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Regardless of my desire to play 100% according to the rules (as proper practice in the event I ever wander into a tourney) a few of my friends have convinced me to consider a house rule... which I absolutely dread admitting, because it seems that between 3e and 4e, that's all we played -- house rules v.v
But, random tangent being besides the point.. A conversation regarding "Dubya tee eff was Games Workshop smoking when they conceived kill points" lead to another conversation regarding "I can see why they made the change, accompanying the new codex format, but I still miss Victory Points." lead to yet another conversation "Why not just combine the two?"
And so, I present to you, as was presented to me.. viKtILLory Points..
Instead of being awarded one kill point per every enemy unit completely destroyed, the player is instead awarded a number of victory points per every enemy unit completely destroyed, equal to the points cost of that unit. All other rules for Annihilation missions still apply.
Disclaimer: Despite my hesitance, this actually seems like an obvious fix to me, and I wouldn't be surprised if anther similar thread exists. I apologize if such is the case, as I'm on a very short break between working the farm.. and do not have the time to search in depth.
Last edited by BossGorestompa; May 18th, 2009 at 20:17. Reason: How did that get there?
Yea, I think this is a much better rule because you can have 30 point transports giving you a kill point and a super elite 500 point squad giving you 1 kill point. the idea of kill points is kind of rubbish anyway. victory points are better!
VPs (pretty much exactly as you describe them, with the addition of half-points for half killing the squad) are the rules for dealing with a tie, but there's no reason you can't play games using that as your sole win/loss condition.
Personally I quite miss the secret objectives from 2nd edition
I did mention, we mostly played house rules through 3e and 4e.. Truthfully, I never really learned an entire set of rules as printed until 5e.
So I suppose we were doing Victory Points differently all along, then. As I was taught, and played for a few years, we earned victory points per-model killed, not per unit.
So I suppose I suppose, this is really a moot post XD Don't I feel silly...
Kill points are ridiculous, especially with the release of the new guard codex. 50 man units worth only 1 point? A bit of an oversight if you ask me.
Do the combined squads only count as 1KP then? Still, if my opponent wants to take a 50 man squad, I'll just get into close combat with it. Sure, it might take me 3 turns to kill them off but that's a lot of models who can't shoot anything, can't escape if they've got a commisar, and will probably be doing sweet FA in combat and in the mean time my unit can't be shot by his tanks.
There's a very good reason for KP. if you roll the scenario randomly, 2 out of 3 are objective-based, and favor the player with the most units, as it gives him the opportunity to hold/contest objectives far more easily.
KP counterbalance this.
Therefore, if you roll for your scenario as usual, I recommend you use KPs.
However, if you and your opponent decide in advance to play a different scenario (and all the cool scenarios from 3rd and 4th ed. can still be used with very few changes), then VPs can be great.
"Politics is the womb in which war develops"