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GREY KNIGHT BIKER SQUAD 135 pts
It seems like in every war, the cavalry is always the elites in the army. It is only fitting that the Grey Knights, the elites of the Astartes, be given something symbolic of their eliteness. Knights on horses, or in this case bikes, just seems to fit so right. And all the more so considering Grey Knights don't really have their own fast attacks per se and have to rely on allies instead (I don't acknowledge deep-striking Grey Knights as Fast Attack because I think all Grey Knights should be able to Deep-Strike...it's part of their fluff).
Grey Knight Biker WS5 BS4 S4 T4(5) W1 I4 A1 LD8 SV 3+
Justicar on Bike WS5 BS4 S4 T4(5) W1 I4 A2 LD9 SV 3+
Unit Composition: 2 Grey Knight Bikers + 1 Justicar
Unit Type: Bike
Wargear: Frag Grenades, Grey Knight Bike, Nemesis Force Weapon, Power Armor
Grey Knight Bikes: GK bikes follows the rules for bikes as described in the W40K rulebook. In addition, GK bikes have the Aegis Bike special rule and are fitted with a storm bolter.
Special Rules: Grey Knights (DH codex p.1O). However, they lose their True Grit ability as they need one hand to control their bikes.
Aegis Bike: The bikes of the Grey Knights are anointed and inscribed with prayers and hexagrammic wards, ritually consecrated and psychically charged with the psychic might of the Grey Knights themselves.
The Grey Knight Biker counts as an obscured target to all shooting attacks.
Options: May include up to 5 additional Grey Knight Bikers at +36 pts per model.
Up to 2 models may upgrade the storm bolters on their bikes for a psycannon at +30 pts or an incinerator at +15 pts. They don't lose the use of their NFW by doing so.
The Justicar may be given any equipment allowed from the DH armoury. His NFW also counts as a power weapon.
GREY KNIGHT HELLHOUND 160 pts
A new vehicle developed recently within the last century by the Adeptas Mechanicus to aid the Knights in their fight against Daemons. There are times when the Daemonic hordes are just too great and dangerous. It is these times when they bring forth the GK Hellhounds to help combat them.
Grey Knight Hellhound BS 4 F 12 S 12 R 10
Unit Composition: 1 Grey Hound Hellhound
Unit Type: Vehicle (Fast, Tank)
Wargear: Heavy Bolter (Hull-mounted), Incinerator Cannon (Turret), Searchlight, Smoke Launchers
Range Temp, S6, AP4, Heavy 1, Ignores invuln saves
To fire the Incinerator Cannon, place the template so that the narrow end is within 12" of the weapon and the large end is no closer to the weapon than the narrow end. The Incinerator Cannon is then treated like any other template weapon. Invulnerable saves may not be taken against the Incinerator Cannon.
Options: May replace Heavy Bolter for a Multi-melta at +15 pts.
The Grey Knight Hellhound may be equipped with any of the vehicle upgrades listed in the DH at the cost listed there. No upgrade may be chosen more than once per vehicle.
first one looks alright except for the psycannon and incerator part, i dont agree that normal GK have to use 2 hands to use them and GK riding bikes are able to use those weapons 1 handed and still keep the NFW.
And im not really sure about the 2nd one as a fast attack but thats just me
I love the idea of gray knight bikers, not sure if the fluff works but the idea is really good. Not sure about the hell hound simply because i think GK's are more infantry based. What about Jump packs might be a bit boring though considering you already done bikes and it would seem just following SM. Anyway thought give my little input.
what we should get are units who are more fragile then normal GK but would own in CC and are fast to jump across the field, deepstriking when needed
Erm, I don't think either of these suggestions are particularly Grey Knight. Cavalry are seen as the elites because back in medieval warfare being mounted on a horse was the most prestigous, powerful and one of the most secure ways to fight. However, it required skill and only the best were able to ride a horse well in battle. So it's not so much the best had cavalry because of rank, but because they're the best. And in 40k, that's Tactical Dreadnought Armour. The elites of the Grey Knights will always be GKTs, everyone knows what they do in combat.
And I think GKs would just induct a hellhound if they wanted one.
However, GKs with some sort of Angelic Wing style Jump Packs could be nice... The true angels of death.
Just my thoughts, I hope this didn't come accross as offensive.
i liekt he idea of "softer" fast GK's kinda like scouts. I still like the bikes though.
Personally I think you could have GKs as Jump Infantry but using micro-teleport packs rather than jump packs... It would fit with their fluff better than just using jump packs.
Thank you all for all the comments/input so far.
1) It didn't seem right for them to be able to wield their NFW's and and hold onto their stormbolters as well. How would they control their bikes then?
2) Storm bolters on their bikes instead of in their hands make more sense. Twin-linked bolters are too smurfy.
3) Game balance. I took away True Grit in order to counter-balance all the advantages of having bikes, including their special Aegis bike special rule. I also gave them frags (which I could easily remove) as well as the ability to upgrade the storm bolters on their bikes without sacrificing their NFW's. Also, the Justicar, with now a free hand, can purchase a bolt pistol to give him the extra +1A in cc.
I was deciding between jump pack GK's and GK bikes. To me, the knights-on-horseback/bike cavalry idea just seems a little better than the jump packs. But if more of you feel that jump packs are more fluffy, I may develope rules for them.No, they can't. At least not rulewise. Only sentinels and rough riders from the guards, though I think a hellhound to roast some daemons makes more sense than either of those 2.And I think GKs would just induct a hellhound if they wanted one.No offense taken. All comments appreciated. I'll consider developing rules for jump pack GK's. Seems like a lot of interest in that, though I do think that is more smurfy and maybe even a little blood-angelish.However, GKs with some sort of Angelic Wing style Jump Packs could be nice... The true angels of death.
Just my thoughts, I hope this didn't come accross as offensive.
With regards to the GK Hellhounds (I could use another name if any of you can help me think of one):
The Grey Knights are few. The spawns of Chaos are infinite. They GK's are fearless, but they are not fools. Don't look at them as hiding behind a vehicle. Just look at them as using another tool/weapon against the forces of Chaos...something to even the odds and level the playing fields. The GK Hellhounds are still a fairly new addition to the Inquisition. You can say that Ordos Malleus is giving them a test run.
I think the hellhounds are perfect weapons against chaos, and I don't know why we can't induct them into our armies. They're the perfect anti-infantry vehicle and could pop soulgrinders as well with their multi-meltas. If anything, maybe they are too good. Maybe I should restrict the DH to 0-1 GK Hellhounds, being that they are still in the experimental/testing phase.