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| | #11 (permalink) | |
| Member Join Date: Jan 2005
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More so the previous posts. Your PDF is quite well done, and have a reasonable points cost. You have done a very good job.
__________________ Please excuse my attitude, its hard being possessed by a Slaanesh Daemon. Apply salt to taste. Since 5th ed .... Tyranids - 8W 0L 0D .... Orks - 7W 0L 0D .... Chaos - 4W 0L 0D .... | |
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| | #12 (permalink) |
| Excommunicate Traitoris Join Date: Jan 2009 Location: Next to Khorn
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Rep Power: 10 ![]() | ohhh. so the pdf isn's redicilus overpowered?
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| | #13 (permalink) |
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Rep Power: 60 ![]() ![]() | I only had a quick read of it. Its not as overpowered as giving the whole army furious charge and 6" sweeping advances into close combat with no drawbacks.
__________________ Please excuse my attitude, its hard being possessed by a Slaanesh Daemon. Apply salt to taste. Since 5th ed .... Tyranids - 8W 0L 0D .... Orks - 7W 0L 0D .... Chaos - 4W 0L 0D .... |
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| | #14 (permalink) |
| Senior Member ![]() Join Date: Dec 2006 Location: Yorkshire Age: 37
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Here are my ideas for the Deathguard. I have tried to keep to the restrictions of the pure Deathguard list from the old codex. I have expanded the selections to include Deathguard and Nurgly type units from both the CSM and Daemon codex but to compensate for this I have disallowed many CSM units that were not permitted in the old Chaos pure Deathguard codex. I think it is important to put restrictions on a list when designing the rules. Don't get too emotionally attached to the army and alow all sorts of options. Be harsh and always err on the expensive side when allocating point values. Forgeworld adopt this principle when printig the rules for their new designs. It is better to over point something than under point it and unbalance the game. HQ Typhus (obviously) Daemon Prince - Must take MoN. Can add FNP for 25-30 points (or add it for free but he becomes S&P and cannot take wings). Chaos Lord - Must take MoN. Can add FNP for 15-20. Can add blight grenades for 5. Chaos Sorceror - Must take MoN. Can add FNP for 15-20. Can add blight grenades for 5. Greater Daemon - Could keep it as the generic greater daemon but I prefer to use the stats, rules and points for the Great Unclean One from codex daemons but it must arrive by the codex CSM possession rules. Elites Dreadnought - no changes - possibly replace smoke launcher for blight grenades to add a bit of flavour. Cult Terminators - Make them fearless, FNP, I3 and T4(5). May have unit icon for 5 points. I'm in two minds about adding blight grenades. As termies don't have frag either it is probably best not to use them. 45 points each. Chosen - Cannot take them. Making them into PM equivalents with the addition of infiltrate and extra special weapons could be done but I think we need a few minor disadvantages so drop them. Possessed - Again Drop them, nobody takes them anyway and making them possessed PMs would require even more points and another special ability to replace the die roll of 3 giving FNP. Troops Plague Marines - no changes to stats. Reintroduce the rule saying only 2 PM squads can take rhinos. Other PM squads with rhinos would be counted as fast attack. We could reintroduce the free aspiring champ upgrade for favoured squad size but I think this is a little too powerful. PMs are the best troops in the galaxy so lets not make them even better. I prefer the following rule. If you want to take a second special weapon the squad must be 7 or 14 strong. Lesser daemons - don't count as compulsory minimum troop choices. We could keep them as the generic lesser daemons or replace them with plague bearers from the Daemon codex. They would keep all special rules from the Daemon codex but would have to arrive from unit icons as per the codex CSM rules. Possibly increase the points to 17 each to reflect the flexibility of arriving from a manouverable mechanised icon. They can assault on the arrival turn after all. Favoured squad sizes (7 or 14) Could get +1 to reserves. Nurglings - Again don't count as minimum troops. Arrive from icons and have same stats & rules as codex daemons. Possibly increase points to 14-15. Favoured squad sizes (7) Could get +1 to reserves. Fast Raptors - Nope, not allowed in old codex so not alowed here. Bikes - Nope. Same as above. The only way to get them in an old codex Deathguard list was to equip chosen as all champions and give them bikes and this cost a fortune to do. Blight drones - Possibly allow these from Forgeworld IA Vol7. I think squadrons of 1-3 are a bit much so I prefer squadrons of one per FA slot. Plague marines - If you want more than 2 PM squads with rhinos the others have to be fast attack and won't be scoring units. Yay footsloggers! Heavy Predator - no changes Vindicator - no changes Land Raider - no changes Obliterators - Nope, not allowed in old codex so not alowed here. Defiler - no changes - Possibly replace smoke launcher for blight grenades to add a bit of flavour. Plague hulk - Possibly allow these from Forgeworld IA Apocalypse II. Havocs - I'm in favour of ditching them entirely. We could alow them but only with special weapons rather than heavy weapons. Mortation shunned manpacked heavy weapons. Not sure about then giving them FNP, T5 I3 and blight grenades. I think that because they would be expensive and not scoring models people wouldn't take them anyway so ditch them. Any thoughts? Too powerful or too many restrictions?
__________________ Quorn! - Protein for the Protein God. Last edited by Mad Cat; November 5th, 2009 at 10:28. |
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| | #15 (permalink) |
| Excommunicate Traitoris Join Date: Jan 2009 Location: Next to Khorn
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I like much of the concept. i can make a scetch for the rules. too ![]() a note. each time i update the pdfs. i will now post the newest versions in the first post.
__________________ Support the Chaos legion codexes:http://www.librarium-online.com/foru...ml#post1583445 Last edited by Doomlord; November 4th, 2009 at 18:47. |
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| | #16 (permalink) |
| Senior Member ![]() Join Date: Aug 2005 Location: Cork, Ireland Age: 24
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If I was to make one change to the chaos codex, it would be to make all non daemon models no longer fearless. Make them Ld 10 instead. Ld 10 means that they will very rarely break or be pinned, but at least it can happen. Fearlessness is way too prevalent in 40k as is
__________________ Arch Overfiend & Grand Despot I currently play: Doom Eagle Space Marines Hive Fleet Omega Tyranids Goff Ork Boyz(dead) Tau of O'me Inquisitorial Xeno Hunters and my attempted foray into fantasy 'Dark Angel Green' Dark Elves in need of fluff |
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| | #17 (permalink) | |
| Aspiring Champion ![]() Join Date: Nov 2005 Location: Eye of Terror Age: 24
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| | #18 (permalink) | |
| Excommunicate Traitoris Join Date: Jan 2009 Location: Next to Khorn
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not quite as the current codex, supports the black legion very much. thats why i excluded them, and only said the 8 other legions
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| | #19 (permalink) |
| RhmRhmRhmRhm Join Date: Aug 2008 Location: Denmark
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I found this article some time ago, but thought it helpful for your quest. http://www.games-workshop.com/MEDIA_...en_Warband.pdf This is a basic worksheet to make an Emperor's Children army, with the needed upgrades. Although there are no additional rules for being Slaanesh, I still find this rather cool, and would, of possible, make an army for non-apocalypse games based on this sheet. This template is a bit useful for Thousand Sons terminators http://www.games-workshop.com/MEDIA_...s_Warcoven.pdf The rules for Chosen Sorcerer squad is a bit overpowered in my opinion for a regular game though. By the way, I think there was a similar discussion on the legions a while ago, but thumps up on the .pdf! At first I though it might just be doable with special characters, like Space marines, but I can see my flawed ways now, since we already have the characters and non of the special rules added. so Go team Go.
__________________ And now to erase your memory of this entire conversation. Last edited by Dethklaat; November 6th, 2009 at 02:00. |
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| | #20 (permalink) |
| Senior Member Join Date: Apr 2006
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I would definitely be onboard to assist with this project. I am not too into CSM, but after reading Lord of the Night I have to say, the Night Lords are definitely my favorite. So I can help develop rules for them. the problem for the non-cult legions is that they don't have alot of variation from standard Black Legion. Alpha Legion are infiltrators and guerillas, Night lords are Raptors and terror, Iron Warriors are siege and technology, word bearers are undivided demons and cultists. Not as varied as, say, World Eaters who can take units from the Daemons codex and forgeworld.
__________________ "Dear Diary: Today I may of accidentally registered myself as a sex offender. WHAT IS WRONG WITH MY LIFE!" - Dinosaur Comics |
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