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I'm not much of one for playing with the rules.. but I do occasionally like to make stuff up. I was a little bored, and looking for something to keep me awake for a little while longer, so I decided to invent the Infernus, an Apocalyptic version of a Hellhound*************************
..............Points BS.. Front Side Rear
Unit Size: 1 Infernus
Type: Super-Heavy Tank
Crew: 1 Heroic Senior Officer, 12 Imperial Guardsmen
Structure Points: 3
Weapons: Turret-mounted Infernus Hellfire Cannon
Hull-mounted Heavy Flamer
Four sponson twin-linked Flamers.
Overcharged: During the shooting phase, the Infernus can use its massive plasma power plant to super charge its engines. Instead of firing any weapons in the shooting phase, aim the Infernus and move it 2d6” in a straight line. Any intervening units, friend of foe, count as having been tank shocked. If the Infernus does this, it counts as being Fast until the beginning of the it's next player turn and suffers an automatic glancing hit.
Infernus Hellfire Cannon: The Infernus is capable of firing great gouts of superheated plasma over incredibly long distances. It has the following profile:
Place the entire template anywhere within range and line of sight. Alternatively, the Infernus Hellfire Cannon may be fired indirectly. If it is, place the narrow end of the template anywhere within range, and roll a scatter dice. Place the remainder of the template such that the wide end if pointed in the direction of the scatter dice. Whenever the Infernus Hellfire Cannon is fired, roll a dice, on the result of a 1 the Infernus suffers an automatic glancing hit.
Unstable: If the Infernus is ever destroyed, ignore all normal rules for handling its destruction. Instead, all models within 2d6” automatically suffer a single strength 6 hit, and all units within 3d6” count as moving through difficult terrain until the beginning of the end of the next owning player's turn. Additionally, whenever an armarment is destroyed, the Infernus takes an additional Str 7 AP - hit resolved against the armour facing of the weapon which was destroyed.
Infernus Hellfire Cannon = Rear Armour
Heavy Flamer = Front Armour
Twin Linked Flamer = Side Armour
The sponson twin-linked flamers may be upgraded to...
...heavy flamers for +50 points.
The Infernus may be upgraded to have...
...Extra Armour for +15 points.
...Improved Comms for +20 points.
...Rough Terrain Modification for +10 points.
...Smoke Launchers for +15 points.
...Track Guards for +15 points.*************************
Its dead killy - but just as dangerous to itself as it is to the enemy. Whatchu think?
EDIT: Note, I do not know the current Apocalyptic rules for handling the destruction of a Super-heavy, so if Unstable is actually weaker, please let me know. Also, I appologize for any confusing wording - I try my best to use a similar style as in the Codecis, but I haven't exactly been to sleep for about 54 hours.. so..
Last edited by BossGorestompa; January 19th, 2009 at 02:27.
I don't think anything this big other than the Super Heavy Skimmers of the Eldar or Tau should count as Fast. Fast vehicles have speeds greater than several hundred MPH in a burst, not even the Hellhound is "fast" vehicle, its just a tank
A super heavy tank shouldn't be in that category, certainly given it could not acheiev more than 40-50MPH with a LOT of suspension of disbelief...
Last edited by kithre; January 20th, 2009 at 16:34.
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The design idea, which I neither have the energy now nor did I when I origionally wrote this, was that the tank houses a massive plasma core to charge the main weapons. The vehicle design is such that power can be drawn from the weapons systems and rerouted to a secondary engines system to "supercharge" it, but at considerable wear on the vehical. I don't think its too much, especially considering it cannot fire any weapons on the turn it does this, and suffers an automatic glancing hit (which can cause a potentially devistating chain reaction). However, I could see the reasoning that it could tank shock several units, chase them down and burn them.. so I guess I'm 50/50 on the matter.. perhaps 60/40 is more accurate.. any second opinions?
I'm more so concerned with the Unstable rule. I'm not sure how Super-heavy's currently "blow up" (as I was borrowing my friends Apoc. rulebook.. and recently gave it back to him.. and he's on the opposite side of the country now.)