Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Below is my proposed attempt to allow a unit to form ranks in 40k. It seems strange to me that with much talk of discipline and training that a unit could not form set positions. I have yet to playtest them but my friends and I have discussed them and they seem fair. Anyway:
Any non-vehicle unit with 10+ models may form ranks. To form ranks, the unit takes a leadership test instead of moving. If passed, the unit may move up to 6" to form ranks. If failed, the unit may not move but does not count as having moved for any other purposes.
Ranks must be at least 5 men wide. The front of the rank should be made clear to the opponent (ie. a marker in front of the squad to represent the front).
Once in ranks all weapons but heavy weapons (assualt, rapid fire and pistol weapons) may fire an extra shot (similar to the order 1st rank fire, second rank fire from Codex: Guard but without requiring a leadership test).
If charged, the attacking unit may only use models in base contact with a model in the squad (instead of the usual 2" away from a model in base contact with the enemy). The ranked unit does not recieve a "defenders react" as they hold their position. However the defending squad may strike as normal. If the ranked unit wins the combat they may not perform a sweeping advance or consolidation move.
A ranked unit may not move. If a ranked unit wishes to leave the rank formation they must take and pass a leadership test to do so. If passed they may then move their normal movement. If failed the unit may not move but does not count as having moved for any purposes.
The ability cost no points as it has disadvantages as well as advantages. It is meant to be a plausible option to make the game more tactical and realistic.
I am considering a ranked unit having an initiative bonus in combat (perhaps when somebody charges the front rank?) but that seems like too many advantages.
Last edited by Sancraer; July 18th, 2010 at 16:00.
Reminds me of the imperial guard's old specialist rules
Sounds ok but for a firebase army such as tau, who wouldn't usually move but would gain extra shots get far more from it than say marines or orks...
WORSHIP THE VINDICATOR!!! (And a Drop Pod full of Combie-Melta Sternguard never hurts either)
ranks worked in history because the weapons used couldn't shred through a giant wall of meat walking slowly towards you. with the invention of cannons that giant wall of meat could be easily crushed. With that history in mind, i don't think using "ranks" is a good idea (unless you are guardsmen who are a giant meat wall) but maybe some special forms of firing pattern could be used to represent your rules instead, my best example would be bladestorm in the eldar rule book.