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In an effort to bring custom-designed vehicles back to life, I'd like to submit my own Vehicle Design Rules. No single set of rules is ever going to be entirely accurate on points cost, since GW is very unpredictable in that regard. However, I have tested these rules trying to duplicate vehicles large and small, and have been pleasantly surprised by how close many of the results get to the real thing.
Just follow the steps and make sure to do the math right, and you should end up with a custom vehicle that is much more fairly priced than the old 3rd Edition VDR would give you. From there, all you'd have to do is add any special rules you may want it to have.
Please let me know if anyone has any questions. I'll be happy to help.
KR's Vehicle Design Rules
Note: Round up all partial points from multipliers.
Step 1 – Armor Values & Type
Start with the following armor & price and add the AV value you want for each facing (pay for side armor only once):
F S R
9 9 9 = 10 points
AV 10 per facing = +2 points
AV 11 per facing = +6 points
AV 12 per facing = +12 points
AV 13 per facing = +20 points
AV 14 per facing = +30 points
All modifiers below are percentages of the original AV cost, so add them all together before multiplying the AV cost. For example: a fast skimmer would be +100% of a 10/10/10 vehicle, which would be 32 pts (not 36, as you would get from two seperate +50% multiplications).
Open-Topped = -33%
Tank = +25%
Skimmer = +50%
Fast = +50%
Walker = free
Immobile = -50%
Flyer = +75%
Super-Heavy = +33% if Tank, +100% if Walker
+1 Structure Point = +100% for each after the first
Note: Add these after the Type modifiers.
+1 Power Field = +35 points each
+1 Imperial Void Shield = +45 points each
+1 Eldar Titan Holo-Field = +40 points each
Step 2 – Close Combat
Use the points listed below for each statistic the vehicle has. If taking the Dread CCW, only pay once for S and Initiative. Remember to add the Attack percentages together first so that you only multiply once.
WS, S, I
1 = +0 pts
2 = +1 pts
3 = +2 pts
4 = +4 pts
5 = +6 pts
6 = +9 pts
7 = +12 pts
8 = +16 pts
9 = +20 pts
10 = +24 pts
CCW = +0 pts
PW = +10 pts
Dread CCW = +10 pts (plus pay for doubled S and Initiative 1)
Titan CCW = +30 pts (plus pay for +3 Attacks)
1 Attack = +0%
+1 Attack = +25% each (% of close combat prices only)
Step 3 – Shooting
If you know the points for the weapon from your codex, use that (not all GW points costs follow a formula). Otherwise use points for the weapon's S as you would for close combat S. Then apply the modifiers below. Again, remember to add all percentages together before multiplying.
– = -67%
6 = -50%
5 = -33%
4 = free
3 = +50%
2 = +75%
1 = +100%
6" = -75%
Template = -67%
12" = -50%
18" = -25%
24" = free
30" = +25%
36" = +38%
48" = +50%
60" = +63%
72" and above = +75%
Single Use = -83%
Blast = +25%
Heavy/Rapid Fire = +25% (because of Relentless)
Lance = +25%
Pinning = +25%
Barrage = +33%
Rending = +50%
Melta = +50%
Twin-Linked = +50%
Large Blast = +50%
Ordnance = +67%
Template = +200%
Coaxial = -25%
AA Mount = +50%
Gattling = +100%
Destroyer = +300%
Apoc. Barrage = +50% for each roll
7" Blast = +75%
10" Blast = +100%
Inferno! = +100%
1 Shot = +0%
+1 Shot = +50% each
BS 3 = free
BS +1 = +17% each
Step 4 – Transport
+1 Capacity = +1 pts each
+1 Fire Point = +1 pts each (for each model that can fire, don't count for open-topped)
Step 5 – Upgrades
Add the prices for any vehicle upgrades you want to use from your army's codex.
Last edited by Krovin-Rezh; September 18th, 2009 at 09:06. Reason: Added in twin-linked option.
Looks very interesting, it must have taken a long time to work this out.
I think it's missing a price modifier to make a weapon twin linked, but other than that I think everything's covered.
Thou shalt remember:
Warhammer Fantasy armies do NOT have Codices. They have Army Books.
LINK - Guitarists of LO Group
That's weird. I know I had that in there at one point. Will add it back in. Thanks for the heads up.
It wasn't too bad to work on, if perhaps a bit tedious trying to fine tune some of the percentages to more closely fit with known points costs.
Last edited by Krovin-Rezh; September 17th, 2009 at 02:23.
Dude... a completely AV14 tank with 2 structure points, void field, and power field costs either 330 (if +100% is computed after armor/vehicle type) or 410 (if computed after void shield/power field)
Or a fast skimmer for the same armor values (and void shield and power field) for the same prices.
There should be a cap on vehicle types and their armor value(s). I love Eldar and their skimmers but there are limits.
Looking at this list, though, it seems pretty balanced. Props.
Terminator armor going critical would be like Three Mile Island only very, VERY angry, and carrying a hammer.
LO rules in a nutshell: Don't post unit costs, be polite, rep posts containing of win.
The 14/14/14 tank with 2 Structure points looks like this:
AV = 10 + 30 + 30 + 30 = 100
Vehicle type = 1 + .25 + 1 = 2.25 (always start with 100% + 25% tank + 100% for the 2nd SP)
100 * 2.25 = 225 points
From there add the 35 + 45 for the void field and power field for a grand total of 295 points. You've created a very tough mother of a vehicle, but it still needs weapons and/or transport capacity to be able to do anything besides tank shock and ram.
Funny idea: you could make this a "super rhino," give it a transport capacity of 20 or so and a storm bolter, smoke, etc. for about the cost of a Land Raider (leaving off the void/power fields). That would have to be one big, impressive Rhino!
Last edited by Krovin-Rezh; November 18th, 2009 at 21:04.