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This is actually built for 40k.
After reading the story in the codex, about what the flames of Tzeentch actually do, it seems that they shouldn't have breath of chaos, but should have their own special flames, as follows.
The flame wounds on a 4+, After wounds and fails have been determined roll on the tables below for each. AP2.
1 The opponent is repaired/ restored to full wounds.
2-5 Nothing, it just fails.
6 The shot fails, but lowers their armor value/save by 1 for the rest of the game.
1-3 The shot is successful
4-5 The shot is successful and lowers the target's armour value/save by 1
6 Causes instant death or auto penetrate.
This seems more realistic as the flames are completely unpredictable.
Here's my idea. I went with a more literal approach.
Before firing, roll a D6 for each Flamer of Tzeentch unit.
1 _______ Sweet, iridescent liquor!
2 _______ Flesh-eating gas
3 _______ Metal-eating gas
4 _______ Breath of Chaos (normal)
5 _______ Freezing crystallization
6 _______ Multi-hued conflagration
Sweet, iridescent liquor!
The enemy finds this quite delicious & intoxicating. Any unit hit by this cascade heals all remaining models to their original number of Wounds, but they strike at initiative 1 until after their next turn.
Always wounds on a 2+. Armor saves are allowed. A hit automatically glances on open-topped vehicles. Other vehicles are unaffected.
Always wounds on a 4+. Models with unsaved wounds remain on the board, but have no weapons or armor saves for the remainder of the game. Vehicles take a penetrating hit on a 4+.
Any unit hit may not move, shoot, run, or assault until the end of their next turn. Vehicles that are hit become immobilized.
Plays as Breath of Chaos, but it disallows invulnerable saves too! Vehicles take a penetrating hit instead of glancing on a roll of a 6.
--•-My 40K projects-•--
On the other hand, you could treat the hit by a trzeenth flame as a hallucinogen grenade apart from wounding.
All options are too complicated, and unplayable, dice rolls cant take too much of the game as it will become boring. In game mechanics hits with strenght and AP not only represent a physical shot from gun or blow but also other abilities that effectively disable a model.