Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Self-explainatory topic title. Out of the misty, dusty backcorners of my mind came an idea yesterday.
Let's chuck a bolt thrower to a Chariot. The problem is I'm not sure which type of a thrower should it be rules-wise. Options:
1.) Generic one-shot bolt thrower. Combining a thrower with even the modest accuracy we have with awesome mobility and the option to manouver the chariot so that you can 'snipe' desired targets could be very interesting. If these were, say, Special choices, and in units, then we're on to something powerful. If in units, they should be of lowered power, 3 mobile bolt throwers even on Goblin accuracy is too deadly. Maybe the Lizardmen Stegadon bolt thrower rules on this one?
2.) Elven style multi-use bolt thrower. More versatile and you can actually score a number of hits. With this option, I'd say they'd be quite rare. Using lowered power throwers should be the way to go on this one too.
3.) Low-power volley thrower. As in, an Organ Gun-style machine, that hails volleys of bolts. Low strenght, the idea is in automatic hits of quantity. Strenght 2-3 with possible Armour Penetration?
Games Workshop could be a good choice to chuck into a chariot. Nice and small, other options could be the Dark Elf Reaper Bolt Thrower and a Goblin Spear Chucka. These are pretty big so you'd have to adjust them to chariot size but the Gondor one (obviously with the original crew replaced by skellies) could no nicely.
'Ere we go, 'ere we go!
I would rather see some form of javelin hurling device, e.g. at strength 5. We had the idea of a weapons-chariot type device for TK a while back on the forum threads. But I think a Bolt Thrower doesn't really suit them that well, especially not a repeater type. It can be argues that a chariot is a very fast moving unit, and the extra impetus of a chariot coupled with appropriate launch arm could make a heavy javelin a very nasty proposition.
So perhaps the following rules:
TK Javelin Chariot:
As normal TK Chariot with following exceptions:
Crew are armed with Javelins and throwing straps. Javelins may be fired from a TK chariot during the shooting phase or as a stand and shoot reaction, in which case they are only strength 4.
Javelins may also be fired from a TK chariot when it charges, at the start of the close combat phase. This is an out-of sequence event after all other shooting has taken place, but before combat starts and the effects of impact hits are calculated. Hits from shooting whilst charging are at strength 5.
Note that as with TK archery attacks, no penalties for long range or moving and shooting are taken.
TK javelins are poisoned with the venom of deadly desert scorpions and thus count as posioned attacks.
Throwing straps? I really like the javelin idea, though that sounds a bit complicated.
How about heavy javelins, Strenght 4 (wielder's Strenght +1) with a further Strenght bonus for moving a certain distance so we reach S 5 if we moved, say, at least 4" in the Movement phase. Poisoned attacks. Maybe an epic name like Scorpion Chariots?
'Ere we go, 'ere we go!
Throwsing straps were used by Greek light infantry to increase the range and power of their javelin shots.
I think that the "over 4" move" is a little moot, perhaps always allowing S5 shots might be better except stand and shoot, as the chariot is likely to be moving all the time anyway...
And how about Deathstalker chariots? The deathstalker is the most venomous scoprion (I think)
Well I had some idea of what the straps were in real life warfare, just wondering, if they had rules in Warhammer.
Yeah, that would streamline the rules and make sense. A little description of how the chariots are mainly used as mobile fire support (ie. the chariots do normally move around places) would settle that into fluff. But can we make the heavy javelin a rule of it self, and the chariot movement Strenght bonus as another so there'd be like normal chariot rules, crew having the heavy javelins and the chariot giving the Strenght bonus? I'd like that more than making it sound like a warmachine (like Mobile Heavy Javelin Thrower: Strenght 5 Range etc.) but like a new weapon (the heavy, poisoned javelin possibly dubbed "deathstalker") with a bonus conferred by the chariot (can't really come with a striking name to the extra momentum rule). I like the name, and this whole thingy gave me another idea. TK characters are lacking missile weapons. Just how damn cool would it be to have a Prince or King with these deathstalkers? A Tomb King could be throwing a Strenght 6 javelin (limited range and one shot per turn, though) as he hunts for enemy giants and lone characters! In a chariot this would turn into Strenght 7! Always hitting on a 3+, he'd be one hell of a hunter. Obviously powerful enough to take a wound off a large creature, though no multiple wounds so no killing entire regiments, just stopping a Dragon or such on it's tracks and make it back off from another being of ancient and malevolent power. Shatters chariots also... A Tomb Prince would be of course a little humbler with Strenght 5 but a deathstalker would make for a nifty little aid and use for that higher BS the Kings and Princes have over normal skellies. We'd also pack a little more punch in the face of our younger, blood-sucking Vampire cousins!
Gentlemen, I'm loving these Tomb Kings and the options they give to the rule-tinkerer. Absolutely love 'em.
Last edited by Da Green Git; April 20th, 2009 at 11:06.
'Ere we go, 'ere we go!
Indeed - these look like pretty cool ideas TBH, and we could even have a fast cavalry unit with these heavy javelins (maybe call em javelots? Though that's Celtic really...)
So a new eapon, called the Deathstalker javelin...
Range 6"? S = user +1
May be thrown when charging
When thrown mounted, strength = user +2
I suppose these should be options for Tomb Guard (get an effective "ASF" attack when they charge), Princes, Kings, and on a new Deathstalker chariot.
Hey, thanks. I got all nerdy and enthusiastic about this but the mental image of a hunting Tomb King circling around a Dragon in his chariot was just too cool to pass.
Well yeah, I guess they'd be Special, as normal bows would be reserved for Core troops and deathstalkers to Tomb Guards and royalty. I'm not sure if would be over the top to make the ds's a switch option for normal skeletons, but I think it's a slightly better option to leave these hard-hitters and tricky weapons to more specialized troops. It's also partly a fluff question, like are the bow and the heavy javelin equal weapons (deathstalker is heavy, potentially meaning hard to us effectively) in Nehekhara.
Good call with the mounted rule. No need to leave that just on the chariots that way. And yes, these could really suit Tomb Guard. Got to check on the original javelin rules from the rulebook.
'Ere we go, 'ere we go!