So I've been fooling around with the Inquisition Codicies trying to make a special set of rules for my Inquisitor. So without further adieu, I present Inquisitor Lucien Defluer.
(He is for tabletop reasons an Inquisitor Lord. Fluffwise, however, he is just an Inquisitor. As I don't always expect to see Inquisitor Lords, fluffwise, on the battlefield.)
Ws 5, Bs 4, S 3, T 3, W 3, I 4, A, 3, Ld 10, sv 3+(4+)
Wargear:
Thunder Hammer
Needle Pistol
Psychic Hood
Inquisitorial Mandate
Frag, Krak Grenades
Melta Bombs
Special Rules:
Preferred Enemy: Tyranids
Iron Will
Psyker
Rational Transaction- The Inquisitor may choose to be taken as an Independent Character without a Retinue of 3-12 Henchman. However, if he does so, he may not take any dedicated transports.
"Excommunicate Traitoris" Many years ago, DeFleur was branded a Xenophile and as a result is now wanted by members of his Inner Circle. Whether this just be political intrigue, or worse, the Inquisitor may not take any allies from the following Codecies: Daemonhunters, Witchhunters, Space Marines, Imperial Guard. He may only be taken as an ally in Imperial Guard Armies.
Wanted: Dead or Alive- If playing in a killpoints mission, Inquisitor Defleur is worth twice his normal amount of kill points. If playing in an objective-based game and the Inquisitor is killed, place an objective marker where he is. That marker now counts as an extra objective.
Psychic Powers:
Word of the Emperor (see Codex: Witch hunters)
Divine Fury: The Inquisitor uses his psychic abilities to enhance the abilities of him and his men. This power is used at the start of player's turn. Once passed, the squad Lucien is attached too and himself benefit from the Special Rules: Furious Charge, Counter-Attack until the start of your next turn.
Points: 180
And some side notes I have added:
If he does take a retinue, he may only take warriors, acolytes, and chirugeons.
Acolytes and warriors are allowed their normal allowances for wargear from any Inquisition Codex, but they may not take unguents of warding, man catchers, or any 'unique' items from the respective Codecies.
His psychic hood works the same way the new hoods work, as in Codex Space Marines.
Oh and this guy is meant purely for friendly games (obviously as I don't see me using my own rules in any tournaments coming up soon. :dance
So tell me what you guys think.
(He is for tabletop reasons an Inquisitor Lord. Fluffwise, however, he is just an Inquisitor. As I don't always expect to see Inquisitor Lords, fluffwise, on the battlefield.)
Ws 5, Bs 4, S 3, T 3, W 3, I 4, A, 3, Ld 10, sv 3+(4+)
Wargear:
Thunder Hammer
Needle Pistol
Psychic Hood
Inquisitorial Mandate
Frag, Krak Grenades
Melta Bombs
Special Rules:
Preferred Enemy: Tyranids
Iron Will
Psyker
Rational Transaction- The Inquisitor may choose to be taken as an Independent Character without a Retinue of 3-12 Henchman. However, if he does so, he may not take any dedicated transports.
"Excommunicate Traitoris" Many years ago, DeFleur was branded a Xenophile and as a result is now wanted by members of his Inner Circle. Whether this just be political intrigue, or worse, the Inquisitor may not take any allies from the following Codecies: Daemonhunters, Witchhunters, Space Marines, Imperial Guard. He may only be taken as an ally in Imperial Guard Armies.
Wanted: Dead or Alive- If playing in a killpoints mission, Inquisitor Defleur is worth twice his normal amount of kill points. If playing in an objective-based game and the Inquisitor is killed, place an objective marker where he is. That marker now counts as an extra objective.
Psychic Powers:
Word of the Emperor (see Codex: Witch hunters)
Divine Fury: The Inquisitor uses his psychic abilities to enhance the abilities of him and his men. This power is used at the start of player's turn. Once passed, the squad Lucien is attached too and himself benefit from the Special Rules: Furious Charge, Counter-Attack until the start of your next turn.
Points: 180
And some side notes I have added:
If he does take a retinue, he may only take warriors, acolytes, and chirugeons.
Acolytes and warriors are allowed their normal allowances for wargear from any Inquisition Codex, but they may not take unguents of warding, man catchers, or any 'unique' items from the respective Codecies.
His psychic hood works the same way the new hoods work, as in Codex Space Marines.
Oh and this guy is meant purely for friendly games (obviously as I don't see me using my own rules in any tournaments coming up soon. :dance
So tell me what you guys think.