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First off, I searched to see if this topic had come up before, but I couldn't find anything like it.
I realize that the D6 system will never change, and the game actually works well with a D6 system. However, I think that had they originally built the game mechanics around a d10 system, then the game would have much more variation than it does now.
The difference between Humans and Tau in CC would much more apparent, if for instance a Firewarrior had a weapon skill of 2 while a human had an average skill of 5.
Humans could actually be tougher than eldar, which they really are if you read the novels. Eldar are only strong through their technology, not their bodies. Grots could be the true weaklings that they are with a TO of 2.
Then we get to making saves and differences in armor. Wouldn't it be much more fluffy if a terminator had a 2+ save on a d10 instead of a d6? I would actually use them if this were true. Creatures which have a truly terrible save, such as Orks, would actually have a truly terrible save, such as a 10 on a d10.
A bolt pistol wouldn't have to be just as good as a bolter because it could have one point lower in the ST department (Very representative of a pistol vs. a rifle) and not really suffer so much. Say if a normal bolter had ST 6 on a d10 and a bolt pistol had ST 5.
The "to hit" and "to wound" charts would have to change around a lot, but it would really open the system up for variation.
It would also fix strange problems with WFB, where a horse is just as strong as a human or a minotaur is only one point stronger than a human.
Anyhow, I've only covered the tip of the iceberg, but I don't want to ramble on forever so what does everyone else think?
I must admit it is a very interesting concept. If it would be practical? I have absolutely no idea how it would play, the entire game would have to be re-written from the ground up.
I'm interested to see what ideas people come up with in relation to 40k being a D10 system...
I think it would be neat... but really, the strength and toughness wouldn't change, the rolls yes, but not the S or T. why? because they're already on a 1-10 scale. Maybe if you increased it to a 1-20 scale, it would be much more precise, and make more sense with the D10. but then an average value is 10 (a marine), and a tau would have like a three or four for his WS
The problem being (not just with your system, but with any) is that the "average" can't be in the middle, (though WS go from 1-10, the "average" (marine) ends up being 4, not the true average 5, because there are things in the 40k universe that wouldn't even be challenged by an average creature, so the skills go up. However, a D10 would make more sense here, because then a WS 8 creature still needs something like a 2+ to hit, making it a 1/10 chance, much smaller and more realistic chance to fail (if you're twice as good as someone, they're not much of a threat at all) then the 2+on a d6
oh, and d10s are much harder to come by for the average joe that walks into the store and asks what it is
Sorry if it seems like i rambled or ripped your idea apart. It's a really neat idea, but it'd take almost so much work that it'd be more work then improvement
Yeah, I don't expect it to happen. Ever. heh heh.
I guess, also, that I'm just loaded with d10's since I also play a lot of White Wolf games, so for me they aren't too hard to come by.
Ok, here's my basic suggestion. Put ALL of the scales, except for LD, on a 1-10 scale. This means everything from WS and BS to Armor Saves and Armor Penetration.
LD would have to go on a 2-20 scale, with the highest attainable LD being somewhere around 16 so that there is always the chance of failing.
Now, there are already some scales that go from 1-10, however not all of them use the whole scale, such as the WS & BS scale. I think that the highest WS is a DE lord who has a 7. He would be bumped up to a 10 (Why not? They have 10 WS in WFB for crying out loud) and the other races would be changed accordingly.
Now you could change the armor saves for all the races and change the AP value of all the weapons to reflect the new armor saves. Guard would have something like an 8+ save while terminators would keep their 2+ save, yet it would be a useful 2+ now.
This would create interesting new weapons instead of having all the same weapons (Stats wise) in different armies, but with different names. What is a fusion blaster? It's just a melta gun under a different name. However, with a 10 armor value scale, it could actually differ a little bit in the AP department.
Also, the scatter dice for direct ordinance would have to be a little bit different too. All you have to do is roll a scatter dice plus a d5 (just like a d3 is now). This will only give a scatter value of 1-5 but the rule could state that a 10 is always 6".
For indirect ordinance you roll 2d5 and pick the highest.
For Deep strike you just roll a straight 1d10.
I'm sure I'm missing stuff, but that's all I got for now.
Hourglass, it seems you would be interested in Inquisitor. The scales go from 1-100 (and sometimes higher). You need to roll under your stat in most cases. Of course this is rolled with a D100 (0,10,20...) and a D10. Of course, space marines are true to fluff (Strenth 200 and Toughness 150!.
A Promise to a dead man means nothing.
Just think of all the d10's you would have to buy.
D6 for life!
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
I think that system would work more along with the fluff, and would be great, but this is remeniscent of 2nd edition era. Sure, most of the stats were the same, but there were a ton of different die for different wargear, psyker powers, etc.
Mad Props to Angel_of_Rust for the sig.
Oh no no no, I don't wanna go back to 2nd edition. What a mess. That edition would take all day long just to play a 1500 point game.
I just want one single die, but I don't think that the d6 is the right die. In fact, I think that GW has also discovered that basing things off of a d6 was not the right move, but they are stuck now because too many people (Such as myself) have got ass tons of d6's and are used to the system.
The system COULD be changed though, just take a look at the D20 system. The game was completely overhauled and given new life through one die. Even though it's not the only die used in the game, it is predominantly ruled by the D20. I initially thought that all the players of D&D would revolt against this, but in fact it has grown by leaps and bounds.
I think its a pretty good idea, would make the game more 'realistic' (you know what i mean) i just have a orror of many sided dice after i used to play an old crusades wargame which used all sorts, D100s etc, too many charts!!!!
PLAN CLAN MAN!!
He who makes a beast of himself gets rid of the pain of being a man- S. Johnson
I like your thinking. A d10 would open up the games versatility in damage charts ... etc.
Unfortunately gw wont improve warhammer THey would charge like 5 bucks for a frign die anyhow.
But this concept is very usable. 10 sided die? OH IKNOW!!!
Remember that game frustration? the one with the little things you move around and if you land on someone else you go back to start???? HEhehe one of those die
"There is no middle ground. Strike Hard, strike fast and strike first."