Servitor Battle Maniple
POINTS 50 + MODELS
Normally tasked by Techmarines as assistants when tending to an injured machine spirit or as bodyguards for them, a Chapter's Servitors can instead be deployed in larger units in times of great need, their usual multi-role wetware replaced with dedicated combat routines that allow them to more actively participate in battle when led by a Techmarine. These massed squads will lend supporting fire or an advancing wall of unfeeling flesh and snapping servo arms wherever it may be needed to strengthen the battle line. Techmarines chosen to lead these squads will always be those with extensive experience in Servitor operation, and will forgo their usual battlefield role of caring for the Chapter's vehicles or static weapons in order to lead these units.
1-3 Servitor Battle Squads (see below)
Servitor Battle Squad: A Servitor Battle Squad consists of a Techmarine and a unit of Servitors. The Servitors must take between four and eighteen extra models (rather than the usual maximum of four), and up to nine of these may replace their servo-arm with a heavy weapon.
Battle Leader: Techmarines who are leading a Servitor Battle Squad count as a member of the unit and lose their Independent Character and Blessing of the Omnissiah special rules unless the Servitors in their unit are wiped out.
Combat Wetware: Each Servitor Battle Squad must be assigned to one of the two following roles. This must be decided when selecting the army choices and cannot be changed during the game.
Fire Support: Servitors in the squad armed with ranged weapons increase their Ballistic Skill to 4 and gain the Overwatch ability - during the movement phase, the Battle Squad may go into Overwatch as long as it is more than 18" away from any enemy models when the action is declared. The Battle Squad is not allowed to move, shoot or assault in that turn. Instead they may make an Overwatch shooting attackMono-tasked: Servitors in Battle Squads do not suffer from Mindlock, however if the Techmarine leading the squad is killed, they will revert to their pre-installed routines; Fire Support Servitors cannot move (unless required to do so to maintain squad coherency) or use Overwatch, but will continue to fire at the nearest enemy unit which they are capable of damaging (wounding or glancing the armour of) each turn, while Close Assault squads will no longer shoot but will always move towards the nearest enemy unit (including when making consolidation moves) and assault it if within range. In both cases the squad will fight normally in close combat if attacked .
after the enemy has had their Movement phase, and before the enemy take their Shooting phase. The Overwatch attack is carried out in exactly the same manner as a normal shooting attack, except that it occurs during the enemy turn.
Close Assault: Servitors with Servo arms increase their Weapon Skill to 4 and gain the Counter-Attack ability.
"+++SECTOR 184.108.40.206 TARGET IDENTIFIED, COMMENCING FIRE. TARGET ELIMINATED. SECTOR 220.127.116.11 TARGET IDENTIFIED, COMMENCING FIRE. TARGET OCCLUDED. SECTOR 18.104.22.168 TARGET IDENTIFIED, COMMENCING FIRE. TARGET ELIMINATED. NO VALID TARGETS. NO VALID TARGETS. SECTOR 22.214.171.124 TARGET IDENTIFIED, COMMENCING FIRE." -Vox logs recorded during the defense of the Titan Assembly plants of Triplex Phall.