Fandex: Chimera - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Page 1 of 4 123 ... LastLast
Results 1 to 10 of 31

Thread: Fandex: Chimera

  1. #1
    I hate Ultramarines RobtheGuru's Avatar
    Join Date
    Aug 2005
    Location
    Wales, UK
    Age
    30
    Posts
    1,297
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    57 (x3)

    Fandex: Chimera

    Front Cover



    Unit Page Template



    Weapons

    Arc Charger
    Range: 12"
    Strength: 3
    AP: 4
    Type: Assault 2 or Heavy 3

    Bullseye
    Range: 24"
    Strength: 3
    AP: 6
    Type: Rapidfire, Twin-Linked(due to tagging function in game)

    Bullseye Mk II
    Range: 24"
    Strength: 4
    AP: 4
    Type: Rapidfire, Twin-Linked(due to tagging function in game)

    Auger
    Range: 24"
    Strength: 4
    AP: 4
    Type: Heavy 2 or Heavy 1 if secondary fire is chosen, Ignores Cover Saves, Secondary Fire(see below)

    Auger Mk II
    Range: 24"
    Strength: 4
    AP: 4
    Type: Heavy 2 or Heavy 1 if secondary fire is chosen, Ignores Cover Saves

    X-rays: The scope mounted on the weapon allows the user to see through the thickest of walls. As such, no LoS is needed to shoot a unit.

    Secondary Fire: Firing using secondary fire gives the unit a 4+ Invulnerable save against shooting till the start of their next turn. If charged by the enemy while this is in effect, each model in the charging unit will suffer a strength 2 hit. If for whatever reason the unit moves, this benefit is lost.

    Marksmen
    Range: 36"
    Strength: X
    AP: 5
    Type: Heavy 2, Sniper

    Reapers
    Range: 12"
    Strength: 4
    AP: 4
    Type: Assault 2, Twin-linked

    Splicer
    Range: 24"
    Strength: 5
    AP: 3
    Type: Rapidfire, Ignores Cover(represents the bouncing around of the saw blades)

    Splitter
    Range: 12"
    Strength: 4
    AP: 2
    Type: Heavy 1, Large Blast(represents the cluster bomb effect of the weapon)

    Hedgehog Grenade
    Range: 6"
    Strength: X
    AP: 3
    Type: One use only, Small Blast, Always wounds on 4+

    Titan Flamer
    Range: 24"
    Strength: 5
    AP: 4
    Type: Heavy 2, Small Blast, Ignores Cover

    Heavy Launcher
    Range: 48"
    Strength: 9
    AP: 3
    Type: Heavy 2

    Ravager Cannon
    Range: 24"
    Strength: 5
    AP: 4
    Type: Heavy 3

    Pistol
    Range: 12"
    Strength: 3
    AP: 6
    Type: Pistol

    Missile Salvo
    Range: 48"
    Strength: 8
    AP: 3
    Type: Heavy 3
    or
    Range: 48"
    S: 4
    AP: 6
    Type: Heavy 3 Blast

    AA Gun
    Range: 48"
    Strength: 7
    AP: 4
    Type: Heavy 3

    Anti-Personel Gun
    Range: 24"
    Strength: 4
    AP: 4
    Type: Heavy 6

    --------------------------------------------------------------------------

    Units

    HQ

    Coming Soon...

    --------------------------------------------------------------------------

    Elite

    0-1 Chameleon - 30 points per model

    WS: 4
    BS: 0
    S: 5
    T: 3
    W: 1
    I: 5
    A: 4
    Ld: 8
    Sv: -

    Unit Size: 1-5

    Special Rules: Chameleon Skin, Close Operations, Infiltrate, Fleet
    Weapons: Lightning Claws

    Chameleon Skin: The ability of the Chameleons to hide is unparalleled. No other creature or technology can create such an effective field of hiding. This is represented by the following:

    -When shooting at the Chameleon roll 2d6. If the Chameleon is more than the 2d6 in inches away, the unit cannot shoot it.
    -When the Chameleon charges, each player rolls a D6 and adds their initiative. If you roll higher than the opponant, it attacks the unit there and then. The opponants unit does not get to attack back as the Chameleon has quickly gone back into hiding. If however the opponants roll is higher, the Chameleon has revealed itself too early. The chameleon makes no attacks while the opponants unit counts as charging.

    Close Operations: Chameleons always operate in close proximity to each other, but are more than capable to act independently. Chameleons may start alone or as a unit. If at any point a Chameleon is within 2" of another Chameleon at the start of the your turn, they form a unit. They do not have to stay in this unit however.

    --------------------------------------------------------------------------

    Troops

    Hybrid - 10 Points Per Model

    WS: 3
    BS: 3
    S: 4
    T: 4
    W: 1
    I: 3
    A: 1
    Ld: 8
    Save: 5+

    Unit Size: 8-15
    Weapons: Bullseye
    One model may be upgraded to an Advanced Hybrid for 10 points (+1 A, +1 Ld)

    Advanced Hybrid may upgrade his Bullseye to:

    -Bullseye Mk2 for 5 Points
    -Power Blade and Pistol for 10 Points

    --------------------------------------------------------------------------

    Grim - 8 Points Per Model

    WS: 4
    BS: 3
    S: 3
    T: 4
    W: 1
    I: 3
    A: 3
    Ld: 8
    Save: 6+

    Unit Size: 15-25
    Weapons: Fists, Claws, Teeth...
    Special Rules: Fearless, Fleet

    Wild Flailing: There is no skill to the Grim attacks while in close combat and as such they just flail wildly at their opponant. Grim always hit on 5+ no matter their opponants WS. Also, they receive no bonus attack for charging.

    --------------------------------------------------------------------------

    Fast Attack

    Crawlers - 20 Points Per Base

    WS: 3
    BS: 3
    S: 3
    T: 3
    W: 3
    I: 3
    A: 3
    Ld: 8
    Save: 6+

    Unit Size: 3-10
    Special Rules: Swarm, Rending, Fearless

    -May take a Spire Missile Transport at 75 points

    Spire Missile Transport

    FA: 13
    SA: 13
    RA: 13

    Weapons: The weapons are the cargo...
    Special Rules: Immobile, Heavy Impact, Preliminary Engagement, Must Deep Strike

    Heavy Impact: Spires were created to act as both transports and weapons. As such, Spires were created to withstand the greatest of impacts. Wherever the Spire scatters to, it lands. If it lands on impassible terrain or off the table is explodes and the unit inside is lost. If it lands on a building the building is reduced to a ruin. If it hits a unit friend or foe, the unit takes D6 S4 hits. The Crawlers may not leave the Spire the turn it lands.

    Preliminary Engagement: Spires are used to soften up the enemy forces. As such, they always appear on the first turn.

    --------------------------------------------------------------------------

    Howlers - 20 Points Per Model

    WS: 5
    BS: -
    S: 5
    T: 4
    W: 1
    I: 5
    A: 3
    Ld: 10
    Save: 4+

    Squad Size: 5 - 10

    Special Rules: Rending, Fleet

    --------------------------------------------------------------------------

    Heavy Support

    Titan - 100 Points

    WS: 3
    BS: 2
    S: 5
    T: 6
    W: 4
    I: 3
    A: 3
    Ld: 8
    Save: 3+

    Unit Size: 1
    Special Rules: Fearless, Monstrous Creature, Concentrate Fire, Relentless

    -Must take either Heavy Launcher for 15 points or Titan Flamer for 20 points

    Concentrate Fire: If the Titan does not move during their movement phase, their ballistic skill is increased to 3.

    --------------------------------------------------------------------------

    Stalker - 200 Points

    WS: 6
    BS: Special
    FA: 13
    SA: 12
    RA: 10
    S: 10
    I: 3
    A: 2

    Special Rules: Walker, Full Fire
    Weapons: Missile Salvo, AA Gun, Anti-Personel Gun

    Full Fire: The Stalker may fire all of its weapons, no matter how far it moves. However, it suffers targetting issues from firing so much at one time. As such, before rolling to hit with any weapons, declare how many of the weapons you are firing and consult the table below to work out your ballistic skill for that turn:

    -1: BS4
    -2: BS3
    -3: BS2

    --------------------------------------------------------------------------

    Widowmaker - 175 points

    WS: 6
    BS: 3
    S: 8
    T: 7
    W: 4
    I: 4
    A: 4
    Ld: 10
    Save: 3+

    Special Rules: Monstrous Creature

    Widowmaker Venom - Str 7 Ap 2 Assault 3 12”

    Rally point: All Chimera who can draw LOS to the widowmaker may subtract 1 from their leadership rolls.

    --------------------------------------------------------------------------

    Off Organisation Chart

    Leapers: 3 points per model

    WS: 2
    BS: 2
    S: 2
    T: 2
    W: 1
    I: 4
    A: 1
    Ld: 3
    Save: -

    Unit size: 10-50
    Special Rules: Fearless, Leap

    -May be upgraded to rollers for +2 points.
    -Rollers follow all of the rules for leapers, have fleet of foot, and automatically use the following attack the first time they successfully charge an enemy unit: Str -2 Ap 8 flamer template. For each roller in the unit, the strength is increased and the AP lowered by one. This cannot do damage if the strength is below one, and the strength cannot reach above 5. The template is placed from the roller of your choice.

    Last edited by RobtheGuru; January 9th, 2009 at 19:38.

    My Arena Champions: Kharn'eth The Bloodcleaver and Gorzag Iron Jaw

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    gone fishin' avatar of khaine's Avatar
    Join Date
    Jun 2008
    Posts
    1,359
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    108 (x4)

    looking, pretty cool, but weapons seem too weak, and some aren't used by the chimera.
    Avatar's Arena #3 let the games begin!
    The Outsider And Kae'Tyr-necron fluff

  4. #3
    I hate Ultramarines RobtheGuru's Avatar
    Join Date
    Aug 2005
    Location
    Wales, UK
    Age
    30
    Posts
    1,297
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    57 (x3)

    Yeah I know some aren't used by Chimera, i just "borrowed" the names for the time being. I'll copy everything else I have done from Warseer tomorrow, literally just leaving for work lol.

    My Arena Champions: Kharn'eth The Bloodcleaver and Gorzag Iron Jaw

  5. #4
    gone fishin' avatar of khaine's Avatar
    Join Date
    Jun 2008
    Posts
    1,359
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    108 (x4)

    getting pretty awesome now, i'll give ideas if you want
    Avatar's Arena #3 let the games begin!
    The Outsider And Kae'Tyr-necron fluff

  6. #5
    I hate Ultramarines RobtheGuru's Avatar
    Join Date
    Aug 2005
    Location
    Wales, UK
    Age
    30
    Posts
    1,297
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    57 (x3)

    I bring you, the front cover :



    Last edited by RobtheGuru; January 2nd, 2009 at 23:07.

    My Arena Champions: Kharn'eth The Bloodcleaver and Gorzag Iron Jaw

  7. #6
    gone fishin' avatar of khaine's Avatar
    Join Date
    Jun 2008
    Posts
    1,359
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    108 (x4)

    niice

    do you want help working on it?
    Avatar's Arena #3 let the games begin!
    The Outsider And Kae'Tyr-necron fluff

  8. #7
    I hate Ultramarines RobtheGuru's Avatar
    Join Date
    Aug 2005
    Location
    Wales, UK
    Age
    30
    Posts
    1,297
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    57 (x3)

    Yeah sure. Well here is the site I am using to reference most of the unit names etc. So if you could work on stat lines and rules for:

    - http://resistancefallofman.wikia.com/wiki/Leaper - Was thinking grot style unit
    - http://resistancefallofman.wikia.com/wiki/Carrier - I'll let your creative juices run away with this one
    - http://resistancefallofman.wikia.com/wiki/Howler - Again, do as you wish
    - http://resistancefallofman.wikia.com/wiki/Widowmaker - Heavy Support melee specialist i was thinking, maybe even push it to elite to allow MC lists

    Chimeran main page: Chimera - Resistance Fall of wiki - a Wikia wiki


    Well I think thats more than enough for you to work on at the moment. I hope you don't take offence if I change something you submit, however, i expect everything that you give me will be of the highest quality, like your Arenas lol

    My Arena Champions: Kharn'eth The Bloodcleaver and Gorzag Iron Jaw

  9. #8
    gone fishin' avatar of khaine's Avatar
    Join Date
    Jun 2008
    Posts
    1,359
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    108 (x4)

    leapers (and rollers)

    Leapers: 2 points per model

    WS: 2
    BS: 2
    S: 2
    T: 2
    W: 1
    I: 4
    A: 1
    Ld: 3
    Save:

    Leapers are never affected by leadership tests of any kind; they are too easily killed to care about their comrades.

    Leapers have a 12” charge range.

    Leapers take up no slots on the force organisation chart. You may not have more leaper squads than troop choices

    May be upgraded to rollers for +2 points.

    Rollers follow all of the rules for leapers, have fleet of foot, and automatically use the following attack the first time they successfully charge an enemy unit.
    Str -2 Ap 8 flamer template.
    For each roller in the unit, the strength is increased and the AP lowered by one. This cannot do damage if the strength is below one, and the strength cannot reach above 5. The template is placed from the roller of your choice.

    Unit size: 10-50




    I'd also like to make/ have rules for "chimeran territory" like leaper nests, grim nests, etc.
    Avatar's Arena #3 let the games begin!
    The Outsider And Kae'Tyr-necron fluff

  10. #9
    I hate Ultramarines RobtheGuru's Avatar
    Join Date
    Aug 2005
    Location
    Wales, UK
    Age
    30
    Posts
    1,297
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    57 (x3)

    I've decided push them up to 3 points, 2 just doesn't seem right to me for some reason. As for the territory what were you thinking? Pay points to get some territorial advantage or just some sort of campaign rules like Codex: Catachans jungle rules?

    Either way, just post your ideas mate, the more the better.

    Anyway, here is the first page from inside. It's only a tester to get an idea of where I want to go. But im thinking i may just leave that as the general template.


    My Arena Champions: Kharn'eth The Bloodcleaver and Gorzag Iron Jaw

  11. #10
    gone fishin' avatar of khaine's Avatar
    Join Date
    Jun 2008
    Posts
    1,359
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    108 (x4)

    looks like a pretty cool page rob.

    Couple of questions though:
    why are leapers 8 points
    and where is the upgrade cost of rollers?
    Also, i see you decided to make them normal troops.
    Avatar's Arena #3 let the games begin!
    The Outsider And Kae'Tyr-necron fluff

+ Reply to Thread
Page 1 of 4 123 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts