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Hello all - I've not posted in this part of the forums before, so be gentle
I'm putting together a new Eldar vehicle, called the Eagle (see http://www.librarium-online.com/foru...d-vehicle.html for the WIP pictures) and I've come up with some rules for it that I thought I'd get your opinion on. It's meant to be a transport for a Farseer that enhances his powers but otherwise has very little offensive capability. It is crewed by Warlocks and uses some Titan technology (hence the Titan cockpit). It is meant to be a command vehicle that sits somewhere between the Falcon and Scorpion.
(As an aside, this is all a bit ironic as the only game of 40K I've played since 2nd edition was a short 15-minute one at a GW store... I really must get around to finishing some of my army and finding someone to play against in Leicestershire!)
A Farseer and a retinue of up to 5 Warlocks may choose an Eldar Eagle as a transport option.
Eldar Eagle - 190 points
Front Armour: 12
Side Armour: 12
Rear Armour: 10
Type: Tank, Fast, Skimmer
Access points: 1 (rear ramp)
Fire points: 0 (an embarked Farseer may still cast psychic shooting powers though - see special rules)
Wargear: Twin-linked shuriken catapults
Options: The twin-linked shuriken catapults may be replaced with a single shuriken cannon at +10 points. The Eagle may be upgraded with Vectored Engines at +20 points, Star Engines at +15 points, Holo-fields at +35 points and Spirit Stones at +10 points.
Transport: The Eagle is a dedicated transport that may carry a single unit of infantry of up to 6 models. Due to their size, Wraithguard cannot be transported in the Eagle.
Special rules: Warlock crew, Psycho-conductive relays, Spirit beacon, Scrying globe
Warlock crew: The Eagle is crewed by Warlocks and any embarked unit benefits from the "Embolden" Warlock power (i.e. an embarked Farseer may re-roll failed Leadership tests when casting psychic powers). An embarked Farseer can channel his powers through the Warlock in the turret; he acts as the Farseers eyes. All ranges for psychic powers are drawn from the turret (this is an exception to the rules in the 40K FAQ that states that psychic power ranges are taken from the hull) and psychic shooting powers requiring LOS can be cast, drawing LOS from the turret. Embarked Warlocks may not cast their shooting powers (e.g. Destructor) in this manner however.
Psycho-conductive relays: The wraithbone in the Eagle is specially attuned to amplify the powers of a Farseer. A Farseer casting psychic powers from within the Eagle may choose to use the relays to amplify his powers. The range of the attack is increased by 6" and the strength (if it has one) increases by +1. For Eldritch Storm, this gives a range of 24", S4 and armour penetration of 2D6+4. If the Farseer suffers a Perils of the Warp attack however, the Eagle automatically suffers a single glancing hit as the feedback courses through the wraithbone core of the ship.
Spirit beacon: The Eagle acts in the same way as a Spiritseer for the purposes of Wraithsight tests, i.e. any Wraithguard or Wraithlord within 12" does not need to take a Wraithsight test.
Scrying globe: If a Farseer is embarked on the Eagle, all friendly units benefit from +1 LD. This represents their faith in the Farseer, who uses a special globe inside the Eagle to divine the strands of fate. The friendly units have absolute faith that the Farseer knows what they are required to do.
My reasoning for some of this is as follows. The armour is the same as a Falcon, Fire Prism and Wave Serpent - though the Eagle is a bit bigger than these other vehicles, it shouldn't have better armour. After all, the Scorpion is a super-heavy and that only has 12/12/11.
BS is the same as a regular Warlock's - the Eagle is crewed by them after all and there's only one weapon on the vehicle so it's not much of an advantage.
The large number of special rules is offset by the high points cost of the vehicle compared to others (Falcon: 115, FP: 115, WS: 90 ) and the fact that it has virtually no other offensive capability.
Please let me know what you think - I'm pretty pleased with this first draft so far and think that it fits in well with the Eldar playing style and background. I am considering adding another special rule that acts to disrupt enemy psychic attacks near to/targetted at the Eagle. Thoughts? Oh, and if any Eldar players out there would like to playtest these rules and let me know how they work in the game, I'd be really grateful - as I mentioned, I don't really have anyone to play against at the moment and half my army isn't fully built yet
I like the rules, except for a few points:
-I'd make it a BS3, even a tank-flyer like the falcon has BS3 and only the Prism has BS4 as this is the only dedicated tank eldar have (the other being an APC and an APC/MBT hybrid).
-Fearless is a little heavy, a Farseer on foot has nothing even close to this ability. How about a reroll to hit or wound? Or perhaps a +1 to LD? All those effects could be gained from the farseer scrying and supporting the troops without getting too heavy handed.
-I see this (excellent) idea as a Apocalypse choice, come to think about it... It would somehow fit the larger scheme of things on Apocalypse point lvls. IT's during larger battles you get these command type vehicles.
Apart from that, loverly to see someone put effort into Eldar like this!
Got a "good" rumour from a GW staffer? Forget about it, LO'ers know more than any random GW shop staffer.
Voor alle nederlanders:
The Dutch Legion
I'd prefer to keep it at BS 4 personally, since that is the base stat for foot-slogging Warlocks and we're only talking about twin shuriken catapults or, at worst, a shuriken cannon being brought to bear. Since that is the only offensive capability of the tank without a Farseer on board it shouldn't seem like too much of a boon.
The fearless rule is a bit extreme; you're right. Best to leave that to that Avatar. I like the idea of +1 LD a lot though, so that's probably a much better way of representing the scrying globe. I've edited the rules above to reflect that.
I'd always had it in mind as an Apocalypse unit really - once I've got a set of rules that I'm happy with I'll knock together a proper datasheet PDF for it
I really don't like the points cost. The psychic power range and spiritseer abilities are a nice bonus, but not worth 190 points. The +1 Ld would be great, but many Eldar units already have rather high leadership, and I don't think I want to pay 190 points for something that will raise my Ld from 9 to 10. Guardians are another question.
If you really want a Farseer and Warlock transport, take a Falcon for 75pt less, and you get a pulse laser. You can spend the extra 75pt on holofields and a secondary weapon, and your Farseer will be beter protected than in the Eagle.
You can upgrade Farseer and Warlocks to Jetbikes for less than 190 points.
Pro: Better weapons
Pro: Costs much less
Con: Takes a Heavy slot
Pro: Army-wide +1 Ld
Con: Doesn't actually DO anything aside from act as a really high-priced Farseer upgrade
Surely the Eagle has BS4, but that hardly matters when you're firing twin-linked shuriken catapults.
Also note that many of the Farseer's psychic shooting attacks are underwhelming and not often used. It would be entertaining if the Warlocks could also shoot out of the Eagle.
Overall, I honestly believe this vehicle could benefit from a tremendous reduction in points cost to perhaps 120 points or so. If it wasn't for the army-wide leadership boost, this would easily cost 70pt.