying physical form is preserved by the vast machinery of the Golden Throne, which itself is maintained by tech-priests of the Adeptus Mechanicus.
    The Golden Throne is also connected to a massive psychic beacon known as the Astronomican, which makes faster than light travel possible by generating a signal by which Navigators are able to navigate through warp space. The Astronomican signal is directed by the Emperor, but the power behind it comes from a 'choir' of ten thousand human psykers. The life force of the psykers is consumed within several months, which means that replacements must constantly be found and brought to Holy Terra aboard the infamous Black Ships of the Adeptus Astra Telepathica.

    The Emperor

    Pts WS BS S T W I A Ld Sv / In
    2200 10 10 10 10 10 10 10 10 2+ / 3+

    Weapon and Wargear:
    Artificer armour, Rune sword, Talon of the Imperium, Frag Grenades.

    Special Rules:

    The Emperor: In addition to the Inspiring Special rule all models in 18”count as Fearless rather than the normal 12”.

    God of Light: In addition to the Godly terror special rule all enemy models in 12” are at -2Ld.

    Star Child: The Emperor may use 3 psychic powers per turn and automatically passes any psychic test he is required to take.

    Talon of the Imperium: The Talon of the Imperium is a Master Crafted lightning claw but may re-roll 2 missed hits instead of 1.

    Runesword: This sword is fuelled by the Emperors psychic power to produce an intense holy flame which is significant at wounding daemons. To represent this the Emperor wounds daemons on a D6 roll of 2+.

    Psychic Defence: On a D6 roll of 4+ any psychic power aimed at the Emperor has no effect.

    I can’t kill my own son: On a D6 roll of 4+ any Primarch the emperor has slain counts as having including no victory points and simply limps away from the battle field.

    Psychic powers:

    Banish: After a psychic test is passed the Emperor may on a D6 roll of 5+ the Emperor may choose a daemon pack in 24” which has to take a leadership test if failed they are banished back to the warp, therefore destroyed and count towards victory points.

    Mind War: See Codex Eldar

    Holy fire: After a psychic test is passed the Emperor may use this power, it is to be used as a heavy flamer, which in addition wounds daemons on +2 to the wound roll to a maximum of 2+.

    Bolt of Holy power: In the shooting phase after a psychic test is passed the emperor may choose on of the following strengths for his Bolt then use as you would a shooting weapon.

    Range Str AP Special rules

    Max Strength: 18” 10 1 Assault 1
    Low Strength: 24” 5 3 Assault 4

    Last edited by Ecclesiarch; December 3rd, 2008 at 20:22.
    You may have a grotesquely large cleaver, you may have a guargaunteous fire arm BUT I have the flames of faith.

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  3. #2
    Lord Admiral kithre's Avatar
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    Not wishing to disparage your immense efforts, I spent nearly 3 years heling to lead an initiative at the Bolter and Chainsword for the Primarchs project, and TBH, the rules you have presented here seem to be too extreme. To be 10s across the board for Horsu Ascendant and the Emperor is like saying that the Emperor was made from admantium, and could carry a mountain (remember that the difference between S3 and S4 in game terms is the difference between being able to punch through a wall with an armoured fist and tear a head off someone vs. a member of the armed forces in active combat service...)

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    Member Ecclesiarch's Avatar
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    Yes I know...I have reasons.

    Anyway I did it a long time ago now so I really cannot be asked to re-write the whole thingy.

    Also note I had almost finished this project before I saw it on bolter and chainsword.

    It their if you want it if not I don't mind. Just thought it would be useful for anyone wanting Primarch rules.

    P.s They are better but that is represented by their points.

    Also it was a GW staff leak in the early 90's that said Horus and the Emperor should be straight 10s I didn't like it, but tried to build the other Primarchs around it.

    With the power the Emperor hold who kows how strong his stats should be. Remember he is the Star Child the strongest being in the known universe. An Horus Ascendant represents the combined power of the chaos Gods. I think its fair if the points given are used.
    Last edited by Ecclesiarch; December 4th, 2008 at 20:46.
    You may have a grotesquely large cleaver, you may have a guargaunteous fire arm BUT I have the flames of faith.

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