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The Wrath pattern rhino is deployed in order to allow accurate orbital bombardment. A base station is set up planet side and the rhino will paint a target for bombardment.
rhino spotter pts 250 bs(4)
av f s r
12 11 10
may take space marine vehicle upgrades
"wrath attack" orbital bombarment range 24"
if base station and rhino have los no scatter
if 1 2d6 inches
loss of rhino means 2d6 feet
1 bombardment per turn
lance strike str D ap 1 ordinance template heavy 1
magma bomb str 8 ap1 melta apocalypse template heavy1
bombardment arrives directly after enemy movement phase
base station av 10 10 10
count as objective
please assist by Jan 9
Last edited by insideprawn; January 6th, 2009 at 14:39.
200 points for the ability to bring in a D strength, AP1, ordinance template that does not scatter EVERY TURN? Doing it after the enemy movement phase works both to yours and their advantage, as they have the time to spread out, allowing them to avoid half the damage they would have otherwise taken, but you could use it to take out their strongest weapons JUST before they get a chance to fire.
I do not have much experience with larger games, however I just think that for its cost, its a very powerful attack.
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I would advise that the Rhino has to roll to hit to paint the target with a Bolter-type weapon, and a successful roll to hit then allows the cruiser to strike with only a single scatter, whereas if it fails, to hit, scatter twice. After all, to an orbiting battle-barge or crusier, a Warhammer 40K battlefield is rather small...
This means two things:
1) The Rhino needs to be within bolter range of the target and have LOS, putting it in harms way
2) A really bad sequance of rolls could cause as much damage to the marine player as the enemy
THEN it would be balanced
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I added range and if it fails to hit with painter no bombardment occurs.