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Dragon Mail ~ Shock Drive
The battle armour of the Fire Dragons is the Dragon Mail, so-called for the.protective exterior of scales that forms a distinctive mesh pattern. The surface of the Dragon Mail is made up of a layer of heat-resistant thermoplastic mesh cells that is able to turn away the heat of flamers and other similar weapons. This innovation is considerable since the Fire Dragons will most likely be in a theatre of war where they will face against the destructive, anti-personnel armament of vehicles. An added peculiarity of the mesh cells is their protuberance, the bulging shape responsible for the distinctive scale pattern of the armour. It has a practical purpose in war, reducing the impact and denying bullets of small calibre to pierce the armoured mail, due to the curving shaped edge. Coupled with the heat-resistant nature of the mesh cells, the Dragon Mail increases the survivability of the Fire Dragons many fold, especially considering they have to approach tanks possibly armed to the brim with anti-personnel firepower, given the dangerous nature of their role on the battlefield.
Most notable of the features of the Dragon Mail however, is the Grav Stabiliser, a device fixated at the centre of gravity of the Dragon Mail armour. The purpose of the Grav Stabiliser is to keep the Fire Dragons perfectly balanced from the shockwaves of an ordnance barrage. Such a barrage would all but throw into disarray a less advanced warrior, but the Fire Dragons are able to avoid the blast by activating the anti-gravity lifters of the Grav Stabiliser, then rebounding away from the force of the blast, before anchoring themselves heavily into the ground with an induced gravity well from the Grav Stabiliser. The entire system of psychic response nodes that control the mechanism of the Grav Stabiliser is the Shock Drive, so called for it enables the Fire Dragons to withstand shockwaves that will knock other type of squads down off their feet. The Grav Stabiliser is guided by and a part of the Shock Drive, a psychic response system integrated into the Dragon Mail, regulated by nodes strategically scattered throughout the structure of the armour. The topmost layer of mesh cells contain receptors that are highly sensitive to differences in air pressure. Visual pick-ups first sense incoming heavy ordnance fire from vehicles shooting at the Fire Dragon troop, and on the onset of the arrival of the blast, the Fire Dragons fire psychic signals to the Shock Drive, and the nodes respond by constricting the inlaid mesh musculature of the Dragon Mail in order to brace the Fire Dragons for the high grav jump away from the impact of the blast.
The Grav Stabiliser is then initiated and the Fire Dragons lift off the ground in a tremendous arc that only the bracing of the mesh musculature and the inertia drive of the Grav Stabiliser prevent the Fire Dragons from being snapped in half by the sudden rush of the ascent, and according to the estimations of the Fire Dragons, the Fire Dragons flip back away from the force of the blast. At the height of the jump, the inertia drive of the Grav Stabiliser shifts the centre of gravity of the Fire Dragons downwards, causing the descent of the Fire Dragons. The direction of the rebounding jump can be further influenced by the psychic intentions of the Fire Dragon, through the psychic response nodes of the Shock Drive. Having guided the Fire Dragons to the safety of the ground, the only device left is to avoid being knocked over by the earthshattering shockwaves of the explosion, which the Grav Stabiliser fulfills through an induced miniature gravity well that anchors and keeps the Fire Dragons unmoved by the waves of blast pressure. Accordingly, it is nearly impossible to send the Fire Dragons flying or even knock them over.
Scales of the Dragon:
The Dragon Mail confers a 3+AS to its bearer.
Affinity of the Dragon:
The Dragon Mail confers immunity to Flamer and Melta Weapons to the Fire Dragons.
When Hit by a Weapon that uses Blast or Large Blast Markers or by flaming debris scattered from the explosion of a vehicle, the Fire Dragons roll a single D6, all of them Moving that many inches directly away from the centre of the Blast Marker or vehicle, as it applies. This allows the Fire Dragons to actually leave the Blast impact should a high enough roll be made. Should the roll of D6 bring the Fire Dragons into Impassable or Dangerous Terrian, we take it that the Fire Dragons have exercised control over the Shock Drives and manoeuvred themselves just at the edge of it. Should this mean that the Fire Dragons will still be within Range of the Blast, then they are Hit as usual. In addition, the Fire Dragons do not need to Test for Pinning from Weapons that use Blast and Large Blast Markers, which include Ordnance and Barrage.
Fusion Gun ~ Fiery Wrath of the Dragon
The Fire Dragons carry powerful Fusion Guns that can reduce an enemy into a cloud of superheated vapour in a second. Though short-ranged, these weapons are capable of turning even the heaviest battle tanks into piles of molten slag. Unlike the crude Melta weapons of the Imperium which uses sheer heat-based energy to literally melt through armour, the Eldar rely on an altogether more refined and elegant technology in their Fusion Guns. The Fusion Guns contain thermo-crystal magnifiers that are sealed by a layer of dense lead. The thermo-crystal magnifiers create a containment field around an energy singularity, then stretches it out into a short range beam which creates an atomic fusion reaction in any matter it touches, hence the name Fusion Gun. The stream of superheated helium particles magnified by the thermo-crystal then cascades onto the armoured hull of the vehicle, reacting cataclysmically with the material of the armour, the resulting incandescent explosion utterly destroying the vehicle from any degree or length.
Fiery Wrath of the Dragon:
The Fusion Gun has the following profile: R:12" S:8 AP:1 T:A1, Fusion.
The Fusion beam of superhot gas reacts cataclysmically with armour, reducing it to molten slag from any distance. The Fusion Gun adds an additional D6 to Armour Penetration rolls, rolling in effect 2D6.
Firepike ~ Long Snout of the Dragon
The Firepike is a sophisticated fusion weapon, with a distinctive long barrel that can project its deadly beam a considerable distance. It is used exclusively by the Exarchs of the Fire Dragons with unerring accuracy. It is by all accounts a Fusion Gun with an extended snout and an even greater energy magnifier within the firing chamber.
Long Snout of the Dragon:
+5Pts for the Exarch. The Firepike has the following profile: R:18" S:8 AP:1 T:A1, Fusion.
Fire Axe ~ Claw of the Dragon
Fire Dragon Exarchs at times of dire need wield the Fire Axe, an ancient weapon that glows red with the heat of its forging. It incorporates a technology only known before the Fall, containing a micro fusion reactor safely within the blade of the axe. Each hit from the Fire Axe explodes with the energy released from a fusion reaction, cutting through all manner of armour with ease. The explosive reaction is contained within a small radius by a magnetic field, thus ensuring no harm befalls the wielder. The force of the explosions searing with the heat of the axe blade as it cuts down the foe gives it massive penetrating powers and incredibly forceful strength to its blows. In effect, the Fire Dragon Exarch is bringing to bear the blazing heat of a Fusion Gun in direct proximity with the hull of a vehicle. Thus, there is little wonder that the Fire Axe treats even heavily armoured vehicles as if they were paper-thin.
Claw of the Dragon:
+35Pts for the Exarch. The Fire Axe doubles the Strength of its bearer and Attacks with it counts as AP1. In addition, rolls for Armour Penetration is made at 2D6 instead of D6.
Fusion Bomb ~ Fireball of the Dragon
Should the Fire Dragons need to assault their target to ensure its destruction, they use discus-shaped Fusion Bombs that can be attached to any surface and detonated with a word. These Fusion Bombs are small nuclear bombs that release a mini nuclear explosion upon detonation, making their destructive quality exceeding that of the Fusion Guns and Firepike. Thus, together with the fact that they can be used only in close combat, the Fusion Bombs are the last resort of the Fire Dragons against a defiant foe.
Fireball of the Dragon:
Fusion Bombs are used in Close Combat and have the Fusion Special Rule, meaning they roll 2D6+8 for Armour Penetration and count as AP 1.
Scales of the Dragon-* Defensive weapons of tanks are weapons under S-4, so that phrase is redundant, except in cases that allow a tank to fire certain weapons that are not usually classfied as defensive, as defensive, such as Hunter Killer Missles.- A small mistake, but rule sharks would definately use that.
Affinity of the Dragon- Loves it.
Grav Stabiliser- The models should take Dangerous terrain test if they are pushed into terrain/ walls. Secondly, it provides no real purpose other than moving the models, I assume that you intended for it to lessen the effect of the blast, such as reducing the S by 1?
'Nuclear reactors' use fission, not fusion. Fission is spliting atoms, fusion is smashing them together. Fusion is much more 'energy efficient' than fission, and doesn't produce any radiation other than thermal/photonic, whereas fission produces Alpha, Beta, and Gamma radiation as the atoms decay, in addition to thermal, and I suppose photonic also. So while roughly the same amount of energy is produced, it is in a more useable form- direct thermal energy. A minor fluff hiccup, but with all the Science degrees that play our game, its bound to be noticed by someone other than me. And no I didn't have to do any research, I know all that stuff- but that's about the extent of my knowledge on that subject.
I must admit thought that I have never heard anyone talk about a combo Ion-Fusion gun before, I like it. Assuming that the H atoms are naked, they would produce He atoms with a 2+ charge, interesting....
I'm not sure about letting each Fire Dragon have a Blast template though, maybe you could give the Exarch an ability that allows the squad to fire a Blast template per every 2-3 Fire Dragons, as they combine their firepower- now that I think of it- there is a Land Raider Redeemer Battle Formation, that allows you to combine the fire of the Redeemers, giving a bonus to S, and AP...That would be a cool Exarch power- lets you either combine firepower to make Blast templates, or increase S...
Claw of the Dragon- Well Chainfists are 30 points, double, not triple S, and strike at Int 1..... So basically we have a weapon that hits at one S higher than a Chainfist, at normal Int, and costs a third as much....
And again, are you going to eventually give points costs for the basic weapons?
The Strength 5 and below for Scales of the Dragon is intended, to give a 3+ Save even against Heavy Bolters. Maybe you have an opinion on how can I modify this satisfactorily?
I have changed the Fusion and Grav Stabiliser rule in accordance with your recommendations. I should say the Fire Axe be 30Pts too, to represent the technological advancement of the Eldar in comparison with the Imperium.
I checked, fusion reactions are nuclear fusion.
Well I'm not sue what to do about the Dragon Scales- its kind of a complex situation. The fluff works fine, but the rules make it difficult to implement. I would suggest keeing it simple 4+ Sv, and either a 6+ Inv, or +1 T.