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alot of the time i get annoyed with the 40k combat rules, with specific distances in a game where 1" can easily be gained or lost through "positioning"
so my friends and i suggested that for combats anyone in combat can hit anything in combat to represent the swirling melee and reduce the ability for people to partially cheat in combat positioning.
we were conversly thinking that shooting should be more effected by positioning because things like 4+ cover saves for having a meat shield unit in front is kinda op and lame and worst of all is the super bullet phenomenon where a person can see a single enemy and end up killing 9 others way behind a building.
for shooting i was thinking maybe a style of the shooting into combat in a 3 way mission thing rather than the +4 cover save, so if you are firing at unit X but unit Y is in front, and 10 shots hit, you would roll again to see what shots hit each squad and give both squads a 6+ cover save
as for the magic bullet i really am up for suggestions.
it's late here in my part of the world so this probably isn't typed that flash, if you need more information or have suggestions/changes post it up! my friends and i could do with the advise to our rules.
am i sensing an overall like of this idea or no opinion?
the combat rules have worked quite nicely but we haven't really worked out how pile in should work.
also we haven't came up with anything on the shooting side of things so if anyone has ideas please post, we really need them.
Interesting ideas, but I'm certain this has come up before in discussion, both here and in private circles. I respect any effort to de-hammify GW's super-simple rulesets, but remember that simplicity is often the point.
GW's policy is based currently on making the accessible to people uninterested in seriously involved gaming, so keeping the rules on awkward areas like cover etc. simple is a quite deliberate measure to stop games being bogged down. Not to mention the potential for arguments over line-of-sight when it comes down to your super-bullet solution.
Of course, I'd love the dodgy elements of 40K such as these to be ironed out and made more realistic - but I'd start with areas much less believable, such as turn order and initiative, than shooting casualties and who's-in-combat. And THAT would require a complete shake-up of the game.
In short, I like the principle of making the game believable that you're trying to fulfil with these ideas; but their implementation would do little for the system and be at odds with the at-least current philosophy behind Warhammer as a whole - keep it swift, and keep it simple.
I like your train of thought. Keep thinking of ideas, and don't let an ignored topic put you off. You'll think of something!