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Thread: Weapons Changes

  1. #1
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    First of all ork choppas. They are 2 points as opposed to 1. They reduce 3+ and 2+ saves to 4+, making them excellent vs SMs and CSMs but a waste of points vs low armour enemies like IG. To make them worth their pouints vs any enemy they now reduce all saves by 1 so 2+ becomes 3+ etc. Now SMs can use terminators against orks effectively.

    Hellguns are the same accept they are good vs low armour troops [s3 ap5] and the same as a lasgun vs high armoured troops. Change hellguns to s4 ap-. Now hellguns are better than lasguns vs all enemies but not too powerful.

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    Cousin It Carnage's Avatar
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    i think you've got a good idea here...i especially like the choppa idea

    there are a few weapons that need changing (being effective against one enemy, but not another seems wrong unless they are designed to kill that enemy)

    chainswords i think should have somthing that makes them unique (as the are known in the fluff for bein alot better than a simple knife)...somthing along the lines of your choppa rules would be good, but this might make the game a little too complicated sadly...
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    Yeah, it's a pretty good idea. Some weapons are just not represented well enough in Warhammer 40k.

    Regarding the issue of chainswords: Maybe they should have something like ignore armour saves on a 6 to hit and a 6 to wound?
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    you should find a copy of 2nd edition, everything did somthing. Then find a coppy of rogue traitor and be really confused.
    I do like the choppa Idea though.
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    Ya, back in 2nd Ed everything had individual stats... we dont want that again... but the choppa thing is good

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    Senior Member Bobby_Wokkerfella's Avatar
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    Yes the hell gun is really crappy the way it is now as for the choppas that idea is good too. I would really like some new rules for the chainsword too because like you said it would be way better that a crappy knife maybe it could be rending the turn you charge?

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    Chainswords -1 armour save, 2pts instead of 1.

    Anyone else have any changes they&#39;d like to see?
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    Cousin It Carnage's Avatar
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    chainswords should i think ignore armour saves on a roll to wound of 6...nice and simple still...but effective and unique
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    The funny thing here is that a LOT of people used to complain about how complicated 2nd edition was when every type of weapon did something different. I was NOT one of these people, btw, I liked that part of 2nd edition.

    I agree with the Choppa part though. It&#39;s too powerful vs Terminators, Just right vs. SM&#39;s and not powerful enough vs Guardsmen.

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    I like the chainswords idea, I always thought the noble chainsword deserved SOME kind of coo upgrade.
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